|
|
/*控制颜色*/
|
|
|
int color(int c)
|
|
|
{
|
|
|
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),c);
|
|
|
return 0;
|
|
|
}
|
|
|
|
|
|
/***控制文字显示位置***/
|
|
|
void gotoxy(int x,int y)
|
|
|
{
|
|
|
COORD pos;
|
|
|
pos.X=x;
|
|
|
pos.Y=y;
|
|
|
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
|
|
|
}
|
|
|
/***欢迎界面上的标题***/
|
|
|
void title()
|
|
|
{
|
|
|
gotoxy(24,3);
|
|
|
printf("俄 罗 斯 方 块");
|
|
|
gotoxy(18,5);
|
|
|
printf("■");
|
|
|
gotoxy(18,6);
|
|
|
printf("■■");
|
|
|
gotoxy(18,7);
|
|
|
printf("■");
|
|
|
gotoxy(26,6);
|
|
|
printf("■■");
|
|
|
gotoxy(28,7);
|
|
|
printf("■■");
|
|
|
gotoxy(36,6);
|
|
|
printf("■■");
|
|
|
gotoxy(36,7);
|
|
|
printf("■■");
|
|
|
gotoxy(45,5);
|
|
|
printf("■");
|
|
|
gotoxy(45,6);
|
|
|
printf("■");
|
|
|
gotoxy(45,7);
|
|
|
printf("■");
|
|
|
}
|
|
|
/***菜单选项***/
|
|
|
void welcome()
|
|
|
{
|
|
|
int i,j=1,n;
|
|
|
for(i=9;i<=20;i++)
|
|
|
{
|
|
|
for(j=15;j<=60;j++)
|
|
|
{
|
|
|
gotoxy(j,i);
|
|
|
if(i==9||i==20)
|
|
|
{
|
|
|
printf("=");
|
|
|
}
|
|
|
else if(j==15||j==59)
|
|
|
printf("||");
|
|
|
}
|
|
|
}
|
|
|
gotoxy(25,12);
|
|
|
printf("1.开始游戏");
|
|
|
gotoxy(40,12);
|
|
|
printf("2.按键说明");
|
|
|
gotoxy(25,17);
|
|
|
printf("3.游戏规则");
|
|
|
gotoxy(40,17);
|
|
|
printf("4.退出游戏");
|
|
|
gotoxy(21,22);
|
|
|
printf("请选择[1 2 3 4]:[ ]\b\b");
|
|
|
scanf("%d",&n);
|
|
|
switch(n)
|
|
|
{
|
|
|
case 1:
|
|
|
system("cls");//清屏
|
|
|
DrawGameframe();
|
|
|
Gameplay();
|
|
|
break;
|
|
|
case 2:
|
|
|
explation();
|
|
|
break;
|
|
|
case 3:
|
|
|
regulation();
|
|
|
break;
|
|
|
case 4:
|
|
|
close();
|
|
|
break;
|
|
|
}
|
|
|
}
|
|
|
/***制作游戏窗口***/
|
|
|
void DrawGameframe()
|
|
|
{
|
|
|
gotoxy(FrameX+Frame_width-7,FrameY-2);
|
|
|
printf("俄罗斯方块");
|
|
|
gotoxy(FrameX,FrameY);
|
|
|
printf("╔");
|
|
|
gotoxy(FrameX+2*Frame_width-2,FrameY);
|
|
|
printf("╗");
|
|
|
gotoxy(FrameX,FrameY+Frame_height);
|
|
|
printf("╚") ;
|
|
|
gotoxy(FrameX+2*Frame_width-2,FrameY+Frame_height);
|
|
|
printf("╝");
|
|
|
for(i=2;i<2*Frame_width-2;i+=2)
|
|
|
{
|
|
|
gotoxy(FrameX+i,FrameY);
|
|
|
printf("═");
|
|
|
}
|
|
|
for(i=2;i<2*Frame_width-2;i+=2)
|
|
|
{
|
|
|
gotoxy(FrameX+i,FrameY+Frame_height);
|
|
|
printf("═");
|
|
|
a[FrameX+i][FrameY+Frame_height] =2;
|
|
|
}
|
|
|
