using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class Block : MonoBehaviour, IPointerDownHandler { public GameObject card; public GameObject SummonBlock; public GameObject AttackBlock; public void OnPointerDown(PointerEventData eventData) { if (SummonBlock.activeInHierarchy) { BattleManager.Instance.SummonConfirm(transform); } } // 获取格子的世界坐标 public Vector2 GetWorldPosition() { return transform.position; } void Start() { } void Update() { } }