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#include <stdio.h>
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#include <conio.h>
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#include <windows.h>
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#include <time.h>
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#define Height 25//迷宫的高度
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#define Width 25//迷宫的宽度
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#define Wall 1
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#define Road 0
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#define Start 2
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#define End 3
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#define Esc 5
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#define Up 1
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#define Down 2
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#define Left 3
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#define Right 4
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static int flag=0,hei=0; //旗帜们
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static int a=51,b=5; //'嘟'叫声的坐标
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int map[Height+2][Width+2];
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void gotoxy(int x,int y) //移动坐标
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{
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COORD coord; /*COORD实际上是一个C语言内部做好的结构体*/
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coord.X=x;
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coord.Y=y; //SetConsoleCursorPosition这个函数是用来移动光标的,也是由C语言直接提供给你的直接使用就可以。
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SetConsoleCursorPosition( GetStdHandle( STD_OUTPUT_HANDLE ), coord );
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} //GetStdHandle(STD_OUTPUT_HANDLE)这里就是一个固定的函数格式,获得标准输出函数的句柄。
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void hidden()//隐藏光标
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{
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HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE); //GetStdHandle()这个函数也是C语言内部已经设定好的,所以这里直接调用就行。
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CONSOLE_CURSOR_INFO cci;
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GetConsoleCursorInfo(hout,&cci);
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cci.bVisible=0;//赋1为显示,赋0为隐藏
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SetConsoleCursorInfo(hout,&cci);
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}
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void create(int x,int y) //随机生成迷宫
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{
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int c[4][2]={{0,1},{1,0},{0,-1},{-1,0}}; //四个方向
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int i,j,t;
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//将方向打乱
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for(i=0;i<4;i++)
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{
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j=rand()%4;
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t=c[i][0];
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c[i][0]=c[j][0];
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c[j][0]=t;
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t=c[i][1];
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c[i][1]=c[j][1];
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c[j][1]=t;
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}
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map[x][y]=Road;
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for(i=0;i<4;i++)
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if(map[x+2*c[i][0]][y+2*c[i][1]]==Wall)
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{ //这个递归四向搜索可以完成对整个地图生成随机的路径
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map[x+c[i][0]][y+c[i][1]]=Road;
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create(x+2*c[i][0],y+2*c[i][1]);
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}
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}
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int get_key() //接收按键
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{
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char c;
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while(c=getch())
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{
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if(c==27) return Esc; //Esc
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//if(c!=-32)continue;
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//c=getch();
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if(c==72) return Up; //上
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if(c==80) return Down; //下
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if(c==75) return Left; //左
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if(c==77) return Right; //右
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}
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return 0;
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}
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void paint(int x,int y) //画迷宫
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{
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gotoxy(2*y-2,x-1);//?????为什么x和y的坐标反着搞的。
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//gotoxy(y,x);
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switch(map[x][y])
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{
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case Start:
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//SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 9); 想给某个坐标单独上色呃,
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printf("->");break; //画入口
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case End:
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//SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 9); 但是这样不行所以也就没继续搞。
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printf("->");break; //画出口
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case Wall:
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//SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 9);
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printf("▇");break; //画墙
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case Road:
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//SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 9);
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printf(" ");break; //画路
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}
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}
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int game()
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{
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int x=2,y=1; //玩家当前位置,刚开始在入口处
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int c; //用来接收按键
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while(1)
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{
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if(a>70)// 撞墙累死设定;
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break;
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gotoxy(2*y-2,x-1);// 系统上的坐标:x为纵向,y为横向 英文字符为半角,宽为高的一半
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printf("囧"); //画出玩家当前位置
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if(map[x][y]==End) //判断是否到达出口
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{
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gotoxy(42,26);
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printf("胜利~~~~~");
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gotoxy(42,30);
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printf("按空格继续试炼~");
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gotoxy(38,45);
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printf("桀桀桀,轮回之人,终究逃不过宿命....");
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getch();
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break;
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}
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c=get_key();
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if(c==Esc)
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{
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gotoxy(0,24);
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flag=1;
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break;
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}
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switch(c)
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{
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case Up: //向上走
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if(map[x-1][y]!=Wall)
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{
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paint(x,y);//避免留下残影
