first commit

master
吴孔炎 7 years ago
commit a4e500a369

771
main.c

@ -0,0 +1,771 @@
#include <stdio.h>
#include <windows.h>
#include <time.h>
#include <conio.h>
#define FrameX 13
#define FrameY 3
#define Frame_height 20
#define Frame_width 18
int i,j,Temp,Temp1,Temp2;
int a[80][80]={0};
int b[4];
struct Tetris
{
int x;//横坐标
int y;//纵坐标
int flag;//方块类型
int next;//下一个方块
int speed;//下落速度
int number;//方块个数
int score;
int level;
};
HANDLE hOut;
void gotoxy(int x,int y);//光标移动到指定位置
void DrawGameframe();//绘制游戏边框
void Flag(struct Tetris *tetris);//随机产生方块类型的序号
void MakeTetris(struct Tetris *tetris);//制作俄罗斯方块
void PrintTetris(struct Tetris *tetris);//打印俄罗斯方块
void CleanTetris(struct Tetris *tetris);//消除俄罗斯方块的痕迹
int ifMove(struct Tetris *tetris);//判断是否能移动返回值为1能移动否则不能移动
void Del_Fullline(struct Tetris *tetris);//判断是否满行并删除满行的俄罗斯方块
void Gameplay();//开始游戏
void regulation();//游戏规则
void explation();//按键说明
void welcome();//欢迎界面
void Replay(struct Tetris *tetris);//重新开始游戏
void title();//欢迎界面上方的标题
void close();//关闭游戏
/***控制文字显示位置***/
void gotoxy(int x,int y)
{
COORD pos;
pos.X=x;
pos.Y=y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}
/***欢迎界面上的标题***/
void title()
{
gotoxy(24,3);
printf("俄 罗 斯 方 块");
gotoxy(18,5);
printf("");
gotoxy(18,6);
printf("■■");
gotoxy(18,7);
printf("");
gotoxy(26,6);
printf("■■");
gotoxy(28,7);
printf("■■");
gotoxy(36,6);
printf("■■");
gotoxy(36,7);
printf("■■");
gotoxy(45,5);
printf("");
gotoxy(45,6);
printf("");
gotoxy(45,7);
printf("");
}
/***菜单选项***/
void welcome()
{
int i,j=1,n;
for(i=9;i<=20;i++)
{
for(j=15;j<=60;j++)
{
gotoxy(j,i);
if(i==9||i==20)
{
printf("=");
}
else if(j==15||j==59)
printf("||");
}
}
gotoxy(25,12);
printf("1.开始游戏");
gotoxy(40,12);
printf("2.按键说明");
gotoxy(25,17);
printf("3.游戏规则");
gotoxy(40,17);
printf("4.退出游戏");
gotoxy(21,22);
printf("请选择[1 2 3 4]:[ ]\b\b");
scanf("%d",&n);
switch(n)
{
case 1:
system("cls");//清屏
DrawGameframe();
Gameplay();
break;
case 2:
explation();
break;
case 3:
regulation();
break;
case 4:
close();
break;
}
}
/***制作游戏窗口***/
void DrawGameframe()
{
gotoxy(FrameX+Frame_width-7,FrameY-2);
printf("俄罗斯方块");
gotoxy(FrameX,FrameY);
printf("");
gotoxy(FrameX+2*Frame_width-2,FrameY);
printf("");
gotoxy(FrameX,FrameY+Frame_height);
printf("") ;
gotoxy(FrameX+2*Frame_width-2,FrameY+Frame_height);
printf("");
for(i=2;i<2*Frame_width-2;i+=2)
{
gotoxy(FrameX+i,FrameY);
printf("");
}
for(i=2;i<2*Frame_width-2;i+=2)
{
gotoxy(FrameX+i,FrameY+Frame_height);
printf("");
a[FrameX+i][FrameY+Frame_height] =2;
}
for(i=1;i<Frame_height;i++)