for(i=1;i<Frame_height;i++)
|
|
|
{
|
|
|
gotoxy(FrameX,FrameY+i);
|
|
|
printf("║") ;
|
|
|
a[FrameX][FrameY+i]=2;
|
|
|
}
|
|
|
for(i=1;i<Frame_height;i++)
|
|
|
{
|
|
|
gotoxy(FrameX+2*Frame_width-2,FrameY+i);
|
|
|
printf("║");
|
|
|
a[FrameX+2*Frame_width-2][FrameY+i]=2;
|
|
|
}
|
|
|
gotoxy(FrameX+2*Frame_width+3,FrameY+7);
|
|
|
printf("**********");
|
|
|
gotoxy(FrameX+2*Frame_width+3,FrameY+13);
|
|
|
printf("**********");
|
|
|
gotoxy(FrameX+2*Frame_width+13,FrameY+7);
|
|
|
printf("下一出现方块: ");
|
|
|
gotoxy(FrameX+2*Frame_width+3,FrameY+17);
|
|
|
printf("↑:旋转");
|
|
|
gotoxy(FrameX+2*Frame_width+3,FrameY+19);
|
|
|
printf("空格:暂停");
|
|
|
gotoxy(FrameX+2*Frame_width+3,FrameY+15);
|
|
|
printf("Esc:退出游戏");
|
|
|
}
|
|
|
/***制作俄罗斯方块***/
|
|
|
void MakeTetris(struct Tetris *tetris)
|
|
|
{
|
|
|
a[tetris->x][tetris->y]=b[0];
|
|
|
switch(tetris->flag)
|
|
|
{
|
|
|
case 1:
|
|
|
{
|
|
|
a[tetris->x][tetris->y-1]=b[1];
|
|
|
a[tetris->x+2][tetris->y-1]=b[2];
|
|
|
a[tetris->x+2][tetris->y]=b[3];
|
|
|
break;
|
|
|
}
|
|
|
case 2:
|
|
|
{
|
|
|
a[tetris->x-2][tetris->y]=b[1];
|
|
|
a[tetris->x+2][tetris->y]=b[2];
|
|
|
a[tetris->x+4][tetris->y]=b[3];
|
|
|
break;
|
|
|
}
|
|
|
case 3:
|
|
|
{
|
|
|
a[tetris->x][tetris->y-1]=b[1];
|
|
|
a[tetris->x][tetris->y-2]=b[2];
|
|
|
a[tetris->x][tetris->y+1]=b[3];
|
|
|
break;
|
|
|
}
|
|
|
case 4:
|
|
|
{
|
|
|
a[tetris->x-2][tetris->y]=b[1];
|
|
|
a[tetris->x+2][tetris->y]=b[2];
|
|
|
a[tetris->x][tetris->y+1]=b[3];
|
|
|
break;
|
|
|
}
|
|
|
case 5:
|
|
|
{
|
|
|
a[tetris->x][tetris->y-1]=b[1];
|
|
|
a[tetris->x][tetris->y+1]=b[2];
|
|
|
a[tetris->x-2][tetris->y]=b[3];
|
|
|
break;
|
|
|
}
|
|
|
case 6:
|
|
|
{
|
|
|
a[tetris->x][tetris->y-1]=b[1];
|
|
|
a[tetris->x-2][tetris->y]=b[2];
|
|
|
a[tetris->x+2][tetris->y]=b[3];
|
|
|
break;
|
|
|
}
|
|
|
case 7:
|
|
|
{
|
|
|
a[tetris->x][tetris->y+1]=b[1];
|
|
|
a[tetris->x][tetris->y-1]=b[2];
|
|
|
a[tetris->x+2][tetris->y]=b[3];
|
|
|
break;
|
|
|
}
|
|
|
case 8:
|
|
|
{
|
|
|
a[tetris->x-2][tetris->y]=b[1];
|
|
|
a[tetris->x][tetris->y+1]=b[2];
|
|
|
a[tetris->x+2][tetris->y+1]=b[3];
|
|
|
break;
|
|
|
}
|
|
|
case 9:
|
|
|
{
|
|
|
a[tetris->x][tetris->y-1]=b[1];
|
|
|
a[tetris->x-2][tetris->y]=b[2];
|
|
|
a[tetris->x-2][tetris->y+1]=b[3];
|
|
|
