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#include <stdio.h>
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#include <windows.h>
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#include <time.h>
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#include <conio.h>
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#define FrameX 13
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#define FrameY 3
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#define Frame_height 20
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#define Frame_width 18
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int i,j,Temp,Temp1,Temp2;
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int a[80][80]={0};
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int b[4];
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struct Tetris
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{
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int x;//横坐标
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int y;//纵坐标
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int flag;//方块类型
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int next;//下一个方块
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int speed;//下落速度
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int number;//方块个数
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int score;
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int level;
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};
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HANDLE hOut;
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void gotoxy(int x,int y);//光标移动到指定位置
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void DrawGameframe();//绘制游戏边框
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void Flag(struct Tetris *tetris);//随机产生方块类型的序号
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void MakeTetris(struct Tetris *tetris);//制作俄罗斯方块
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void PrintTetris(struct Tetris *tetris);//打印俄罗斯方块
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void CleanTetris(struct Tetris *tetris);//消除俄罗斯方块的痕迹
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int ifMove(struct Tetris *tetris);//判断是否能移动,返回值为1,能移动,否则,不能移动
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void Del_Fullline(struct Tetris *tetris);//判断是否满行并删除满行的俄罗斯方块
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void Gameplay();//开始游戏
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void regulation();//游戏规则
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void explation();//按键说明
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void welcome();//欢迎界面
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void Replay(struct Tetris *tetris);//重新开始游戏
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void title();//欢迎界面上方的标题
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void close();//关闭游戏
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/***控制文字显示位置***/
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void gotoxy(int x,int y)
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{
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COORD pos;
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pos.X=x;
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pos.Y=y;
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SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
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}
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/***欢迎界面上的标题***/
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void title()
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{
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gotoxy(24,3);
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printf("俄 罗 斯 方 块");
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gotoxy(18,5);
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printf("■");
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gotoxy(18,6);
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printf("■■");
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gotoxy(18,7);
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printf("■");
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gotoxy(26,6);
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printf("■■");
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gotoxy(28,7);
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printf("■■");
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gotoxy(36,6);
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printf("■■");
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gotoxy(36,7);
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printf("■■");
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gotoxy(45,5);
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printf("■");
