import pygame # 初始化pygame pygame.init() screen = pygame.display.set_mode((600, 600)) # 设置窗口长宽 pygame.display.set_caption('五子棋-EduCoder') # 设置 pygame 窗口名 space = 20 # 四周留下的边距 cell_size = 40 # 每个格子大小 cell_num = 15 # 设置线条数 chess_arr = [] # 创建列表记录落子位置 def get_one_dire_num(lx, ly, dx, dy, m): tx = lx ty = ly s = 0 while True: tx += dx ty += dy if tx < 0 or tx >= cell_num or ty < 0 or ty >= cell_num or m[ty][tx] == 0: return s s += 1 def check_win(chess_arr, flag): m = [[0] * cell_num for i in range(cell_num)] for x, y, c in chess_arr: if c == flag: m[y][x] = 1 lx = chess_arr[-1][0] ly = chess_arr[-1][1] dire_arr = [[(-1, 0), (1, 0)], [(0, -1), (0, 1)], [(-1, -1), (1, 1)], [(-1, 1), (1, -1)]] for dire1, dire2 in dire_arr: dx, dy = dire1 num1 = get_one_dire_num(lx, ly, dx, dy, m) dx, dy = dire2 num2 = get_one_dire_num(lx, ly, dx, dy, m) if num1 + num2 + 1 >= 5: return True return False flag = 1 game_state = 1 while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() exit() if event.type == pygame.MOUSEBUTTONUP: x, y = pygame.mouse.get_pos() if game_state == 1: xi = int(round((x - space) * 1.0 / cell_size)) yi = int(round((y - space) * 1.0 / cell_size)) if xi >= 0 and xi < cell_num and yi >= 0 and yi < cell_num and (xi, yi, 1) not in chess_arr and (xi, yi, 2) not in chess_arr: chess_arr.append((xi, yi, flag)) if check_win(chess_arr, flag): game_state = 2 if flag == 1 else 3 else: flag = 2 if flag == 1 else 1 else: if 200 <= x <= 400 and 360 <= y <= 410: chess_arr = [] game_state = 1 flag = 1 elif 200 <= x <= 400 and 430 <= y <= 480: pygame.quit() exit() screen.fill((204, 153, 102)) for x in range(0, cell_size * cell_num, cell_size): pygame.draw.line(screen, (200, 200, 200), (x + space, 0 + space), (x + space, cell_size * (cell_num - 1) + space), 1) for y in range(0, cell_size * cell_num, cell_size): pygame.draw.line(screen, (200, 200, 200), (0 + space, y + space), (cell_size * (cell_num - 1) + space, y + space), 1) for x, y, c in chess_arr: chess_color = (30, 30, 30) if c == 1 else (225, 225, 225) pygame.draw.circle(screen, chess_color, [x * cell_size + space, y * cell_size + space], 16, 16) if (4, 4, 1) not in chess_arr and (4, 4, 2) not in chess_arr: pygame.draw.circle(screen, (0, 0, 0), (cell_size * 4 + space, cell_size * 4 + space), 2, 1) if (10, 10, 1) not in chess_arr and (10, 10, 2) not in chess_arr: pygame.draw.circle(screen, (0, 0, 0), (cell_size * 10 + space, cell_size * 10 + space), 2, 1) if (10, 4, 1) not in chess_arr and (10, 4, 2) not in chess_arr: pygame.draw.circle(screen, (0, 0, 0), (cell_size * 10 + space, cell_size * 4 + space), 2, 1) if (4, 10, 1) not in chess_arr and (4, 10, 2) not in chess_arr: pygame.draw.circle(screen, (0, 0, 0), (cell_size * 4 + space, cell_size * 10 + space), 2, 1) if (7, 7, 1) not in chess_arr and (7, 7, 2) not in chess_arr: pygame.draw.circle(screen, (0, 0, 0), (cell_size * 7 + space, cell_size * 7 + space), 2, 1) if game_state != 1: # 半透明遮罩层 overlay = pygame.Surface((680, 680), pygame.SRCALPHA) overlay.fill((255, 255, 255, 180)) screen.blit(overlay, (0,0)) myfont = pygame.font.Font(None, 60) white = 210, 210, 0 win_text = "%s wins" % ('Black' if game_state == 2 else 'White') textImage = myfont.render(win_text, True, white) # 修改文字位置:x坐标从220改为200,y坐标从320改为280 screen.blit(textImage, (200, 280)) # 主要修改位置 button_font = pygame.font.Font(None, 36) pygame.draw.rect(screen, (0, 200, 0), (200, 360, 200, 50)) text_play = button_font.render('Play Again', True, (255, 255, 255)) screen.blit(text_play, (220, 370)) pygame.draw.rect(screen, (200, 0, 0), (200, 430, 200, 50)) text_quit = button_font.render('Quit', True, (255, 255, 255)) screen.blit(text_quit, (260, 440)) pygame.display.update()