break;
|
|
|
}
|
|
|
case 10:
|
|
|
{
|
|
|
a[tetris->x+2][tetris->y]=b[1];
|
|
|
a[tetris->x][tetris->y-1]=b[2];
|
|
|
a[tetris->x-2][tetris->y-1]=b[3];
|
|
|
break;
|
|
|
}
|
|
|
case 11:
|
|
|
{
|
|
|
a[tetris->x][tetris->y+1]=b[1];
|
|
|
a[tetris->x-2][tetris->y]=b[2];
|
|
|
a[tetris->x-2][tetris->y-1]=b[3];
|
|
|
break;
|
|
|
}
|
|
|
case 12:
|
|
|
{
|
|
|
a[tetris->x][tetris->y+1]=b[1];
|
|
|
a[tetris->x][tetris->y-1]=b[2];
|
|
|
a[tetris->x-2][tetris->y-1]=b[3];
|
|
|
break;
|
|
|
}
|
|
|
case 13:
|
|
|
{
|
|
|
a[tetris->x-2][tetris->y]=b[1];
|
|
|
a[tetris->x+2][tetris->y-1]=b[2];
|
|
|
a[tetris->x+2][tetris->y]=b[3];
|
|
|
break;
|
|
|
}
|
|
|
case 14:
|
|
|
{
|
|
|
a[tetris->x][tetris->y-1]=b[1];
|
|
|
a[tetris->x][tetris->y+1]=b[2];
|
|
|
a[tetris->x+2][tetris->y+1]=b[3];
|
|
|
break;
|
|
|
}
|
|
|
case 15:
|
|
|
{
|
|
|
a[tetris->x-2][tetris->y]=b[1];
|
|
|
a[tetris->x-2][tetris->y+1]=b[2];
|
|
|
a[tetris->x+2][tetris->y]=b[3];
|
|
|
break;
|
|
|
}
|
|
|
case 16:
|
|
|
{
|
|
|
a[tetris->x][tetris->y+1]=b[1];
|
|
|
a[tetris->x][tetris->y-1]=b[2];
|
|
|
a[tetris->x+2][tetris->y-1]=b[3];
|
|
|
break;
|
|
|
}
|
|
|
case 17:
|
|
|
{
|
|
|
a[tetris->x-2][tetris->y]=b[1];
|
|
|
a[tetris->x+2][tetris->y+1]=b[2];
|
|
|
a[tetris->x+2][tetris->y]=b[3];
|
|
|
break;
|
|
|
}
|
|
|
case 18:
|
|
|
{
|
|
|
a[tetris->x][tetris->y-1]=b[1];
|
|
|
a[tetris->x][tetris->y+1]=b[2];
|
|
|
a[tetris->x-2][tetris->y+1]=b[3];
|
|
|
break;
|
|
|
}
|
|
|
case 19:
|
|
|
{
|
|
|
a[tetris->x-2][tetris->y]=b[1];
|
|
|
a[tetris->x-2][tetris->y-1]=b[2];
|
|
|
a[tetris->x+2][tetris->y]=b[3];
|
|
|
break;
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
/***打印俄罗斯方块***/
|
|
|
void PrintTetris(struct Tetris *tetris)
|
|
|
{
|
|
|
for(i=0;i<4;i++)
|
|
|
{
|
|
|
b[i]=1;
|
|
|
}
|
|
|
MakeTetris(tetris);
|
|
|
for(i=tetris->x-2;i<=tetris->x+4;i+=2)
|
|
|
{
|
|
|
for(j=tetris->y-2;j<=tetris->y+1;j++)
|
|
|
{
|
|
|
if(a[i][j]==1&&j>FrameY)
|
|
|
{
|
|
|
color(9);
|
|
|
gotoxy(i,j);
|
|
|
printf("■");
|
|
|
}
|
|
|
|
|
|
}
|
|
|
}
|
|
|
/***打印菜单信息***/
|
|
|
gotoxy(FrameX+2*Frame_width+3,FrameY+1);
|
|
|
printf("level: ");
|
|
|
printf("%d",tetris->level);
|
|
|
gotoxy(FrameX+2*Frame_width+3,FrameY+3);
|
|
|
printf("score: ");
|
|
|
printf("%d",tetris->score);
|
|
|