{
gotoxy(FrameX,FrameY+i);
printf("") ;
a[FrameX][FrameY+i]=2;
}
for(i=1;i<Frame_height;i++)
{
gotoxy(FrameX+2*Frame_width-2,FrameY+i);
printf("");
a[FrameX+2*Frame_width-2][FrameY+i]=2;
}
gotoxy(FrameX+2*Frame_width+3,FrameY+7);
printf("**********");
gotoxy(FrameX+2*Frame_width+3,FrameY+13);
printf("**********");
gotoxy(FrameX+2*Frame_width+13,FrameY+7);
printf("下一出现方块: ");
gotoxy(FrameX+2*Frame_width+3,FrameY+17);
printf("↑:旋转");
gotoxy(FrameX+2*Frame_width+3,FrameY+19);
printf("空格:暂停");
gotoxy(FrameX+2*Frame_width+3,FrameY+15);
printf("Esc退出游戏");
}
/***制作俄罗斯方块***/
void MakeTetris(struct Tetris *tetris)
{
a[tetris->x][tetris->y]=b[0];
switch(tetris->flag)
{
case 1:
{
a[tetris->x][tetris->y-1]=b[1];
a[tetris->x+2][tetris->y-1]=b[2];
a[tetris->x+2][tetris->y]=b[3];
break;
}
case 2:
{
a[tetris->x-2][tetris->y]=b[1];
a[tetris->x+2][tetris->y]=b[2];
a[tetris->x+4][tetris->y]=b[3];
break;
}
case 3:
{
a[tetris->x][tetris->y-1]=b[1];
a[tetris->x][tetris->y-2]=b[2];
a[tetris->x][tetris->y+1]=b[3];
break;
}
case 4:
{
a[tetris->x-2][tetris->y]=b[1];
a[tetris->x+2][tetris->y]=b[2];
a[tetris->x][tetris->y+1]=b[3];
break;
}
case 5:
{
a[tetris->x][tetris->y-1]=b[1];
a[tetris->x][tetris->y+1]=b[2];
a[tetris->x-2][tetris->y]=b[3];
break;
}
case 6:
{
a[tetris->x][tetris->y-1]=b[1];
a[tetris->x-2][tetris->y]=b[2];
a[tetris->x+2][tetris->y]=b[3];
break;
}
case 7:
{
a[tetris->x][tetris->y+1]=b[1];
a[tetris->x][tetris->y-1]=b[2];
a[tetris->x+2][tetris->y]=b[3];
break;
}
case 8:
{
a[tetris->x-2][tetris->y]=b[1];
a[tetris->x][tetris->y+1]=b[2];
a[tetris->x+2][tetris->y+1]=b[3];
break;
}
case 9:
{
a[tetris->x][tetris->y-1]=b[1];
a[tetris->x-2][tetris->y]=b[2];
a[tetris->x-2][tetris->y+1]=b[3];
break;
}
case 10:
{
a[tetris->x+2][tetris->y]=b[1];
a[tetris->x][tetris->y-1]=b[2];
a[tetris->x-2][tetris->y-1]=b[3];
break;
}
case 11:
{
a[tetris->x][tetris->y+1]=b[1];
a[tetris->x-2][tetris->y]=b[2];
a[tetris->x-2][tetris->y-1]=b[3];
break;
}
case 12:
{
a[tetris->x][tetris->y+1]=b[1];
a[tetris->x][tetris->y-1]=b[2];
a[tetris->x-2][tetris->y-1]=b[3];
break;
}
case 13:
{
a[tetris->x-2][tetris->y]=b[1];
a[tetris->x+2][tetris->y-1]=b[2];
a[tetris->x+2][tetris->y]=b[3];
break;
}
case 14:
{
a[tetris->x][tetris->y-1]=b[1];
a[tetris->x][tetris->y+1]=b[2];
a[tetris->x+2][tetris->y+1]=b[3];
break;
}
case 15:
{
a[tetris->x-2][tetris->y]=b[1];
a[tetris->x-2][tetris->y+1]=b[2];
a[tetris->x+2][tetris->y]=b[3];
break;
}
case 16:
{
a[tetris->x][tetris->y+1]=b[1];
a[tetris->x][tetris->y-1]=b[2];
