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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class step : MonoBehaviour
{
public int Num = 20;
public float Speed = 1f;
public bool active = false;
public GameObject pfab;
public GameObject[] Steps;
void Start()
{
Steps = new GameObject[Num];
for (int i = 0; i < Num; i++)
{
Steps[i] = Instantiate(pfab, new Vector3(Random.Range(-100, 100), Random.Range(-100, 100), Random.Range(-100, 100)), Quaternion.identity);
Steps[i].transform.parent = transform; // 创建的对象父对象设置为当前对象
}
}
// Update is called once per frame
void Update()
{
if(active)
{
float step = Speed * Time.deltaTime;
for (int j = 0; j < Num; j++)
{
GameObject s = Steps[j];
s.transform.localPosition = new Vector3(Mathf.Lerp(s.transform.localPosition.x, 0, step), Mathf.Lerp(s.transform.localPosition.y, 0.1f + 0.3f * j, step), Mathf.Lerp(s.transform.localPosition.z, -1.1f * j, step));//插值算法
}
}
}
}