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x--;
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}
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else
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{
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gotoxy(a++,b++);
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printf("嘟!你试图破墙而出,但对墙的攻击貌似毫无效果...体力-1");
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if(a>=70)
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{
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gotoxy(42,26);
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printf("啊,你累死了。");
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hei++;
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break;
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}
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}
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break;
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case Down: //向下走
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if(map[x+1][y]!=Wall)
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{
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paint(x,y);
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x++;
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}
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else
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{
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gotoxy(a++,b++);
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printf("嘟!你试图破墙而出,但对墙的攻击貌似毫无效果...体力-1");
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if(a>=70)
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{
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gotoxy(42,26);
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printf("啊,你累死了。");
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hei++;
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break;
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}
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}
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break;
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case Left: //向左走
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if(map[x][y-1]!=Wall)
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{
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paint(x,y);
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y--;
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}
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else
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{
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gotoxy(a++,b++);
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printf("嘟!你试图破墙而出,但对墙的攻击貌似毫无效果...体力-1");
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if(a>=70)
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{
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gotoxy(42,26);
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printf("啊,你累死了。");
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hei++;
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break;
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}
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}
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break;
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case Right: //向右走
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if(map[x][y+1]!=Wall)
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{
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paint(x,y);
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y++;
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}
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else
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{
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gotoxy(a++,b++);
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printf("嘟!你试图破墙而出,但对墙的攻击貌似毫无效果...体力-1");
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if(a>=70)
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{
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gotoxy(42,26);
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printf("啊,你累死了。");
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hei++;
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break;
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}
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}
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break;
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}
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}
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}
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int main()
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{
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system("color F3");
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out://通关后可重置迷宫,goto在最后几行
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int i,j;
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char k;
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flag=0,hei=0; a=51,b=5;
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system("title 始乱幻阵");
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gotoxy(51,0);
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printf("伟大的勇者,在这个始末幻阵,一旦踏入, 便无回首,望你于此阵中得道,集大成而无敌。");
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gotoxy(51,2);
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printf("I:进入?按空格吧~\n II:否则请'ESC'咯~");
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k=getch();
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if(k==' '){
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gotoxy(51,4);
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printf("OK~~");
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}
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else
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{
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gotoxy(51,4);
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printf("Goodbye!!");
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return 0;
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}
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srand((unsigned)time(NULL)); //利用系统时间作参数初始化随机种子
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hidden(); //隐藏光标
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for(i=0;i<=Height+1;i++)
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for(j=0;j<=Width+1;j++)
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if(i==0||i==Height+1||j==0||j==Width+1) //初始化迷宫,外围先设定为路防止误走
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map[i][j]=Road;
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else map[i][j]=Wall; //wall==0,road==1;
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create(2*(rand()%(Height/2)+1),2*(rand()%(Width/2)+1)); //从随机一个点开始生成迷宫,该点行列都为偶数
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for(i=0;i<=Height+1;i++) //边界处理
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{
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map[i][0]=Wall;
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map[i][Width+1]=Wall;
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}
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for(j=0;j<=Width+1;j++) //边界处理
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{
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map[0][j]=Wall;
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map[Height+1][j]=Wall;
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}
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map[2][1]=Start; //给定入口 start==2
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map[Height-1][Width]=End; //给定出口 end==3
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for(i=1;i<=Height;i++)
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for(j=1;j<=Width;j++) //画出迷宫
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paint(i,j);
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game(); //开始游戏
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if(hei==0)
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{
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system("cls");
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goto out;
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}
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else
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{
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return 0;
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}
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if(flag==1)
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return 0;
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getch();
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return 0;
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}
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