a[tetris->x+2][tetris->y-1]=b[3];
break;
}
case 17:
{
a[tetris->x-2][tetris->y]=b[1];
a[tetris->x+2][tetris->y+1]=b[2];
a[tetris->x+2][tetris->y]=b[3];
break;
}
case 18:
{
a[tetris->x][tetris->y-1]=b[1];
a[tetris->x][tetris->y+1]=b[2];
a[tetris->x-2][tetris->y+1]=b[3];
break;
}
case 19:
{
a[tetris->x-2][tetris->y]=b[1];
a[tetris->x-2][tetris->y-1]=b[2];
a[tetris->x+2][tetris->y]=b[3];
break;
}
}
}
/***打印俄罗斯方块***/
void PrintTetris(struct Tetris *tetris)
{
for(i=0;i<4;i++)
{
b[i]=1;
}
MakeTetris(tetris);
for(i=tetris->x-2;i<=tetris->x+4;i+=2)
{
for(j=tetris->y-2;j<=tetris->y+1;j++)
{
if(a[i][j]==1&&j>FrameY)
{
gotoxy(i,j);
printf("");
}
}
}
/***打印菜单信息***/
gotoxy(FrameX+2*Frame_width+3,FrameY+1);
printf("level: ");
printf("%d",tetris->level);
gotoxy(FrameX+2*Frame_width+3,FrameY+3);
printf("score: ");
printf("%d",tetris->score);
gotoxy(FrameX+2*Frame_width+3,FrameY+5);
printf("speed: ");
printf("%dms",tetris->speed);
}
/***判断是否可移动***/
int ifMove(struct Tetris *tetris)
{
if(a[tetris->x][tetris->y]!=0)
{
return 0;
}
else
{
if
(tetris->flag==1&&(a[tetris->x][tetris->y-1]==0&&
a[tetris->x+2][tetris->y-1]==0&&a[tetris->x+2][tetris->y]==0)||
(tetris->flag==2&&(a[tetris->x-2][tetris->y]==0&&
a[tetris->x+2][tetris->y]==0&&a[tetris->x+4][tetris->y]==0))||
(tetris->flag==3&&(a[tetris->x][tetris->y-1]==0&&
a[tetris->x][tetris->y-2]==0&&a[tetris->x][tetris->y+1]==0))||
(tetris->flag==4&&(a[tetris->x-2][tetris->y]==0&&
a[tetris->x+2][tetris->y]==0&&a[tetris->x][tetris->y+1]==0))||
(tetris->flag==5&&(a[tetris->x][tetris->y-1]==0&&
a[tetris->x][tetris->y+1]==0&&a[tetris->x-2][tetris->y]==0))||
(tetris->flag==6&&(a[tetris->x][tetris->y-1]==0&&
a[tetris->x-2][tetris->y]==0&&a[tetris->x+2][tetris->y]==0))||
(tetris->flag==7&&(a[tetris->x][tetris->y-1]==0&&
a[tetris->x][tetris->y+1]==0&&a[tetris->x+2][tetris->y]==0))||
(tetris->flag==8&&(a[tetris->x][tetris->y+1]==0&&
a[tetris->x-2][tetris->y]==0&&a[tetris->x+2][tetris->y+1]==0))||
(tetris->flag==9&&(a[tetris->x][tetris->y-1]==0&&
a[tetris->x-2][tetris->y]==0&&a[tetris->x-2][tetris->y+1]==0))||
(tetris->flag==10&&(a[tetris->x][tetris->y-1]==0&&
a[tetris->x-2][tetris->y-1]==0&&a[tetris->x+2][tetris->y]==0))||
(tetris->flag==11&&(a[tetris->x][tetris->y+1]==0&&
a[tetris->x-2][tetris->y-1]==0&&a[tetris->x-2][tetris->y]==0))||
(tetris->flag==12&&(a[tetris->x][tetris->y-1]==0&&
a[tetris->x][tetris->y+1]==0&&a[tetris->x-2][tetris->y-1]==0))||
(tetris->flag==15&&(a[tetris->x-2][tetris->y]==0&&
a[tetris->x-2][tetris->y+1]==0&&a[tetris->x+2][tetris->y]==0))||