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gotoxy(45,6);
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printf("■");
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gotoxy(45,7);
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printf("■");
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}
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/***菜单选项***/
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void welcome()
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{
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int i,j=1,n;
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for(i=9;i<=20;i++)
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{
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for(j=15;j<=60;j++)
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{
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gotoxy(j,i);
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if(i==9||i==20)
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{
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printf("=");
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}
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else if(j==15||j==59)
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printf("||");
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}
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}
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gotoxy(25,12);
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printf("1.开始游戏");
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gotoxy(40,12);
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printf("2.按键说明");
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gotoxy(25,17);
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printf("3.游戏规则");
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gotoxy(40,17);
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printf("4.退出游戏");
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gotoxy(21,22);
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printf("请选择[1 2 3 4]:[ ]\b\b");
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scanf("%d",&n);
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switch(n)
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{
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case 1:
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system("cls");//清屏
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DrawGameframe();
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Gameplay();
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break;
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case 2:
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explation();
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break;
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case 3:
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regulation();
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break;
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case 4:
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close();
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break;
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}
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}
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/***制作游戏窗口***/
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void DrawGameframe()
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{
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gotoxy(FrameX+Frame_width-7,FrameY-2);
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printf("俄罗斯方块");
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gotoxy(FrameX,FrameY);
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printf("╔");
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gotoxy(FrameX+2*Frame_width-2,FrameY);
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printf("╗");
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gotoxy(FrameX,FrameY+Frame_height);
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printf("╚") ;
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gotoxy(FrameX+2*Frame_width-2,FrameY+Frame_height);
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printf("╝");
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for(i=2;i<2*Frame_width-2;i+=2)
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{
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gotoxy(FrameX+i,FrameY);
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printf("═");
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}
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for(i=2;i<2*Frame_width-2;i+=2)
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{
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gotoxy(FrameX+i,FrameY+Frame_height);
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printf("═");
