From fe9c9ca47a1250bd3887420c6ee112c6df2928c9 Mon Sep 17 00:00:00 2001 From: hnu202401010606 <2923324971@qq.com> Date: Sun, 29 Dec 2024 09:38:32 +0800 Subject: [PATCH] ADD file via upload --- planegame.py | 284 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 284 insertions(+) create mode 100644 planegame.py diff --git a/planegame.py b/planegame.py new file mode 100644 index 0000000..2290819 --- /dev/null +++ b/planegame.py @@ -0,0 +1,284 @@ +# -*- coding: utf-8 -*- +""" +Created on Sun Dec 22 09:26:13 2024 + +@author: 兰子芃 +""" + +import random +import pygame +# 屏幕大小的常量 +SCREEN_RECT = pygame.Rect(0, 0, 480, 700) +# 刷新的帧率 +FRAME_PER_SEC = 60 +# 创建敌机的定时器常量 +CREATE_ENEMY_EVENT = pygame.USEREVENT +# 英雄发射子弹事件 +HERO_FIRE_EVENT = pygame.USEREVENT + 1 +HERO_FIRE_EVENT2 = pygame.USEREVENT + 3 +charge=pygame.USEREVENT+2 + + +class GameSprite(pygame.sprite.Sprite): + """飞机大战游戏精灵""" + def __init__(self, image_name, speed=1): + # 调用父类的初始化方法 + super().__init__() + # 定义对象的属性 + self.image = pygame.image.load(image_name) + self.rect = self.image.get_rect() + self.speed = speed + def update(self): + # 在屏幕的垂直方向上移动 + self.rect.y += self.speed + +class Background(GameSprite): + """游戏背景精灵""" + def __init__(self, is_alt=False): + # 1. 调用父类方法实现精灵的创建(image/rect/speed) + super().__init__("./PythonProject/images/background.png") + # 2. 判断是否是交替图像,如果是,需要设置初始位置 + if is_alt: + self.rect.y = -self.rect.height + def update(self): + # 1. 调用父类的方法实现 + super().update() + # 2. 判断是否移出屏幕,如果移出屏幕,将图像设置到屏幕的上方 + if self.rect.y >= SCREEN_RECT.height: + self.rect.y = -self.rect.height +class Enemy(GameSprite): + """敌机精灵""" + def __init__(self): + # 1. 调用父类方法,创建敌机精灵,同时指定敌机图片 + super().__init__("./PythonProject/images/enemy1.png") + # 2. 指定敌机的初始随机速度 1 ~ 3 + self.speed = random.randint(1, 3) + # 3. 指定敌机的初始随机位置 + self.rect.bottom = 0 + max_x = SCREEN_RECT.width - self.rect.width + self.rect.x = random.randint(0, max_x) + def update(self): + # 1. 调用父类方法,保持垂直方向的飞行 + super().update() + # 2. 判断是否飞出屏幕,如果是,需要从精灵组删除敌机 + if self.rect.y >= SCREEN_RECT.height: + # print("飞出屏幕,需要从精灵组删除...") + # kill方法可以将精灵从所有精灵组中移出,精灵就会被自动销毁 + self.kill() + def __del__(self): + # print("敌机挂了 %s" % self.rect) + pass +class Hero(GameSprite): + """英雄精灵""" + def __init__(self): + # 1. 调用父类方法,设置image&speed + super().__init__("./PythonProject/images/me1.png", 0) + # 2. 设置英雄的初始位置 + self.rect.centerx = SCREEN_RECT.centerx + self.rect.bottom = SCREEN_RECT.bottom - 120 + self.mode=2 + self.modetmp=1 + # 3. 创建子弹的精灵组 + self.bullets = pygame.sprite.Group() + def update(self): + if self.modetmp==1: + self.mode=1 + else: + self.mode=2 + # 英雄在水平方向移动 + self.rect.x += self.speedx + self.rect.y += self.speedy + # 控制英雄不能离开屏幕 + if self.rect.x < 0: + self.rect.x = 0 + elif self.rect.right > SCREEN_RECT.right: + self.rect.right = SCREEN_RECT.right + elif self.rect.y>SCREEN_RECT.height: + self.rect.bottom = SCREEN_RECT.height + elif self.rect.y<-SCREEN_RECT.bottom: + self.rect.y=-SCREEN_RECT.bottom + def fire(self): + #print("发射子弹...") + if self.mode==1: + for i in (0, 1, 2): + # 1. 创建子弹精灵 + bullet3 = Bullet() + # 2. 设置精灵的位置 + bullet3.rect.bottom = self.rect.y - i * 20 + bullet3.rect.centerx = self.rect.centerx + # 3. 