(tetris->flag==14&&(a[tetris->x][tetris->y-1]==0&&
a[tetris->x][tetris->y+1]==0&&a[tetris->x+2][tetris->y+1]==0))||
(tetris->flag==13&&(a[tetris->x-2][tetris->y]==0&&
a[tetris->x+2][tetris->y-1]==0&&a[tetris->x+2][tetris->y]==0))||
(tetris->flag==16&&(a[tetris->x][tetris->y+1]==0&&
a[tetris->x][tetris->y-1]==0&&a[tetris->x+2][tetris->y-1]==0))||
(tetris->flag==17&&(a[tetris->x-2][tetris->y]==0&&
a[tetris->x+2][tetris->y+1]==0&&a[tetris->x+2][tetris->y]==0))||
(tetris->flag==18&&(a[tetris->x][tetris->y-1]==0&&
a[tetris->x][tetris->y+1]==0&&a[tetris->x-2][tetris->y+1]==0))||
(tetris->flag==19&&(a[tetris->x-2][tetris->y]==0&&
a[tetris->x-2][tetris->y-1]==0&&a[tetris->x+2][tetris->y]==0))
)
{
return 1;
}
}
return 0;
}
/***清除俄罗斯方块下落痕迹***/
void CleanTetris(struct Tetris *tetris)
{
for(i=0;i<4;i++)
{
b[i]=0;
}
MakeTetris(tetris);
for(i=tetris->x-2;i<=tetris->x+4;i+=2)
{
for(j=tetris->y-2;j<=tetris->y+1;j++)
{
if(a[i][j]==0&&j>FrameY)
{
gotoxy(i,j);
printf(" ");
}
}
}
}
/***判断是否满行并删除满行的方块***/
void Del_Fullline(struct Tetris *tetris)
{
int k,del_rows=0;
for(j=FrameY+Frame_height-1;j>=FrameY+1;j--)
{
k=0;
for(i=FrameX+2;i<FrameX+2*Frame_width-2;i+=2)
{
if(a[i][j]==1)
{
k++;
if(k==Frame_width-2)
{
for(k=FrameX+2;k<FrameX+2*Frame_width-2;k+=2)
{
a[k][j]=0;
gotoxy(k,j);
printf(" ");
}
for(k=j-1;k>FrameY;k--)
{
for(i=FrameX+2;i<FrameX+2*Frame_width-2;i+=2)
{
if(a[i][k]==1)
{
a[i][k]=0;
gotoxy(i,k);
printf(" ");
a[i][k+1]=1;
gotoxy(i,k+1);
printf("");
}
}
}
j++;
del_rows++;
}
}
}
}
tetris->score+=100*del_rows;
if(del_rows>0&&(tetris->score%1000==0||tetris->score/1000>tetris->level-1))
{
tetris->speed-=20;
tetris->level++;
}
}
/*随机产生序号*/
void Flag(struct Tetris *tetris)
{
tetris->number++;
srand(time(NULL));
if(tetris->number==1)
{
tetris->flag=rand()%19+1;
}
tetris->next=rand()%19+1;
}
/**开始游戏**/
void Gameplay()
{
int n;
struct Tetris t,*tetris=&t;
char ch;
tetris->number=0;
tetris->speed=280;
tetris->level=1;
tetris->score=0;
while(1)
{
Flag(tetris);
Temp=tetris->flag;
tetris->x=FrameX+2*Frame_width+6;
tetris->y=FrameY+10;
tetris->flag=tetris->next;
PrintTetris(tetris);
tetris->x=FrameX+Frame_width;
tetris->y=FrameY-1;
tetris->flag=Temp;
//按键操作
while(1)
{
label:PrintTetris(tetris);
Sleep(tetris->speed);
CleanTetris(tetris);
Temp1=tetris->x;
Temp2=tetris->flag;
if(kbhit())
{
ch=getch();
if(ch==75)
{
tetris->x-=2;
}
if(ch==77)
{
tetris->x+=2;
}
if(ch==80)
{
if(ifMove(tetris)!=0)
{
tetris->y+=2;
}
if(ifMove(tetris)==0)
{
tetris->y=FrameY+Frame_height-2;
}
}
if(ch==72)
{
