diff --git a/五子棋1.py b/五子棋1.py new file mode 100644 index 0000000..3877425 --- /dev/null +++ b/五子棋1.py @@ -0,0 +1,114 @@ +import pygame + +# 初始化pygame +pygame.init() +screen = pygame.display.set_mode((600, 600)) # 设置窗口长宽 +pygame.display.set_caption('五子棋-EduCoder') # 设置 pygame 窗口名 +space = 20 # 四周留下的边距 +cell_size = 40 # 每个格子大小 +cell_num = 15 # 设置线条数 +chess_arr = [] # 创建列表记录落子位置 + + +def get_one_dire_num(lx, ly, dx, dy, m): + tx = lx + ty = ly + s = 0 + while True: + tx += dx + ty += dy + if tx < 0 or tx >= cell_num or ty < 0 or ty >= cell_num or m[ty][tx] == 0: + return s + s += 1 + + +def check_win(chess_arr, flag): + m = [[0] * cell_num for i in range(cell_num)] + for x, y, c in chess_arr: + if c == flag: + m[y][x] = 1 + lx = chess_arr[-1][0] + ly = chess_arr[-1][1] + dire_arr = [[(-1, 0), (1, 0)], [(0, -1), (0, 1)], [(-1, -1), (1, 1)], + [(-1, 1), (1, -1)]] + for dire1, dire2 in dire_arr: + dx, dy = dire1 + num1 = get_one_dire_num(lx, ly, dx, dy, m) + dx, dy = dire2 + num2 = get_one_dire_num(lx, ly, dx, dy, m) + if num1 + num2 + 1 >= 5: + return True + return False + + +flag = 1 +game_state = 1 + +while True: + for event in pygame.event.get(): + if event.type == pygame.QUIT: + pygame.quit() + exit() + if event.type == pygame.MOUSEBUTTONUP: + x, y = pygame.mouse.get_pos() + if game_state == 1: + xi = int(round((x - space) * 1.0 / cell_size)) + yi = int(round((y - space) * 1.0 / cell_size)) + if xi >= 0 and xi < cell_num and yi >= 0 and yi < cell_num and (xi, yi, 1) not in chess_arr and (xi, yi, 2) not in chess_arr: + chess_arr.append((xi, yi, flag)) + if check_win(chess_arr, flag): + game_state = 2 if flag == 1 else 3 + else: + flag = 2 if flag == 1 else 1 + else: + if 200 <= x <= 400 and 360 <= y <= 410: + chess_arr = [] + game_state = 1 + flag = 1 + elif 200 <= x <= 400 and 430 <= y <= 480: + pygame.quit() + exit() + + screen.fill((204, 153, 102)) + for x in range(0, cell_size * cell_num, cell_size): + pygame.draw.line(screen, (200, 200, 200), (x + space, 0 + space), + (x + space, cell_size * (cell_num - 1) + space), 1) + for y in range(0, cell_size * cell_num, cell_size): + pygame.draw.line(screen, (200, 200, 200), (0 + space, y + space), + (cell_size * (cell_num - 1) + space, y + space), 1) + for x, y, c in chess_arr: + chess_color = (30, 30, 30) if c == 1 else (225, 225, 225) + pygame.draw.circle(screen, chess_color, [x * cell_size + space, y * cell_size + space], 16, 16) + if (4, 4, 1) not in chess_arr and (4, 4, 2) not in chess_arr: + pygame.draw.circle(screen, (0, 0, 0), (cell_size * 4 + space, cell_size * 4 + space), 2, 1) + if (10, 10, 1) not in chess_arr and (10, 10, 2) not in chess_arr: + pygame.draw.circle(screen, (0, 0, 0), (cell_size * 10 + space, cell_size * 10 + space), 2, 1) + if (10, 4, 1) not in chess_arr and (10, 4, 2) not in chess_arr: + pygame.draw.circle(screen, (0, 0, 0), (cell_size * 10 + space, cell_size * 4 + space), 2, 1) + if (4, 10, 1) not in chess_arr and (4, 10, 2) not in chess_arr: + pygame.draw.circle(screen, (0, 0, 0), (cell_size * 4 + space, cell_size * 10 + space), 2, 1) + if (7, 7, 1) not in chess_arr and (7, 7, 2) not in chess_arr: + pygame.draw.circle(screen, (0, 0, 0), (cell_size * 7 + space, cell_size * 7 + space), 2, 1) + + if game_state != 1: + # 半透明遮罩层 + overlay = pygame.Surface((680, 680), pygame.SRCALPHA) + overlay.fill((255, 255, 255, 180)) + screen.blit(overlay, (0,0)) + myfont = pygame.font.Font(None, 60) + white = 210, 210, 0 + win_text = "%s wins" % ('Black' if game_state == 2 else 'White') + textImage = myfont.render(win_text, True, white) + + # 修改文字位置:x坐标从220改为200,y坐标从320改为280 + screen.blit(textImage, (200, 280)) # 主要修改位置 + + button_font = pygame.font.Font(None, 36) + pygame.draw.rect(screen, (0, 200, 0), (200, 360, 200, 50)) + text_play = button_font.render('Play Again', True, (255, 255, 255)) + screen.blit(text_play, (220, 370)) + pygame.draw.rect(screen, (200, 0, 0), (200, 430, 200, 50)) + text_quit = button_font.render('Quit', True, (255, 255, 255)) + screen.blit(text_quit, (260, 440)) + + pygame.display.update() \ No newline at end of file