{ "name": "com.unity.2d.animation", "version": "9.1.1", "unity": "2022.2", "displayName": "2D Animation", "description": "2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.", "keywords": [ "2d", "animation" ], "category": "2D", "dependencies": { "com.unity.2d.common": "8.0.2", "com.unity.2d.sprite": "1.0.0", "com.unity.collections": "1.1.0", "com.unity.modules.animation": "1.0.0", "com.unity.modules.uielements": "1.0.0" }, "relatedPackages": { "com.unity.2d.animation.tests": "9.1.1", "com.unity.2d.common.tests": "8.0.2", "com.unity.2d.psdimporter": "8.0.5" }, "samples": [ { "displayName": "Samples", "description": "Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.", "path": "Samples~/AnimationSamples" } ], "_upm": { "changelog": "### Fixed\n- Fixed the the memory leak in the SpriteSkin component. (case DANB-602)\n- Fixed the IK bones flipped at certain angels. (case DANB-583)\n- Sprite Library's labels and categories cannot be reordered. (case DANB-592)\n- Fixed the incorrect transform cache capacity in the SpriteSkin component. (case DANB-614)\n\n### Added\n- Added safety checks to SpriteSkin's APIs." }, "upmCi": { "footprint": "5a8fd8c274dc182dfcbc8768dc82566c446c158f" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.animation@9.1/manual/index.html", "repository": { "url": "https://github.cds.internal.unity3d.com/unity/2d.git", "type": "git", "revision": "c76edf174a772eda3d3152a9d38ad8c364cce43e" } }