You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
37 lines
1.1 KiB
37 lines
1.1 KiB
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class step : MonoBehaviour
|
|
{
|
|
public int Num = 20;
|
|
public float Speed = 1f;
|
|
public bool active = false;
|
|
public GameObject pfab;
|
|
public GameObject[] Steps;
|
|
void Start()
|
|
{
|
|
Steps = new GameObject[Num];
|
|
for (int i = 0; i < Num; i++)
|
|
{
|
|
Steps[i] = Instantiate(pfab, new Vector3(Random.Range(-100, 100), Random.Range(-100, 100), Random.Range(-100, 100)), Quaternion.identity);
|
|
Steps[i].transform.parent = transform; // 创建的对象父对象设置为当前对象
|
|
}
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
if(active)
|
|
{
|
|
float step = Speed * Time.deltaTime;
|
|
for (int j = 0; j < Num; j++)
|
|
{
|
|
GameObject s = Steps[j];
|
|
s.transform.localPosition = new Vector3(Mathf.Lerp(s.transform.localPosition.x, 0, step), Mathf.Lerp(s.transform.localPosition.y, 0.1f + 0.3f * j, step), Mathf.Lerp(s.transform.localPosition.z, -1.1f * j, step));//插值算法
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|