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a[FrameX+i][FrameY+Frame_height] =2;
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}
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for(i=1;i<Frame_height;i++)
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{
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gotoxy(FrameX,FrameY+i);
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printf("║") ;
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a[FrameX][FrameY+i]=2;
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}
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for(i=1;i<Frame_height;i++)
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{
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gotoxy(FrameX+2*Frame_width-2,FrameY+i);
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printf("║");
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a[FrameX+2*Frame_width-2][FrameY+i]=2;
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}
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gotoxy(FrameX+2*Frame_width+3,FrameY+7);
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printf("**********");
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gotoxy(FrameX+2*Frame_width+3,FrameY+13);
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printf("**********");
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gotoxy(FrameX+2*Frame_width+13,FrameY+7);
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printf("下一出现方块: ");
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gotoxy(FrameX+2*Frame_width+3,FrameY+17);
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printf("↑:旋转");
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gotoxy(FrameX+2*Frame_width+3,FrameY+19);
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printf("空格:暂停");
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gotoxy(FrameX+2*Frame_width+3,FrameY+15);
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printf("Esc:退出游戏");
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}
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/***制作俄罗斯方块***/
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void MakeTetris(struct Tetris *tetris)
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{
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a[tetris->x][tetris->y]=b[0];
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switch(tetris->flag)
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{
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case 1:
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{
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a[tetris->x][tetris->y-1]=b[1];
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a[tetris->x+2][tetris->y-1]=b[2];
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a[tetris->x+2][tetris->y]=b[3];
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break;
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}
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case 2:
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{
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a[tetris->x-2][tetris->y]=b[1];
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a[tetris->x+2][tetris->y]=b[2];
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a[tetris->x+4][tetris->y]=b[3];
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break;
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}
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case 3:
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{
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a[tetris->x][tetris->y-1]=b[1];
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a[tetris->x][tetris->y-2]=b[2];
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a[tetris->x][tetris->y+1]=b[3];
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break;
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}
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case 4:
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{
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a[tetris->x-2][tetris->y]=b[1];
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a[tetris->x+2][tetris->y]=b[2];
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a[tetris->x][tetris->y+1]=b[3];
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break;
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}
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case 5:
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{
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a[tetris->x][tetris->y-1]=b[1];
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a[tetris->x][tetris->y+1]=b[2];
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a[tetris->x-2][tetris->y]=b[3];
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break;
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}
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case 6:
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{
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a[tetris->x][tetris->y-1]=b[1];
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a[tetris->x-2][tetris->y]=b[2];
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a[tetris->x+2][tetris->y]=b[3];
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break;
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}
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case 7:
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{
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a[tetris->x][tetris->y+1]=b[1];
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a[tetris->x][tetris->y-1]=b[2];
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a[tetris->x+2][tetris->y]=b[3];
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break;
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}
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case 8:
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{
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a[tetris->x-2][tetris->y]=b[1];
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a[tetris->x][tetris->y+1]=b[2];
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a[tetris->x+2][tetris->y+1]=b[3];
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break;
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}
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case 9:
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{
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a[tetris->x][tetris->y-1]=b[1];
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a[tetris->x-2][tetris->y]=b[2];
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a[tetris->x-2][tetris->y+1]=b[3];
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break;
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}
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case 10:
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{
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a[tetris->x+2][tetris->y]=b[1];
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a[tetris->x][tetris->y-1]=b[2];
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a[tetris->x-2][tetris->y-1]=b[3];
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break;
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}
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case 11:
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{
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a[tetris->x][tetris->y+1]=b[1];
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a[tetris->x-2][tetris->y]=b[2];
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a[tetris->x-2][tetris->y-1]=b[3];
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break;
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}
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case 12:
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{
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a[tetris->x][tetris->y+1]=b[1];
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a[tetris->x][tetris->y-1]=b[2];
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a[tetris->x-2][tetris->y-1]=b[3];
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break;
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}
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case 13:
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{
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a[tetris->x-2][tetris->y]=b[1];
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a[tetris->x+2][tetris->y-1]=b[2];
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a[tetris->x+2][tetris->y]=b[3];
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break;
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}
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case 14:
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{
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a[tetris->x][tetris->y-1]=b[1];
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a[tetris->x][tetris->y+1]=b[2];
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a[tetris->x+2][tetris->y+1]=b[3];
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break;
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}
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case 15:
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{
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a[tetris->x-2][tetris->y]=b[1];
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a[tetris->x-2][tetris->y+1]=b[2];
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a[tetris->x+2][tetris->y]=b[3];
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break;
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}
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case 16:
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{
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a[tetris->x][tetris->y+1]=b[1];
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a[tetris->x][tetris->y-1]=b[2];
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a[tetris->x+2][tetris->y-1]=b[3];
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break;
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}
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case 17:
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{
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a[tetris->x-2][tetris->y]=b[1];
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a[tetris->x+2][tetris->y+1]=b[2];
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a[tetris->x+2][tetris->y]=b[3];
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break;
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}
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case 18:
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{
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a[tetris->x][tetris->y-1]=b[1];
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a[tetris->x][tetris->y+1]=b[2];
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a[tetris->x-2][tetris->y+1]=b[3];
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break;
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}
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case 19:
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{
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a[tetris->x-2][tetris->y]=b[1];
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a[tetris->x-2][tetris->y-1]=b[2];
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a[tetris->x+2][tetris->y]=b[3];
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break;
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}
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}
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}
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/***打印俄罗斯方块***/
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void PrintTetris(struct Tetris *tetris)
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{
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for(i=0;i<4;i++)
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{
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b[i]=1;
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}
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MakeTetris(tetris);
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for(i=tetris->x-2;i<=tetris->x+4;i+=2)
|
|
|
|
|
{
|
|
|
|
|
for(j=tetris->y-2;j<=tetris->y+1;j++)
|
|
|
|
|
{
|
|
|
|
|
if(a[i][j]==1&&j>FrameY)
|
|
|
|
|
{
|
|
|
|
|
gotoxy(i,j);
|
|
|
|
|
printf("■");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
/***打印菜单信息***/
|
|
|
|
|
gotoxy(FrameX+2*Frame_width+3,FrameY+1);
|
|
|
|
|
printf("level: ");
|
|
|
|
|
printf("%d",tetris->level);
|
|
|
|
|
gotoxy(FrameX+2*Frame_width+3,FrameY+3);
|
|
|
|
|
printf("score: ");
|
|
|
|
|
printf("%d",tetris->score);
|
|
|
|
|
gotoxy(FrameX+2*Frame_width+3,FrameY+5);
|
|
|
|
|
printf("speed: ");
|
|
|
|
|
printf("%dms",tetris->speed);
|
|
|
|
|
}
|
|
|
|
|
/***判断是否可移动***/
|
|
|
|
|
int ifMove(struct Tetris *tetris)
|
|
|
|
|
{
|
|
|
|
|
if(a[tetris->x][tetris->y]!=0)
|
|
|
|
|
{
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if
|
|
|
|
|
(tetris->flag==1&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
|
|
a[tetris->x+2][tetris->y-1]==0&&a[tetris->x+2][tetris->y]==0)||
|
|
|
|
|
|
|
|
|
|
(tetris->flag==2&&(a[tetris->x-2][tetris->y]==0&&
|
|
|
|
|
a[tetris->x+2][tetris->y]==0&&a[tetris->x+4][tetris->y]==0))||
|
|
|
|
|
|
|
|
|
|
(tetris->flag==3&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
|
|
a[tetris->x][tetris->y-2]==0&&a[tetris->x][tetris->y+1]==0))||
|
|
|
|
|
|
|
|
|
|
(tetris->flag==4&&(a[tetris->x-2][tetris->y]==0&&
|
|
|
|
|
a[tetris->x+2][tetris->y]==0&&a[tetris->x][tetris->y+1]==0))||
|
|
|
|
|
|
|
|
|
|
(tetris->flag==5&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
|
|
a[tetris->x][tetris->y+1]==0&&a[tetris->x-2][tetris->y]==0))||
|
|
|
|
|
|
|
|
|
|
(tetris->flag==6&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
|
|
a[tetris->x-2][tetris->y]==0&&a[tetris->x+2][tetris->y]==0))||
|
|
|
|
|
|
|
|
|
|
(tetris->flag==7&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
|
|
a[tetris->x][tetris->y+1]==0&&a[tetris->x+2][tetris->y]==0))||
|
|
|
|
|
|
|
|
|
|
(tetris->flag==8&&(a[tetris->x][tetris->y+1]==0&&
|
|
|
|
|
a[tetris->x-2][tetris->y]==0&&a[tetris->x+2][tetris->y+1]==0))||
|
|
|
|
|
|
|
|
|
|
(tetris->flag==9&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
|
|
a[tetris->x-2][tetris->y]==0&&a[tetris->x-2][tetris->y+1]==0))||
|
|
|
|
|
|
|
|
|
|
(tetris->flag==10&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
|
|
a[tetris->x-2][tetris->y-1]==0&&a[tetris->x+2][tetris->y]==0))||
