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# -*- coding: utf-8 -*-
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"""
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Created on Tue Dec 24 21:06:31 2024
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@author: 戴燕开
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"""
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import pygame
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import os
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import random
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# 初始化 pygame
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pygame.init()
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# 设置窗口长宽
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screen = pygame.display.set_mode((600, 600))
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pygame.display.set_caption('五子棋-人机对战') # 设置 pygame 窗口名
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space = 20 # 四周留下的边距
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cell_size = 40 # 每个格子大小
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cell_num = 15 #设置线条数
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chess_arr = [] #创建列表记录落子位置
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def get_one_dire_num(lx, ly, dx, dy, m):
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# 将最后的 x 坐标赋值给 tx
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tx = lx
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# 将最后的 y 坐标赋值给 tx
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ty = ly
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# 判断连子
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s = 0
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while True:
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# 判断上下左右斜方向是否有连子
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tx += dx
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ty += dy
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# 如果没有的连子的话返回当前连子数量
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if tx < 0 or tx >= cell_num or ty < 0 or ty >= cell_num or m[ty][tx] == 0:
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return s
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# 连子累加 1
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s += 1
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def check_win(chess_arr, flag):
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m = [[0] * cell_num for i in range(cell_num)] # 先定义一个 15*15 的全 0 的数组
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for x, y, c in chess_arr:
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if c == flag:
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m[y][x] = 1 # 上面有棋则标 1
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lx = chess_arr[-1][0] # 最后一个子的 x
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ly = chess_arr[-1][1] # 最后一个子的 y
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dire_arr = [[(-1, 0), (1, 0)], [(0, -1), (0, 1)], [(-1, -1), (1, 1)],
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[(-1, 1), (1, -1)]] # 4 个方向数组
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for dire1, dire2 in dire_arr:
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# 往左,往上,往左上,往左下判断是否有连子
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dx, dy = dire1
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num1 = get_one_dire_num(lx, ly, dx, dy, m)
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# 往右,往下,往右下、往右上判断是否有连子
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dx, dy = dire2
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num2 = get_one_dire_num(lx, ly, dx, dy, m)
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# 不同方向加起来的连子数为 5 的则获胜返回 True
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if num1 + num2 + 1 >= 5:
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return True
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return False
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def computer_move():
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valid_moves = []
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for x in range(cell_num):
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for y in range(cell_num):
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if (x, y, 1) not in chess_arr and (x, y, 2) not in chess_arr:
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valid_moves.append((x, y))
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if valid_moves:
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move = random.choice(valid_moves)
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chess_arr.append((move[0], move[1], 2))
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flag = 1 # 1=》黑 2=》白
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game_state = 1 # 游戏状态 1.表示正常进行 2.表示白胜 3.表示黑胜
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# 加载游戏背景音乐
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background_music = pygame.mixer.Sound(os.path.join('C:/Users/戴燕开/Music/宣传片温婉轻柔钢琴音效_爱给网_aigei_com.mp3')) # 替换为背景音乐文件路径
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background_music.play(-1) # -1 表示无限循环播放
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# 加载落子音乐
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drop_sound = pygame.mixer.Sound(os.path.join('C:/Users/戴燕开/Music/棋子音效d_爱给网_aigei_com.mp3')) # 替换为落子音乐文件路径
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while True: # 死循环确保窗口一直显示
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for event in pygame.event.get(): # 遍历所有事件
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if event.type == pygame.QUIT: # 如果单击关闭窗口,则退出
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pygame.quit() # 关闭 pygame 程序
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exit() # 结束程序
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if game_state == 1 and flag == 1 and event.type == pygame.MOUSEBUTTONUP: # 玩家(黑方)鼠标弹起
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x, y = pygame.mouse.get_pos() # 获取鼠标位置
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xi = int(round((x - space) * 1.0 / cell_size)) # 获取到 x 方向上取整的序号
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yi = int(round((y - space) * 1.0 / cell_size)) # 获取到 y 方向上取整的序号
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if xi >= 0 and xi < cell_num and yi >= 0 and yi < cell_num and (xi, yi,1) not in chess_arr and (xi, yi,2) not in chess_arr:
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chess_arr.append((xi, yi, flag))
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# 播放落子音乐
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drop_sound.play()
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# 调用函数判断下的该子是否获胜
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if check_win(chess_arr, flag):
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# 若状态值为 1 则表示 3,否则表示 2
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game_state = 3
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else:
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# 玩家落子后轮到电脑
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flag = 2
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computer_move()
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if check_win(chess_arr, 2):
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game_state = 2
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else:
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flag = 1
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screen.fill((204, 153, 102)) # 将界面设置棕色
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# 遍历横位置点,步长为 40
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for x in range(0, cell_size * cell_num, cell_size):
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pygame.draw.line(screen, (200, 200, 200), (x + space, 0 + space),
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(x + space, cell_size * (cell_num - 1) + space), 1)
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# 遍历竖位置点,步长为 40
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for y in range(0, cell_size * cell_num, cell_size):
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pygame.draw.line(screen, (200, 200, 200), (0 + space, y + space),
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(cell_size * (cell_num - 1) + space, y + space), 1)
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# 绘制棋子
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for x, y, c in chess_arr:
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chess_color = (30, 30, 30) if c == 1 else (225, 225, 225)
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pygame.draw.circle(screen, chess_color, [x * cell_size + space, y * cell_size + space], 16, 16)
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# 绘制五个点
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if (4, 4, 1) not in chess_arr and (4, 4, 2) not in chess_arr:
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pygame.draw.circle(screen, (0, 0, 0), (cell_size * 4 + space, cell_size * 4 + space), 2, 1)
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if (10, 10, 1) not in chess_arr and (10, 10, 2) not in chess_arr:
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pygame.draw.circle(screen, (0, 0, 0), (cell_size * 10 + space, cell_size * 10 + space), 2, 1)
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if (10, 4, 1) not in chess_arr and (10, 4, 2) not in chess_arr:
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pygame.draw.circle(screen, (0, 0, 0), (cell_size * 10 + space, cell_size * 4 + space), 2, 1)
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if (4, 10, 1) not in chess_arr and (4, 10, 2) not in chess_arr:
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pygame.draw.circle(screen, (0, 0, 0), (cell_size * 4 + space, cell_size * 10 + space), 2, 1)
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if (7, 7, 1) not in chess_arr and (7, 7, 2) not in chess_arr:
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pygame.draw.circle(screen, (0, 0, 0), (cell_size * 7 + space, cell_size * 7 + space), 2, 1)
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if game_state!= 1:
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myfont = pygame.font.Font(None, 60)
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white = 210, 210, 0
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win_text = "%s win" % ('black' if game_state == 3 else 'white')
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textImage = myfont.render(win_text, True, white)
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screen.blit(textImage, (260, 320))
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pygame.display.update() # 必须调用 update 才能看到绘图显示
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