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@ -104,7 +104,7 @@ NavMeshSettings:
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serializedVersion: 2
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m_ObjectHideFlags: 0
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m_BuildSettings:
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serializedVersion: 2
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serializedVersion: 3
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agentTypeID: 0
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agentRadius: 0.5
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agentHeight: 2
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@ -117,7 +117,7 @@ NavMeshSettings:
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cellSize: 0.16666667
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manualTileSize: 0
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tileSize: 256
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accuratePlacement: 0
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buildHeightMesh: 0
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maxJobWorkers: 0
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preserveTilesOutsideBounds: 0
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debug:
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@ -130,10 +130,21 @@ Rigidbody:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2548489491308796920}
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serializedVersion: 2
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serializedVersion: 4
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m_Mass: 50
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m_Drag: 0
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m_AngularDrag: 0
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m_CenterOfMass: {x: 0, y: 0, z: 0}
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m_InertiaTensor: {x: 1, y: 1, z: 1}
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m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ImplicitCom: 1
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m_ImplicitTensor: 1
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m_UseGravity: 1
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m_IsKinematic: 0
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m_Interpolate: 0
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@ -147,9 +158,17 @@ MeshCollider:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2548489491308796920}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 4
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serializedVersion: 5
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m_Convex: 1
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m_CookingOptions: 30
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m_Mesh: {fileID: 4742546898345832295, guid: 4643ba0e3ad6bf24aab5fceec954632b, type: 3}
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@ -160,10 +179,21 @@ Rigidbody:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5329802726539973914}
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serializedVersion: 2
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serializedVersion: 4
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m_Mass: 50
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m_Drag: 0
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m_AngularDrag: 0
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m_CenterOfMass: {x: 0, y: 0, z: 0}
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m_InertiaTensor: {x: 1, y: 1, z: 1}
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m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ImplicitCom: 1
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m_ImplicitTensor: 1
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m_UseGravity: 1
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m_IsKinematic: 0
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m_Interpolate: 0
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@ -177,9 +207,17 @@ MeshCollider:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5329802726539973914}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 4
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serializedVersion: 5
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m_Convex: 1
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m_CookingOptions: 30
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m_Mesh: {fileID: -886273186604071199, guid: 4643ba0e3ad6bf24aab5fceec954632b, type: 3}
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@ -269,12 +307,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 588112929}
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serializedVersion: 2
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m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
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m_LocalPosition: {x: 0, y: 3, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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--- !u!54 &630136460
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Rigidbody:
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@ -283,10 +322,21 @@ Rigidbody:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7474627785558561336}
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serializedVersion: 2
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serializedVersion: 4
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m_Mass: 50
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m_Drag: 0
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m_AngularDrag: 0
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m_CenterOfMass: {x: 0, y: 0, z: 0}
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m_InertiaTensor: {x: 1, y: 1, z: 1}
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m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ImplicitCom: 1
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m_ImplicitTensor: 1
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m_UseGravity: 1
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m_IsKinematic: 0
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m_Interpolate: 0
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@ -300,9 +350,17 @@ MeshCollider:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7474627785558561336}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 4
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serializedVersion: 5
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m_Convex: 1
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m_CookingOptions: 30
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m_Mesh: {fileID: -6995558300728233772, guid: 4643ba0e3ad6bf24aab5fceec954632b, type: 3}
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@ -334,9 +392,17 @@ MeshCollider:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1613049554}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 4
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serializedVersion: 5
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m_Convex: 0
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m_CookingOptions: 30
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m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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@ -351,6 +417,7 @@ MeshRenderer:
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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@ -396,12 +463,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1613049554}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 10, y: 10, z: 10}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1613049559
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MonoBehaviour:
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@ -458,9 +526,17 @@ Camera:
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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m_FOVAxisMode: 0
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m_Iso: 200
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m_ShutterSpeed: 0.005
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m_Aperture: 16
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m_FocusDistance: 10
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m_FocalLength: 50
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m_BladeCount: 5
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m_Curvature: {x: 2, y: 11}
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m_BarrelClipping: 0.25
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m_Anamorphism: 0
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m_SensorSize: {x: 36, y: 24}
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m_LensShift: {x: 0, y: 0}
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m_FocalLength: 50
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m_NormalizedViewPortRect:
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serializedVersion: 2
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x: 0
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@ -494,12 +570,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1772398735}
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m_LocalRotation: {x: 0.2164396, y: 0, z: 0, w: 0.97629607}
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m_LocalPosition: {x: 0, y: 45, z: -20}
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serializedVersion: 2
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m_LocalRotation: {x: 0.3237027, y: 0.6289383, z: -0.32408917, w: 0.62818736}
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m_LocalPosition: {x: -39.187553, y: 61.79532, z: 3.3828018}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 25, y: 0, z: 0}
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--- !u!114 &1772398739
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MonoBehaviour:
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@ -541,15 +618,16 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 919132147642960389}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 3.5, z: 0}
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m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 5226030033029329703}
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- {fileID: 8444769851479814202}
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- {fileID: 3443919666143603285}
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m_Father: {fileID: 0}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!4 &798374942054978778
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Transform:
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@ -558,13 +636,14 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 26939594900688480}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -0, y: 40, z: 0}
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m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 4906753273469876034}
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m_Father: {fileID: 0}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &919132147642960389
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GameObject:
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@ -690,6 +769,7 @@ MeshRenderer:
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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@ -783,10 +863,21 @@ Rigidbody:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3440979956909383581}
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serializedVersion: 2
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serializedVersion: 4
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0.05
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m_CenterOfMass: {x: 0, y: 0, z: 0}
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m_InertiaTensor: {x: 1, y: 1, z: 1}
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m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ImplicitCom: 1
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m_ImplicitTensor: 1
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m_UseGravity: 0
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m_IsKinematic: 0
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m_Interpolate: 0
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@ -800,9 +891,17 @@ MeshCollider:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3440979956909383581}
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