gotoxy(FrameX+2*Frame_width+3,FrameY+5);
|
|
|
printf("speed: ");
|
|
|
printf("%dms",tetris->speed);
|
|
|
}
|
|
|
/***判断是否可移动***/
|
|
|
int ifMove(struct Tetris *tetris)
|
|
|
{
|
|
|
if(a[tetris->x][tetris->y]!=0)
|
|
|
{
|
|
|
return 0;
|
|
|
}
|
|
|
else
|
|
|
{
|
|
|
if
|
|
|
(tetris->flag==1&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x+2][tetris->y-1]==0&&a[tetris->x+2][tetris->y]==0)||
|
|
|
|
|
|
(tetris->flag==2&&(a[tetris->x-2][tetris->y]==0&&
|
|
|
a[tetris->x+2][tetris->y]==0&&a[tetris->x+4][tetris->y]==0))||
|
|
|
|
|
|
(tetris->flag==3&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x][tetris->y-2]==0&&a[tetris->x][tetris->y+1]==0))||
|
|
|
|
|
|
(tetris->flag==4&&(a[tetris->x-2][tetris->y]==0&&
|
|
|
a[tetris->x+2][tetris->y]==0&&a[tetris->x][tetris->y+1]==0))||
|
|
|
|
|
|
(tetris->flag==5&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x][tetris->y+1]==0&&a[tetris->x-2][tetris->y]==0))||
|
|
|
|
|
|
(tetris->flag==6&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x-2][tetris->y]==0&&a[tetris->x+2][tetris->y]==0))||
|
|
|
|
|
|
(tetris->flag==7&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x][tetris->y+1]==0&&a[tetris->x+2][tetris->y]==0))||
|
|
|
|
|
|
(tetris->flag==8&&(a[tetris->x][tetris->y+1]==0&&
|
|
|
a[tetris->x-2][tetris->y]==0&&a[tetris->x+2][tetris->y+1]==0))||
|
|
|
|
|
|
(tetris->flag==9&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x-2][tetris->y]==0&&a[tetris->x-2][tetris->y+1]==0))||
|
|
|
|
|
|
(tetris->flag==10&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x-2][tetris->y-1]==0&&a[tetris->x+2][tetris->y]==0))||
|
|
|
|
|
|
(tetris->flag==11&&(a[tetris->x][tetris->y+1]==0&&
|
|
|
a[tetris->x-2][tetris->y-1]==0&&a[tetris->x-2][tetris->y]==0))||
|
|
|
|
|
|
(tetris->flag==12&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x][tetris->y+1]==0&&a[tetris->x-2][tetris->y-1]==0))||
|
|
|
|
|
|
(tetris->flag==15&&(a[tetris->x-2][tetris->y]==0&&
|
|
|
a[tetris->x-2][tetris->y+1]==0&&a[tetris->x+2][tetris->y]==0))||
|
|
|
|
|
|
(tetris->flag==14&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x][tetris->y+1]==0&&a[tetris->x+2][tetris->y+1]==0))||
|
|
|
|
|
|
(tetris->flag==13&&(a[tetris->x-2][tetris->y]==0&&
|
|
|
a[tetris->x+2][tetris->y-1]==0&&a[tetris->x+2][tetris->y]==0))||