|
|
|
|
|
|
|
|
|
|
(tetris->flag==11&&(a[tetris->x][tetris->y+1]==0&&
|
|
|
|
|
a[tetris->x-2][tetris->y-1]==0&&a[tetris->x-2][tetris->y]==0))||
|
|
|
|
|
|
|
|
|
|
(tetris->flag==12&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
|
|
a[tetris->x][tetris->y+1]==0&&a[tetris->x-2][tetris->y-1]==0))||
|
|
|
|
|
|
|
|
|
|
(tetris->flag==15&&(a[tetris->x-2][tetris->y]==0&&
|
|
|
|
|
a[tetris->x-2][tetris->y+1]==0&&a[tetris->x+2][tetris->y]==0))||
|
|
|
|
|
|
|
|
|
|
(tetris->flag==14&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
|
|
a[tetris->x][tetris->y+1]==0&&a[tetris->x+2][tetris->y+1]==0))||
|
|
|
|
|
|
|
|
|
|
(tetris->flag==13&&(a[tetris->x-2][tetris->y]==0&&
|
|
|
|
|
a[tetris->x+2][tetris->y-1]==0&&a[tetris->x+2][tetris->y]==0))||
|
|
|
|
|
|
|
|
|
|
(tetris->flag==16&&(a[tetris->x][tetris->y+1]==0&&
|
|
|
|
|
a[tetris->x][tetris->y-1]==0&&a[tetris->x+2][tetris->y-1]==0))||
|
|
|
|
|
|
|
|
|
|
(tetris->flag==17&&(a[tetris->x-2][tetris->y]==0&&
|
|
|
|
|
a[tetris->x+2][tetris->y+1]==0&&a[tetris->x+2][tetris->y]==0))||
|
|
|
|
|
|
|
|
|
|
(tetris->flag==18&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
|
|
a[tetris->x][tetris->y+1]==0&&a[tetris->x-2][tetris->y+1]==0))||
|
|
|
|
|
|
|
|
|
|
(tetris->flag==19&&(a[tetris->x-2][tetris->y]==0&&
|
|
|
|
|
a[tetris->x-2][tetris->y-1]==0&&a[tetris->x+2][tetris->y]==0))
|
|
|
|
|
)
|
|
|
|
|
{
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
/***清除俄罗斯方块下落痕迹***/
|
|
|
|
|
void CleanTetris(struct Tetris *tetris)
|
|
|
|
|
{
|
|
|
|
|
for(i=0;i<4;i++)
|
|
|
|
|
{
|
|
|
|
|
b[i]=0;
|
|
|
|
|
}
|
|
|
|
|
MakeTetris(tetris);
|
|
|
|
|
for(i=tetris->x-2;i<=tetris->x+4;i+=2)
|
|
|
|
|
{
|
|
|
|
|
for(j=tetris->y-2;j<=tetris->y+1;j++)
|
|
|
|
|
{
|
|
|
|
|
if(a[i][j]==0&&j>FrameY)
|
|
|
|
|
{
|
|
|
|
|
gotoxy(i,j);
|
|
|
|
|
printf(" ");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
/***判断是否满行并删除满行的方块***/
|
|
|
|
|
void Del_Fullline(struct Tetris *tetris)
|
|
|
|
|
{
|
|
|
|
|
int k,del_rows=0;
|
|
|
|
|
for(j=FrameY+Frame_height-1;j>=FrameY+1;j--)
|
|
|
|
|
{
|
|
|
|
|
k=0;
|
|
|
|
|
for(i=FrameX+2;i<FrameX+2*Frame_width-2;i+=2)
|
|
|
|
|
{
|
|
|
|
|
if(a[i][j]==1)
|
|
|
|
|
{
|
|
|
|
|
k++;
|
|
|
|
|
if(k==Frame_width-2)
|
|
|
|
|
{
|
|
|
|
|
for(k=FrameX+2;k<FrameX+2*Frame_width-2;k+=2)
|
|
|
|
|
{
|
|
|
|
|
a[k][j]=0;
|
|
|
|
|
gotoxy(k,j);
|
|
|
|
|
printf(" ");
|
|
|
|
|
}
|
|
|
|
|
for(k=j-1;k>FrameY;k--)
|
|
|
|
|
{
|
|
|
|
|
for(i=FrameX+2;i<FrameX+2*Frame_width-2;i+=2)
|
|
|
|
|
{
|
|
|
|
|
if(a[i][k]==1)
|
|
|
|
|
{
|
|
|
|
|
a[i][k]=0;
|
|
|
|
|
gotoxy(i,k);
|
|
|
|
|
printf(" ");
|
|
|
|
|
a[i][k+1]=1;
|
|
|
|
|
gotoxy(i,k+1);
|
|
|
|
|
printf("■");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
j++;
|
|
|
|
|
del_rows++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
tetris->score+=100*del_rows;
|
|
|
|
|
if(del_rows>0&&(tetris->score%1000==0||tetris->score/1000>tetris->level-1))
|
|
|
|
|
{
|
|
|
|
|
tetris->speed-=20;
|
|
|
|
|
tetris->level++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*随机产生序号*/
|
|
|
|
|
void Flag(struct Tetris *tetris)
|
|
|
|
|
{
|
|
|
|
|
tetris->number++;
|
|
|
|
|
srand(time(NULL));
|
|
|
|
|
if(tetris->number==1)
|
|
|
|
|
{
|
|
|
|
|
tetris->flag=rand()%19+1;
|
|
|
|
|
}
|
|
|
|
|
tetris->next=rand()%19+1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**开始游戏**/
|
|
|
|
|
void Gameplay()
|
|
|
|
|
{
|
|
|
|
|
int n;
|
|
|
|
|
struct Tetris t,*tetris=&t;
|
|
|
|
|
char ch;
|
|
|
|
|
tetris->number=0;
|
|
|
|
|
tetris->speed=280;
|
|
|
|
|
tetris->level=1;
|
|
|
|
|
tetris->score=0;
|
|
|
|
|
while(1)
|
|
|
|
|
{
|
|
|
|
|
Flag(tetris);
|
|
|
|
|
Temp=tetris->flag;
|
|
|
|
|
tetris->x=FrameX+2*Frame_width+6;
|
|
|
|
|
tetris->y=FrameY+10;
|
|
|
|
|
tetris->flag=tetris->next;
|
|
|
|
|
PrintTetris(tetris);
|
|
|
|
|
tetris->x=FrameX+Frame_width;
|
|
|
|
|
tetris->y=FrameY-1;
|
|
|
|
|
tetris->flag=Temp;
|
|
|
|
|
|
|
|
|
|
//按键操作
|
|
|
|
|
while(1)
|
|
|
|
|
{
|
|
|
|
|
label:PrintTetris(tetris);
|
|
|
|
|
Sleep(tetris->speed);
|
|
|
|
|
CleanTetris(tetris);
|
|
|
|
|
Temp1=tetris->x;
|
|
|
|
|
Temp2=tetris->flag;
|
|
|
|
|
if(kbhit())
|
|
|
|
|
{
|
|
|
|
|
ch=getch();
|
|
|
|
|
if(ch==75)
|
|
|
|
|
{
|
|
|
|
|
tetris->x-=2;
|
|
|
|
|
}
|
|
|
|
|
if(ch==77)
|
|
|
|
|
{
|
|
|
|
|
tetris->x+=2;
|
|
|
|
|
}
|
|
|
|
|
if(ch==80)
|
|
|
|
|
{
|
|
|
|
|
if(ifMove(tetris)!=0)
|
|
|
|
|
{
|
|
|
|
|
tetris->y+=2;
|
|
|
|
|
}
|
|
|
|
|
if(ifMove(tetris)==0)
|
|
|
|
|
{
|
|
|
|
|
tetris->y=FrameY+Frame_height-2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(ch==72)
|
|
|
|
|
{
|
|
|
|
|
if(tetris->flag>=2&&tetris->flag<=3)
|
|
|
|
|
{
|
|
|
|
|
tetris->flag++;
|
|
|
|
|
tetris->flag%=2;
|
|
|
|
|
tetris->flag+=2;
|
|
|
|
|
}
|
|
|
|
|
if(tetris->flag>=4&&tetris->flag<=7)
|
|
|
|
|
{
|
|
|
|
|
tetris->flag++;
|
|
|
|
|
tetris->flag%=4;
|
|
|
|
|
tetris->flag+=4;
|
|
|
|
|
}
|
|
|
|
|
