yakis 3 months ago
parent e14a4c05a0
commit 316da62ca2

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@ -1,289 +1,308 @@
package com.first;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Image;
import java.awt.Insets;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.BorderFactory;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.SwingConstants;
import javax.swing.UIManager;
public class MineSweeper {
static private GamePanel gPanel;/* 雷区 */
static private int midtime = 3600, mineNum = 0;/* 倒计时时间以及可用旗子数量 */
static private JLabel label1, label2;
static CountDown cd;
/**
*
*/
public MineSweeper() {
JFrame jf = new JFrame("扫雷小游戏");
jf.setDefaultCloseOperation(3);// EXIT_ON_CLOSE,直接关闭应用程序System.exit(0)。一个main函数对应一整个程序。
jf.setLayout(null);// 未设置Layout时java默认为flowLayout布局的设置为null即为清空布局管理器之后添加组件常常是设置组件左上角坐标相对于容器左上角00的x,y值来确定组件的位置
jf.setBounds(600, 200, 700, 800);// 设置窗口的大小和位置
label1 = new JLabel("剩余时间:" + (midtime / 60 / 60 % 60) + ":" + (midtime / 60 % 60) + ":" + (midtime % 60));
label1.setBounds(10, 20, 120, 20);
jf.add(label1);
label2 = new JLabel("剩余旗子:" + mineNum);
label2.setBounds(400, 20, 240, 20);// 设置label2的位置以及大小
jf.add(label2);
JButton resetButt = new JButton("重置");// 创建重置按钮
resetButt.setMargin(new Insets(0, 0, 0, 0));// 设置边框
resetButt.setBounds(230, 15, 60, 30);// 设置按钮在窗口中的位置和大小
resetButt.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
jf.dispose();/* 销毁窗口 */
new MineSweeper();
midtime = 3600;
}
});
jf.add(resetButt);// 把按钮添加到窗口中
gPanel = new GamePanel(20, 20);// 设置按钮数量为20行*20列
gPanel.setBounds(40, 100, 600, 600);// 设置雷区面板的位置以及大小
jf.add(gPanel);// 雷区面板添加到窗口中
jf.setVisible(true);// 设置窗口可见
}
static class CountDown extends Thread {
@Override
public void run() {
super.run();
while (midtime > 0) {
try {
--midtime;
label1.setText(
"剩余时间:" + (midtime / 60 / 60 % 60) + ":" + (midtime / 60 % 60) + ":" + (midtime % 60));
sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
if (midtime == 0) {
JOptionPane.showMessageDialog(null, "时间已到", "游戏结束", JOptionPane.PLAIN_MESSAGE);
}
}
}
public static void main(String[] args) {// 程序的入口
new MineSweeper();// 进入构造函数
cd = new CountDown();// 创建计时器
cd.start();/* 启动计时器 */
}
public static void setMineNum(int minesCount2) {
// TODO Auto-generated method stub
mineNum = minesCount2;
label2.setText("剩余旗子:" + mineNum);
}
static private GamePanel gPanel;/* 雷区 */
static private int midtime = 3600, mineNum = 0;/* 倒计时时间以及可用旗子数量 */
static private JLabel label1, label2;
static CountDown cd;
public MineSweeper() {
JFrame jf = new JFrame("扫雷小游戏");
jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jf.setLayout(null);
jf.setBounds(600, 200, 700, 800);
label1 = new JLabel("剩余时间:" + formatTime(midtime));
label1.setBounds(10, 20, 120, 20);
jf.add(label1);
