#include "map.h" #include "define.h" Map::Map() { loadimage(&img, _T("default_map.png"), MAP_POINT_SIZE, MAP_POINT_SIZE, true); for (int i = 0; i < MAP_WIDTH; i++) { for (int j = 0; j < MAP_HEIGHT; j++) { map[i * MAP_HEIGHT + j] = false; } } } bool Map::GetOnePoint(int x, int y) { return false; } void Map::SetOnePoint(int x, int y) { } void Map::SetImage(IMAGE _img) { } void Map::ClearOnePoint(int x, int y) { } bool Map::IsEmpty() { return false; } void Map::DrawOnePoint(int x, int y) { } void Map::DrawAllPoint() { }