#include "player.h" Player::Player() { score = 0; } int Player::GetScore() { return 0; } void Player::SetScore(int _score) { } bool Player::PlayerMove(const Map& wall, int dir) { return false; } bool Player::TryEatBean(Map& bean) { return false; } bool Player::TryEatGoldBean(Map& goldBean) { return false; } void Player::EatMonster() { } void Player::DrawScore() { }