master
LeeNux 2 years ago
parent 0998cb8fb9
commit 6f08e5cd5f

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@ -2,27 +2,22 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BowlGM
public class PinGM
{
public string active;
private static BowlGM _instance;
public static BowlGM Instance
private static PinGM _instance;
public static PinGM Instance
{
get
{
if (null == _instance)
{
_instance = new BowlGM();
_instance = new PinGM();
}
return _instance;
}
}
public void Method()
{
Debug.Log("simle singleton");
}
}

@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BowlPreciseDrag : MonoBehaviour
public class PinPreciseDrag : MonoBehaviour
{
Vector3 target_Screen;
@ -17,6 +17,7 @@ public class BowlPreciseDrag : MonoBehaviour
IsClickTarget = false;
target_Screen = Camera.main.WorldToScreenPoint(transform.position);
}
void Update()
{
if (Input.GetMouseButton(0) && IsClickTarget == true)
@ -27,6 +28,7 @@ public class BowlPreciseDrag : MonoBehaviour
transform.position = mouse_World + offset;
}
}
void OnMouseDown()
{
IsClickTarget = true;
@ -36,16 +38,17 @@ public class BowlPreciseDrag : MonoBehaviour
offset = transform.position - mouse_World; //朕炎麗悶弊順了崔 受肇 報炎弊順了崔
}
private void OnMouseUp()
{
IsClickTarget = false;
if (BowlGM.Instance.active == "B")
if (PinGM.Instance.active == "B")
{
GameObject.Find("B").GetComponent<BowlTrigger>().SetSuccess();
GameObject.Find("B").GetComponent<PinTrigger>().SetSuccess();
}
else if (BowlGM.Instance.active == "C")
else if (PinGM.Instance.active == "C")
{
GameObject.Find("C").GetComponent<BowlTrigger>().SetSuccess();
GameObject.Find("C").GetComponent<PinTrigger>().SetSuccess();
}
}
}

@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BowlTrigger : MonoBehaviour
public class PinTrigger : MonoBehaviour
{
public GameObject placehold;
public GameObject active;
@ -16,7 +16,7 @@ public class BowlTrigger : MonoBehaviour
placehold.SetActive(false);
active.SetActive(true);
isTrigger = true;
BowlGM.Instance.active = triggerTag;
PinGM.Instance.active = triggerTag;
}
}
@ -26,7 +26,7 @@ public class BowlTrigger : MonoBehaviour
placehold.SetActive(true);
active.SetActive(false);
isTrigger = false;
BowlGM.Instance.active = null;
PinGM.Instance.active = null;
}
}

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File diff suppressed because it is too large Load Diff

@ -1,5 +1,4 @@
{
<<<<<<< .mine
"dependencies": {
"com.unity.collab-proxy": "1.17.2",
"com.unity.ide.rider": "3.0.15",
@ -42,49 +41,4 @@
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
}
}
=======
"dependencies": {
"com.unity.collab-proxy": "1.17.2",
"com.unity.ide.rider": "3.0.15",
"com.unity.ide.visualstudio": "2.0.16",
"com.unity.ide.vscode": "1.2.5",
"com.unity.test-framework": "1.1.31",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.4.8",
"com.unity.ugui": "1.0.0",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.autostreaming": "1.0.0",
"com.unity.modules.cloth": "1.0.0",
"com.unity.modules.director": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.physics2d": "1.0.0",
"com.unity.modules.screencapture": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.modules.terrainphysics": "1.0.0",
"com.unity.modules.tilemap": "1.0.0",
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.umbra": "1.0.0",
"com.unity.modules.unityanalytics": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
}
}
>>>>>>> .theirs
}
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