if(tetris->flag>=8&&tetris->flag<=11)
|
|
|
|
|
{
|
|
|
|
|
tetris->flag++;
|
|
|
|
|
tetris->flag%=4;
|
|
|
|
|
tetris->flag+=8;
|
|
|
|
|
}
|
|
|
|
|
if(tetris->flag>=12&&tetris->flag<=15)
|
|
|
|
|
{
|
|
|
|
|
tetris->flag++;
|
|
|
|
|
tetris->flag%=4;
|
|
|
|
|
tetris->flag+=12;
|
|
|
|
|
}
|
|
|
|
|
if(tetris->flag>=16&&tetris->flag<=19)
|
|
|
|
|
{
|
|
|
|
|
tetris->flag++;
|
|
|
|
|
tetris->flag%=4;
|
|
|
|
|
tetris->flag+=16;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(ch==32)
|
|
|
|
|
{
|
|
|
|
|
PrintTetris(tetris);
|
|
|
|
|
while(1)
|
|
|
|
|
{
|
|
|
|
|
if(kbhit())
|
|
|
|
|
{
|
|
|
|
|
ch=getch();
|
|
|
|
|
if(ch==32)
|
|
|
|
|
{
|
|
|
|
|
goto label;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(ch==27)
|
|
|
|
|
{
|
|
|
|
|
system("cls");
|
|
|
|
|
memset(a,0,6400*sizeof(int));
|
|
|
|
|
welcome();
|
|
|
|
|
}
|
|
|
|
|
if(ifMove(tetris)==0)
|
|
|
|
|
{
|
|
|
|
|
tetris->x=Temp1;
|
|
|
|
|
tetris->flag=Temp2;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{goto label;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
tetris->y++;
|
|
|
|
|
if(ifMove(tetris)==0)
|
|
|
|
|
{
|
|
|
|
|
tetris->y--;
|
|
|
|
|
PrintTetris(tetris);
|
|
|
|
|
Del_Fullline(tetris);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for(i=tetris->y-2;i<tetris->y+2;i++)
|
|
|
|
|
{
|
|
|
|
|
if(i==FrameY)
|
|
|
|
|
{
|
|
|
|
|
system("cls");
|
|
|
|
|
gotoxy(38,12);
|
|
|
|
|
printf("游戏结束\n");
|
|
|
|
|
|
|
|
|
|
gotoxy(17,18);
|
|
|
|
|
printf("我要重新玩一局--------1");
|
|
|
|
|
gotoxy(44,18);
|
|
|
|
|
printf("不玩了,退出吧-------2\n");
|
|
|
|
|
int n;
|
|
|
|
|
gotoxy(32,20);
|
|
|
|
|
printf("选择【1/2】:");
|
|
|
|
|
scanf("%d",&n);
|
|
|
|
|
switch(n)
|
|
|
|
|
{
|
|
|
|
|
case 1:
|
|
|
|
|
system("cls");
|
|
|
|
|
Replay(tetris);
|
|
|
|
|
break;
|
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|
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|
case 2:
|
|
|
|
|
exit(0);
|
|
|
|
|
break;
|
|
|
|
|
}
|
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|
|
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}
|
|
|
|
|
}
|
|
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|
|
tetris->flag=tetris->next;
|
|
|
|
|
tetris->x=FrameX+2*Frame_width+6;
|
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|
|
|
tetris->y=FrameY+10;
|
|
|
|
|
CleanTetris(tetris);
|
|
|
|
|
}
|
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|
|
|
}
|
|
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|
|
|
|
|
|
|
/**
|
|
|
|
|
* 重新开始游戏
|
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|
|
|
*/
|
|
|
|
|
void Replay(struct Tetris *tetris)
|
|
|
|
|
{
|
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|
|
|
system("cls");
|
|
|
|
|
memset(a,0,6400*sizeof(int));
|
|
|
|
|
DrawGameframe();
|
|
|
|
|
Gameplay();
|
|
|
|
|
}
|
|
|
|
|
/**
|
|
|
|
|
*按键说明
|
|
|
|
|
*/
|
|
|
|
|
void explation()
|
|
|
|
|
{
|
|
|
|
|
int i,j=1;
|
|
|
|
|
system("cls");
|
|
|
|
|
gotoxy(32,3);
|
|
|
|
|
printf("按键说明");
|
|
|
|
|
for(i=6;i<=16;i++)
|
|
|
|
|
{
|
|
|
|
|
for(j=15;j<=60;j++)
|
|
|
|
|
{
|
|
|
|
|
gotoxy(j,i);
|
|
|
|
|
if(i==6||i==16)
|
|
|
|
|
{
|
|
|
|
|
printf("=");
|
|
|
|
|
}
|
|
|
|
|
else if(j==15||j==59)
|
|
|
|
|
{
|
|
|
|
|
printf("||");
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
gotoxy(18,7);
|
|
|
|
|
printf("tip1:玩家可以通过←→方向键来移动方块");
|
|
|
|
|
gotoxy(18,9);
|
|
|
|
|
printf("tip2:通过↑使方块旋转");
|
|
|
|
|
gotoxy(18,11);
|
|
|
|
|
printf("tip3:通过↓加速方块下落");
|
|
|
|
|
gotoxy(18,13);
|
|
|
|
|
printf("tip4:按空格键暂停游戏,再按空格键继续");
|
|
|
|
|
gotoxy(18,15);
|
|
|
|
|
printf("tip5:按ESC退出游戏");
|
|
|
|
|
getch();
|
|
|
|
|
system("cls");
|
|
|
|
|
main();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
*游戏规则
|
|
|
|
|
*/
|
|
|
|
|
void regulation()
|
|
|
|
|
{
|
|
|
|
|
int i,j=1;
|
|
|
|
|
system("cls");
|
|
|
|
|
gotoxy(34,3);
|
|
|
|
|
printf("游戏规则");
|
|
|
|
|
for (i=6;i<=18;i++)
|
|
|
|
|
{
|
|
|
|
|
for(j=12;j<=70;j++)
|
|
|
|
|
{
|
|
|
|
|
gotoxy(j,i);
|
|
|
|
|
if(i==6||i==18)
|
|
|
|
|
{
|
|
|
|
|
printf("=");
|
|
|
|
|
}
|
|
|
|
|
else if(j==12||j==69)
|
|
|
|
|
{
|
|
|
|
|
printf("||");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
gotoxy(16,7);
|
|
|
|
|
printf("tip1:不同形状的小方块从屏幕上方落下,玩家通过调整");
|
|
|
|
|
gotoxy(22,9);
|
|
|
|
|
printf("方块的位置和方向,使他们在屏幕底部拼出完整的");
|
|
|
|
|
gotoxy(22,11);
|
|
|
|
|
printf("一条或几条");
|
|
|
|
|
gotoxy(16,13);
|
|
|
|
|
printf("tip2:每消除一行,积分增加100");
|
|
|
|
|
gotoxy(16,15);
|
|
|
|
|
printf("tip3:每累计1000分,会提升一个等级");
|
|
|
|
|
gotoxy(16,17);
|
|
|
|
|
printf("tip4:提升等级会使方块下落速度加快,游戏难度加大");
|
|
|
|
|
getch();
|
|
|
|
|
system("cls");
|
|
|
|
|
main();
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
/**
|
|
|
|
|
*退出游戏
|
|
|
|
|
*/
|
|
|
|
|
void close()
|
|
|
|
|
{
|
|
|
|
|
exit(0);
|
|
|
|
|
}
|
|
|
|
|
/**/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int main()
|
|
|
|
|
{
|
|
|
|
|
title();
|
|
|
|
|
welcome();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|