if(tetris->flag>=2&&tetris->flag<=3)
{
tetris->flag++;
tetris->flag%=2;
tetris->flag+=2;
}
if(tetris->flag>=4&&tetris->flag<=7)
{
tetris->flag++;
tetris->flag%=4;
tetris->flag+=4;
}
if(tetris->flag>=8&&tetris->flag<=11)
{
tetris->flag++;
tetris->flag%=4;
tetris->flag+=8;
}
if(tetris->flag>=12&&tetris->flag<=15)
{
tetris->flag++;
tetris->flag%=4;
tetris->flag+=12;
}
if(tetris->flag>=16&&tetris->flag<=19)
{
tetris->flag++;
tetris->flag%=4;
tetris->flag+=16;
}
}
if(ch==32)
{
PrintTetris(tetris);
while(1)
{
if(kbhit())
{
ch=getch();
if(ch==32)
{
goto label;
}
}
}
}
if(ch==27)
{
system("cls");
memset(a,0,6400*sizeof(int));
welcome();
}
if(ifMove(tetris)==0)
{
tetris->x=Temp1;
tetris->flag=Temp2;
}
else
{goto label;
}
}
tetris->y++;
if(ifMove(tetris)==0)
{
tetris->y--;
PrintTetris(tetris);
Del_Fullline(tetris);
break;
}
}
for(i=tetris->y-2;i<tetris->y+2;i++)
{
if(i==FrameY)
{
system("cls");
gotoxy(38,12);
printf("游戏结束\n");
gotoxy(17,18);
printf("我要重新玩一局--------1");
gotoxy(44,18);
printf("不玩了,退出吧-------2\n");
int n;
gotoxy(32,20);
printf("选择【1/2】");
scanf("%d",&n);
switch(n)
{
case 1:
system("cls");
Replay(tetris);
break;
case 2:
exit(0);
break;
}
}
}
tetris->flag=tetris->next;
tetris->x=FrameX+2*Frame_width+6;
tetris->y=FrameY+10;
CleanTetris(tetris);
}
}
/**
*
*/
void Replay(struct Tetris *tetris)
{
system("cls");
memset(a,0,6400*sizeof(int));
DrawGameframe();
Gameplay();
}
/**
*
*/
void explation()
{
int i,j=1;
system("cls");
gotoxy(32,3);
printf("按键说明");
for(i=6;i<=16;i++)
{
for(j=15;j<=60;j++)
{
gotoxy(j,i);
if(i==6||i==16)
{
printf("=");
}
else if(j==15||j==59)
{
printf("||");
}
}
}
gotoxy(18,7);
printf("tip1:玩家可以通过←→方向键来移动方块");
gotoxy(18,9);
printf("tip2:通过↑使方块旋转");
gotoxy(18,11);
printf("tip3:通过↓加速方块下落");
gotoxy(18,13);
printf("tip4:按空格键暂停游戏,再按空格键继续");
gotoxy(18,15);
printf("tip5:按ESC退出游戏");
getch();
system("cls");
main();
}
/**
*
*/
void regulation()
{
int i,j=1;
system("cls");
gotoxy(34,3);
printf("游戏规则");
for (i=6;i<=18;i++)
{
for(j=12;j<=70;j++)
{
gotoxy(j,i);
if(i==6||i==18)
{
printf("=");
}
else if(j==12||j==69)
{
printf("||");
}
}
}
gotoxy(16,7);
printf("tip1:不同形状的小方块从屏幕上方落下,玩家通过调整");
gotoxy(22,9);
printf("方块的位置和方向,使他们在屏幕底部拼出完整的");
gotoxy(22,11);
printf("一条或几条");
gotoxy(16,13);
printf("tip2每消除一行积分增加100");
gotoxy(16,15);
printf("tip3:每累计1000分会提升一个等级");
gotoxy(16,17);
printf("tip4提升等级会使方块下落速度加快游戏难度加大");
getch();
system("cls");
main();
}
/**
*退
*/
void close()
{
exit(0);
}
/**/
int main()
{
title();
welcome();
}

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