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#include <conio.h>
#include "game.h"
#include "define.h"
void Game::Load()
{
Start();
End(Loop());
}
bool Game::Loop()
{
char key;
int dir = DIR_NONE, last_dir;
while (1)
{
key = GetKey();
last_dir = dir;
switch (key)
{
case 'p': Pause(); break;
case 'q': return false; break;
case 'w': dir = DIR_UP; break;
case 's': dir = DIR_DOWN; break;
case 'a': dir = DIR_LEFT; break;
case 'd': dir = DIR_RIGHT; break;
default: dir = last_dir; break;
}
if (player.PlayerMove(wall, dir))
{
if (player.TryEatBean(bean))
{
if (bean.IsEmpty() && goldBean.IsEmpty())
return true;
}
if (player.TryEatGoldBean(goldBean))
{
if (bean.IsEmpty() && goldBean.IsEmpty())
return true;
for (int i = 0; i < 4; i++)
{
monster[i].SetSpeed(MONSTER_ESCAPE_SPEED);
monster[i].SetStatus(MONSTER_ESCAPE_STATUS);
}
}
}
for (int i = 0; i < 4; i++)
{
if (monster[i].TryEatPlayer(player))
return false;
monster[i].MonsterMove(wall, player, bean, goldBean);
}
}
return false;
}
char Game::GetKey()
{
char key = 0;
if (_kbhit())
{
key = _getch();
}
return key;
}