label2 = new JLabel("剩余旗子:" + mineNum);
label2.setBounds(400, 20, 240, 20);
jf.add(label2);
JButton resetButt = new JButton("重置");
resetButt.setMargin(new Insets(0, 0, 0, 0));
resetButt.setBounds(230, 15, 60, 30);
resetButt.addActionListener(e -> {
jf.dispose();
new MineSweeper();
midtime = 3600;
});
jf.add(resetButt);
gPanel = new GamePanel(20, 20);
gPanel.setBounds(40, 100, 600, 600);
jf.add(gPanel);
jf.setVisible(true);
}
static class CountDown extends Thread {
@Override
public void run() {
super.run();
while (midtime > 0) {
try {
--midtime;
label1.setText("剩余时间:" + formatTime(midtime));
sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
if (midtime == 0) {
JOptionPane.showMessageDialog(null, "时间已到", "游戏结束", JOptionPane.PLAIN_MESSAGE);
}
}
}
private static String formatTime(int seconds) {
int hrs = seconds / 3600;
int mins = (seconds % 3600) / 60;
int secs = seconds % 60;
return String.format("%02d:%02d:%02d", hrs, mins, secs);
}
public static void main(String[] args) {
new MineSweeper();
cd = new CountDown();
cd.start();
}
public static void setMineNum(int minesCount2) {
mineNum = minesCount2;
label2.setText("剩余旗子:" + mineNum);
}
}
class GamePanel extends JPanel {
private int rows, cols, minesCount;// 创建行数、列数变量,地雷的数量
private final int BLOCKWIDTH = 30;// 规定每个按钮的宽度
private final int BLOCKHEIGHT = 30;// 规定每个按钮的高度
private Buts[][] buts;// 雷区按钮
private JLabel[][] jlabel;// 每个按钮下对应标签
private boolean[][] state;// true:有雷false:没有雷
private int[][] click;// 0:未点击1:已点击2未点击但周围有雷3插旗
public GamePanel(int row, int col) {
rows = row;// 行数
cols = col;// 列数
minesCount = rows * cols / 10;// 地雷的数量
MineSweeper.setMineNum(minesCount);
buts = new Buts[rows][cols];// 创建雷区按钮
jlabel = new JLabel[rows][cols];// 创建标签
state = new boolean[rows][cols];// true:有雷false:没有雷
click = new int[rows][cols];// 0:未点击1:已点击2未点击但周围有雷3插旗
setLayout(null);// 设置为null即为清空布局管理器之后添加组件常常是设置组件左上角坐标相对于容器左上角00的x,y值来确定组件的位置
initButtons();// 初始化按钮,设置每个按钮的基本参数
initLable();// 初始化标签方格,设置每个标签的基本参数
buryMines();// 埋雷,随机生成地雷
writerNumber();// 计算每个方格周围8个方格中有几个地雷
}
/* 用于统计每个方格周围有多少地雷 */
private void writerNumber() {
for (int i = 0; i < rows; i++) {
for (int j = 0; j < cols; j++) {
if (!state[i][j]) {// 没有雷的地方才探测周围的情况
int numbers = 0;// 用于记录每个方格四周有多少地雷
for (int r = -1; r < 2; r++) {// 探测每个方格行坐标-10+1后的情况
for (int c = -1; c < 2; c++) {// 探测每个方格列坐标-10+1后的情况
if ((i + r > -1) && (i + r < cols) && (j + c > -1) && (j + c < rows)) {// 判断有没有超过数组的边界
if (state[i + r][j + c] == true) {// 探测的位置上有地雷则numbers加1
numbers++;
}
}
}
}
if (numbers > 0) {
click[i][j] = 2;// 设置为:未点击但周围有雷
}
jlabel[i][j].setText(String.valueOf(numbers));// 给每个单元赋值周围8个方格中有几个地雷
// buts[i][j].setText(String.valueOf(numbers));// 调试代码用
}
}
}
}
private void initButtons() {
for (int i = 0; i < rows; i++) {
for (int j = 0; j < cols; j++) {