将精灵添加到精灵组 + self.bullets.add(bullet3) + else: + for i in (1, 2): + # 1. 创建子弹精灵 + bullet = Bullet() + bullet2=Bullet() + # 2. 设置精灵的位置 + bullet.rect.bottom = self.rect.y+ i*10 + bullet.rect.centerx = self.rect.centerx+i*20 + bullet2.rect.bottom = self.rect.y+i*10 + bullet2.rect.centerx = self.rect.centerx-i*20 + # 3. 将精灵添加到精灵组 + self.bullets.add(bullet) + self.bullets.add(bullet2) +class Bullet(GameSprite): + """子弹精灵""" + def __init__(self): + # 调用父类方法,设置子弹图片,设置初始速度 + super().__init__("./PythonProject/images/bullet1.png", -2) + def update(self): + # 调用父类方法,让子弹沿垂直方向飞行 + super().update() + # 判断子弹是否飞出屏幕 + if self.rect.bottom < 0: + self.kill() + def __del__(self): + print("") +class PlaneGame(object): + """飞机大战主游戏""" + + def __init__(self): + print("游戏初始化") + + # 1. 创建游戏的窗口 + self.screen = pygame.display.set_mode(SCREEN_RECT.size) + pygame.display.set_caption('飞机大战') + # 2. 创建游戏的时钟 + self.clock = pygame.time.Clock() + # 3. 调用私有方法,精灵和精灵组的创建 + self.__create_sprites() + # 4. 设置定时器事件 - 创建敌机 1s + pygame.time.set_timer(CREATE_ENEMY_EVENT, 1000) + pygame.time.set_timer(HERO_FIRE_EVENT, 800) + pygame.time.set_timer(HERO_FIRE_EVENT2, 500) + pygame.time.set_timer(charge,10000) + self.inum=0 + self.num=3 + + def __create_sprites(self): + # 创建背景精灵和精灵组 + bg1 = Background() + bg2 = Background(True) + self.back_group = pygame.sprite.Group(bg1, bg2) + # 创建敌机的精灵组 + self.enemy_group = pygame.sprite.Group() + # 创建英雄的精灵和精灵组 + self.hero = Hero() + self.hero_group = pygame.sprite.Group(self.hero) + def start_game(self): + print("游戏开始...") + while True: + # 1. 设置刷新帧率 + self.clock.tick(FRAME_PER_SEC) + # 2. 事件监听 + self.__event_handler() + # 3. 碰撞检测 + self.__check_collide() + # 4. 更新/绘制精灵组 + self.__update_sprites() + # 5. 更新显示 + pygame.display.update() + def __event_handler(self): + + for event in pygame.event.get(): + # 判断是否退出游戏 + if event.type == pygame.QUIT: + PlaneGame.__game_over() + elif event.type == CREATE_ENEMY_EVENT: + # print("敌机出场...") + # 创建敌机精灵 + enemy = Enemy() + # 将敌机精灵添加到敌机精灵组 + self.enemy_group.add(enemy) + elif event.type == HERO_FIRE_EVENT : + self.hero.fire() + elif event.type==charge: + self.inum-=1 + + # elif event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT: + # print("向右移动...") + # 使用键盘提供的方法获取键盘按键 - 按键元组 + keys_pressed = pygame.key.get_pressed() + + # 判断元组中对应的按键索引值 1 + if keys_pressed[pygame.K_RIGHT]: + self.hero.speedx = 2 + if keys_pressed[pygame.K_UP]: + self.hero.speedy=-4 + elif keys_pressed[pygame.K_DOWN]: + self.hero.speedy=4 + else: + self.hero.speedy=0 + if keys_pressed[pygame.K_LSHIFT] and self.inum0: + # 让英雄牺牲 + self.hero.kill() + # 结束游戏 + PlaneGame.__game_over() + def __update_sprites(self): + self.back_group.update() + self.back_group.draw(self.screen) + self.enemy_group.update() + self.enemy_group.draw(self.screen) + self.hero_group.update() + self.hero_group.draw(self.screen) + self.hero.bullets.update() + self.hero.bullets.draw(self.screen) + @staticmethod + def __game_over(): + print("游戏结束") + pygame.quit() + exit() +if __name__ == '__main__': + # 创建游戏对象 + game = PlaneGame() + # 启动游戏 + game.start_game() \ No newline at end of file