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using UnityEngine;
using System.Collections;
public class Test : MonoBehaviour
{
public GameObject bgmPrefab;
public GameObject bgmInstance = null;
// Use this for initialization
void Start()
{
bgmInstance = GameObject.FindGameObjectWithTag("sound");
if (bgmInstance == null)
{
bgmInstance = (GameObject)Instantiate(bgmPrefab);
}
}
// Update is called once per frame
void Update()
{
}
}