Buts but = new Buts();
but.i = i;// 给按钮的行信息赋值
but.j = j;// 给按钮的列信息赋值
but.setBounds(BLOCKWIDTH * j, BLOCKHEIGHT * i, BLOCKWIDTH, BLOCKHEIGHT);// 设置每一个按钮的位置和大小
but.setMargin(new Insets(0, 0, 0, 0));// 设置按钮边框
/* 给按钮添加鼠标监听器,检测是否点击 */
but.addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
/* 左击 */
if (e.getButton() == MouseEvent.BUTTON1) {
// but.setVisible(false);//调试代码用
// jlabel[but.i][but.j].setVisible(true);//调试代码用
openButtons(but);
}
/* 右击 */
if (e.getButton() == MouseEvent.BUTTON3) {
// but.setText("旗");// 调试代码用
placeFlag(but);
}
}
});
buts[i][j] = but;// 赋值给公共变量,方便调用
this.add(buts[i][j]);// 添加到面板中jpanel
}
}
}
protected void placeFlag(Buts but) {
if (click[but.i][but.j] != 3) {
buts[but.i][but.j].setText("旗");
// System.out.println("click[but.i][but.j] =" + click[but.i][but.j]);// 调试代码用
click[but.i][but.j] = 3;// 0:未点击1:已点击2未点击但周围有雷3插旗
minesCount--;
MineSweeper.setMineNum(minesCount);
} else {
buts[but.i][but.j].setText("");
if (!state[but.i][but.j]) {
if (Integer.valueOf(jlabel[but.i][but.j].getText()) > 0) {
click[but.i][but.j] = 2;// 周围有地雷
// System.out.println("click[but.i][but.j] =" + click[but.i][but.j]);// 调试代码用
} else {
click[but.i][but.j] = 0;// 未点击
// System.out.println("click[but.i][but.j] =" + click[but.i][but.j]);// 调试代码用
}
minesCount++;
MineSweeper.setMineNum(minesCount);
} else {
click[but.i][but.j] = 0;// 未点击
}
}
if (minesCount == 0) {// 当旗子用完后,判断是否全部标记正确
boolean flag = true;
for (int i = 0; i < rows; i++) {
for (int j = 0; j < cols; j++) {
if ((click[i][j] != 3) && (state[i][j])) {// 对所有没有插旗的方格进行判断如果没有插旗但是state的状态又未true则令flag未false
flag = false;
}
}
}
if (flag) {
MineSweeper.cd.stop();// 停止计时
JOptionPane.showMessageDialog(null, "您成功了", "游戏结束", JOptionPane.PLAIN_MESSAGE);
} else {
MineSweeper.cd.stop();// 停止计时
JOptionPane.showMessageDialog(null, "旗子已经用完", "游戏失败", JOptionPane.PLAIN_MESSAGE);
}
}
}
protected void openButtons(Buts but) {
int i = but.i;
int j = but.j;
if (state[i][j] && (click[i][j] != 3)) {
openAllCell();
MineSweeper.cd.stop();
JOptionPane.showMessageDialog(null, "您踩到地雷了", "游戏结束", JOptionPane.PLAIN_MESSAGE);
}
if (click[i][j] == 2) {
buts[i][j].setVisible(false);
jlabel[i][j].setVisible(true);
}
if ((click[i][j] == 0) || (click[i][j] == 1)) {// 0的周围是要判断的1的周围也有可能所以也要判断
for (int r = -1; r < 2; r++) {
for (int c = -1; c < 2; c++) {
if ((i + r > -1) && (i + r < cols) && (j + c > -1) && (j + c < rows) && (!state[i + r][j + c])) {// 判断有没有超过数组的边界
if (click[i + r][j + c] == 0) {// 0:未点击1:已点击2未点击但周围有雷3插旗
buts[i + r][j + c].setVisible(false);
jlabel[i + r][j + c].setVisible(true);
click[i + r][j + c] = 1;
openButtons(buts[i + r][j + c]);
}
if (click[i + r][j + c] == 2) {
buts[i + r][j + c].setVisible(false);
jlabel[i + r][j + c].setVisible(true);
}
}
}
}
}
}
