import pygame # 初始化pygame(只需一次) pygame.init() screen = pygame.display.set_mode((600, 600)) # 修正括号 pygame.display.set_caption('五子棋-EduCoder') space = 20 cell_size = 40 cell_num = 15 chess_arr = [] flag = 1 game_state = 1 def get_one_dire_num(lx, ly, dx, dy, m): tx = lx ty = ly s = 0 while True: tx += dx ty += dy if tx < 0 or tx >= cell_num or ty < 0 or ty >= cell_num or m[ty][tx] == 0: return s s += 1 def check_win(chess_arr, flag): m = [[0] * cell_num for _ in range(cell_num)] for x, y, c in chess_arr: if c == flag: m[y][x] = 1 lx = chess_arr[-1][0] ly = chess_arr[-1][1] dire_arr = [[(-1, 0), (1, 0)], [(0, -1), (0, 1)], [(-1, -1), (1, 1)], [(-1, 1), (1, -1)]] for dire1, dire2 in dire_arr: dx, dy = dire1 num1 = get_one_dire_num(lx, ly, dx, dy, m) dx, dy = dire2 num2 = get_one_dire_num(lx, ly, dx, dy, m) if num1 + num2 + 1 >= 5: return True return False # 主循环 while True: # 事件处理 for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() exit() if game_state == 1 and event.type == pygame.MOUSEBUTTONUP: x, y = pygame.mouse.get_pos() xi = int(round((x - space) / cell_size)) yi = int(round((y - space) / cell_size)) if 0 <= xi < cell_num and 0 <= yi < cell_num: # 检查是否已有棋子(使用生成式提高效率) if not any(c[0] == xi and c[1] == yi for c in chess_arr): chess_arr.append((xi, yi, flag)) # 修正append语法 if check_win(chess_arr, flag): game_state = 2 if flag == 1 else 3 else: flag = 2 if flag == 1 else 1 # 绘制部分 screen.fill((204, 153, 102)) # 修正颜色参数 # 绘制棋盘 for i in range(cell_num): start_pos = (space + i * cell_size, space) end_pos = (space + i * cell_size, space + (cell_num - 1) * cell_size) pygame.draw.line(screen, (200, 200, 200), start_pos, end_pos, 1) start_pos = (space, space + i * cell_size) end_pos = (space + (cell_num - 1) * cell_size, space + i * cell_size) pygame.draw.line(screen, (200, 200, 200), start_pos, end_pos, 1) # 绘制棋子 for x, y, c in chess_arr: color = (30, 30, 30) if c == 1 else (225, 225, 225) pos = (x * cell_size + space, y * cell_size + space) pygame.draw.circle(screen, color, pos, 16, 0) # 绘制星位(优化判断逻辑) star_points = [(4, 4), (10, 10), (10, 4), (4, 10), (7, 7)] for px, py in star_points: if not any(c[0] == px and c[1] == py for c in chess_arr): pos = (px * cell_size + space, py * cell_size + space) pygame.draw.circle(screen, (0, 0, 0), pos, 2, 0) # 显示胜利文字 if game_state != 1: font = pygame.font.Font(None, 60) text = font.render(f"{'Black' if game_state == 2 else 'White'} Win!", True, (210, 210, 0)) screen.blit(text, (180, 280)) pygame.display.update()