using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class ZoomUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { public float zoomSize;//让卡片放大的尺寸 public void OnPointerEnter(PointerEventData pointerEventData) { transform.localScale = new Vector3(zoomSize, zoomSize, 1.0f); } public void OnPointerExit(PointerEventData pointerEventData) { transform.localScale = Vector3.one; } }