private void openAllCell() {
// TODO Auto-generated method stub
for (int i = 0; i < rows; i++) {
for (int j = 0; j < cols; j++) {
buts[i][j].setVisible(false);
jlabel[i][j].setVisible(true);
click[i][j] = 1;
}
}
}
private void initLable() {
for (int i = 0; i < rows; i++) {
for (int j = 0; j < cols; j++) {
JLabel l = new JLabel("", JLabel.CENTER);
l.setBounds(j * BLOCKWIDTH, i * BLOCKHEIGHT, BLOCKWIDTH, BLOCKHEIGHT);// 设置每个小方格的位置大小
l.setBorder(BorderFactory.createLineBorder(Color.gray));// 绘制方格边框为灰色
l.setOpaque(true);// 设置方格为透明,方便我们填充
l.setBackground(Color.lightGray);// 背景填充为浅灰色
this.add(l);// 添加到面板中
jlabel[i][j] = l;// 将方格加到类变量中,方便公用
l.setVisible(false);// 设置不可见
}
}
}
private void buryMines() {// 生成雷区
for (int i = 0; i < minesCount; i++) {
int x = (int) (Math.random() * rows);// 生成随机行数
int y = (int) (Math.random() * cols);// 生成随机列数
/* 判断随机生成的位置是不是有地雷 */
if (state[x][y] == true) {// 如果随机生成的位置上已经有雷了则i--
i--;
} else {// 位置上没有雷则state为true标签设置为雷
state[x][y] = true;
jlabel[x][y].setText("雷");
// buts[x][y].setText("雷");// 调式代码用
// System.out.println(x + "," + y + ":位置有地雷");//调式代码用
}
}
}
private int rows, cols, minesCount;
private final int BLOCKWIDTH = 30;
private final int BLOCKHEIGHT = 30;
private Buts[][] buts;
private JLabel[][] jlabel;
private boolean[][] state;
private int[][] click;
private ImageIcon mineIcon;
public GamePanel(int row, int col) {
rows = row;
cols = col;
minesCount = rows * cols / 10;
MineSweeper.setMineNum(minesCount);
try {
mineIcon = new ImageIcon(ImageIO.read(new File("mine.png")));
} catch (IOException e) {
e.printStackTrace();
}
// 缩放图标到合适大小
Image scaledImage = mineIcon.getImage().getScaledInstance(
BLOCKWIDTH, BLOCKHEIGHT, Image.SCALE_SMOOTH);
mineIcon = new ImageIcon(scaledImage);
buts = new Buts[rows][cols];
jlabel = new JLabel[rows][cols];
state = new boolean[rows][cols];
click = new int[rows][cols];
setLayout(null);
initButtons();
initLable();
buryMines();
writerNumber();
}
private void writerNumber() {
for (int i = 0; i < rows; i++) {
for (int j = 0; j < cols; j++) {
if (!state[i][j]) {
int numbers = 0;
for (int r = -1; r < 2; r++) {
for (int c = -1; c < 2; c++) {
if ((i + r > -1) && (i + r < cols) && (j + c > -1) && (j + c < rows)) {
if (state[i + r][j + c]) numbers++;
}
}
}
if (numbers > 0) {
click[i][j] = 2;
}
jlabel[i][j].setText(String.valueOf(numbers));
jlabel[i][j].setIcon(null); // 确保数字位置不显示图标
}
}
}
}
private void initButtons() {
for (int i = 0; i < rows; i++) {
for (int j = 0; j < cols; j++) {
Buts but = new Buts();
but.i = i;
but.j = j;
but.setBounds(BLOCKWIDTH * j, BLOCKHEIGHT * i, BLOCKWIDTH, BLOCKHEIGHT);
but.setMargin(new Insets(0, 0, 0, 0));
but.addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
if (e.getButton() == MouseEvent.BUTTON1) {
openButtons(but);
}
