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#include "player.h"
Player::Player()
{
score = 0;
}
int Player::GetScore()
{
return 0;
}
void Player::SetScore(int _score)
{
}
bool Player::PlayerMove(const Map& wall, int dir)
{
return false;
}
bool Player::TryEatBean(Map& bean)
{
return false;
}
bool Player::TryEatGoldBean(Map& goldBean)
{
return false;
}
void Player::EatMonster()
{
}
void Player::DrawScore()
{
}