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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MouseRay : MonoBehaviour
{
Ray ray; // ÉäÏß
RaycastHit hit; // ÉäÏß¼ì²âÆ÷
public GameObject ssss;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.E))
{
Cursor.visible = true;
}
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Input.GetMouseButton(0))
{
if (Physics.Raycast(ray, out hit)) {
Debug.Log(hit.collider.gameObject.name);
if (hit.collider.gameObject.name=="Button") {
ssss.GetComponent<step>().active = true;
}
}
}
}
int sum(int a,int b,out int c)
{
c = a * b;
return a + b;
}
}