if (e.getButton() == MouseEvent.BUTTON3) {
placeFlag(but);
}
}
});
buts[i][j] = but;
this.add(buts[i][j]);
}
}
}
protected void placeFlag(Buts but) {
if (click[but.i][but.j] != 3) {
buts[but.i][but.j].setText("旗");
click[but.i][but.j] = 3;
minesCount--;
MineSweeper.setMineNum(minesCount);
} else {
buts[but.i][but.j].setText("");
if (!state[but.i][but.j]) {
if (Integer.valueOf(jlabel[but.i][but.j].getText()) > 0) {
click[but.i][but.j] = 2;
} else {
click[but.i][but.j] = 0;
}
minesCount++;
MineSweeper.setMineNum(minesCount);
} else {
click[but.i][but.j] = 0;
}
}
if (minesCount == 0) {
boolean flag = true;
for (int i = 0; i < rows; i++) {
for (int j = 0; j < cols; j++) {
if ((click[i][j] != 3) && state[i][j]) {
flag = false;
}
}
}
MineSweeper.cd.stop();
JOptionPane.showMessageDialog(null, flag ? "您成功了" : "旗子已经用完", "游戏结束", JOptionPane.PLAIN_MESSAGE);
}
}
protected void openButtons(Buts but) {
int i = but.i;
int j = but.j;
if (state[i][j] && (click[i][j] != 3)) {
openAllCell();
MineSweeper.cd.stop();
JOptionPane.showMessageDialog(null, "您踩到地雷了", "游戏结束", JOptionPane.PLAIN_MESSAGE);
}
if (click[i][j] == 2) {
buts[i][j].setVisible(false);
jlabel[i][j].setVisible(true);
}
if ((click[i][j] == 0) || (click[i][j] == 1)) {
for (int r = -1; r < 2; r++) {
for (int c = -1; c < 2; c++) {
if ((i + r > -1) && (i + r < cols) && (j + c > -1) && (j + c < rows)
&& (!state[i + r][j + c])) {
if (click[i + r][j + c] == 0) {
buts[i + r][j + c].setVisible(false);
jlabel[i + r][j + c].setVisible(true);
click[i + r][j + c] = 1;
openButtons(buts[i + r][j + c]);
}
if (click[i + r][j + c] == 2) {
buts[i + r][j + c].setVisible(false);
jlabel[i + r][j + c].setVisible(true);
}
}
}
}
}
}
private void openAllCell() {
for (int i = 0; i < rows; i++) {
for (int j = 0; j < cols; j++) {
buts[i][j].setVisible(false);
jlabel[i][j].setVisible(true);
if (state[i][j]) {
jlabel[i][j].setIcon(mineIcon);
}
click[i][j] = 1;
}
}
}
private void initLable() {
for (int i = 0; i < rows; i++) {
for (int j = 0; j < cols; j++) {
JLabel l = new JLabel("", JLabel.CENTER);
l.setBounds(j * BLOCKWIDTH, i * BLOCKHEIGHT, BLOCKWIDTH, BLOCKHEIGHT);
l.setBorder(BorderFactory.createLineBorder(Color.gray));
l.setOpaque(true);
l.setBackground(Color.lightGray);
l.setHorizontalTextPosition(SwingConstants.CENTER);
l.setVerticalTextPosition(SwingConstants.CENTER);
this.add(l);
jlabel[i][j] = l;
l.setVisible(false);
}
}
}
private void buryMines() {
for (int i = 0; i < minesCount; i++) {
int x = (int) (Math.random() * rows);
int y = (int) (Math.random() * cols);
if (!state[x][y]) {
state[x][y] = true;
jlabel[x][y].setIcon(mineIcon);
jlabel[x][y].setText("");
} else {
i--;
}
}
}
}
class Buts extends JButton {
public int i, j;
public int i, j;
}

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