|
|
|
|
|
|
(tetris->flag==16&&(a[tetris->x][tetris->y+1]==0&&
|
|
|
a[tetris->x][tetris->y-1]==0&&a[tetris->x+2][tetris->y-1]==0))||
|
|
|
|
|
|
(tetris->flag==17&&(a[tetris->x-2][tetris->y]==0&&
|
|
|
a[tetris->x+2][tetris->y+1]==0&&a[tetris->x+2][tetris->y]==0))||
|
|
|
|
|
|
(tetris->flag==18&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x][tetris->y+1]==0&&a[tetris->x-2][tetris->y+1]==0))||
|
|
|
|
|
|
(tetris->flag==19&&(a[tetris->x-2][tetris->y]==0&&
|
|
|
a[tetris->x-2][tetris->y-1]==0&&a[tetris->x+2][tetris->y]==0))
|
|
|
)
|
|
|
{
|
|
|
return 1;
|
|
|
}
|
|
|
}
|
|
|
return 0;
|
|
|
}
|
|
|
/***清除俄罗斯方块下落痕迹***/
|
|
|
void CleanTetris(struct Tetris *tetris)
|
|
|
{
|
|
|
for(i=0;i<4;i++)
|
|
|
{
|
|
|
b[i]=0;
|
|
|
}
|
|
|
MakeTetris(tetris);
|
|
|
for(i=tetris->x-2;i<=tetris->x+4;i+=2)
|
|
|
{
|
|
|
for(j=tetris->y-2;j<=tetris->y+1;j++)
|
|
|
{
|
|
|
if(a[i][j]==0&&j>FrameY)
|
|
|
{
|
|
|
gotoxy(i,j);
|
|
|
printf(" ");
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
/***判断是否满行并删除满行的方块***/
|
|
|
void Del_Fullline(struct Tetris *tetris)
|
|
|
{
|
|
|
int k,del_rows=0;
|
|
|
for(j=FrameY+Frame_height-1;j>=FrameY+1;j--)
|
|
|
{
|
|
|
k=0;
|
|
|
for(i=FrameX+2;i<FrameX+2*Frame_width-2;i+=2)
|
|
|
{
|
|
|
if(a[i][j]==1)
|
|
|
{
|
|
|
k++;
|
|
|
if(k==Frame_width-2)
|
|
|
{
|
|
|
for(k=FrameX+2;k<FrameX+2*Frame_width-2;k+=2)
|
|
|
{
|
|
|
a[k][j]=0;
|
|
|
gotoxy(k,j);
|
|
|
printf(" ");
|
|
|
}
|
|
|
for(k=j-1;k>FrameY;k--)
|
|
|
{
|
|
|
for(i=FrameX+2;i<FrameX+2*Frame_width-2;i+=2)
|
|
|
{
|
|
|
if(a[i][k]==1)
|
|
|
{
|
|
|
a[i][k]=0;
|
|
|
gotoxy(i,k);
|
|
|
printf(" ");
|
|
|
a[i][k+1]=1;
|
|
|
gotoxy(i,k+1);
|
|
|
printf("■");
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
j++;
|
|
|
del_rows++;
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
tetris->score+=100*del_rows;
|
|
|
if(del_rows>0&&(tetris->score%1000==0||tetris->score/1000>tetris->level-1))
|
|
|
{
|
|
|
tetris->speed-=20;
|
|
|
tetris->level++;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
/*随机产生序号*/
|
|
|
void Flag(struct Tetris *tetris)
|
|
|
{
|
|
|
tetris->number++;
|
|
|
srand(time(NULL));
|
|
|
if(tetris->number==1)
|
|
|
{
|
|
|
tetris->flag=rand()%19+1;
|
|
|
}
|
|
|
tetris->next=rand()%19+1;
|
|
|
}
|
|
|
|