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56 lines
1.4 KiB
56 lines
1.4 KiB
using UnityEngine;
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using Object = UnityEngine.Object;
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namespace UnityEditor.U2D.Animation
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{
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internal class UnityEngineUndo : IUndo
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{
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public void RecordObject(object o, string name)
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{
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var obj = o as Object;
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if (obj != null)
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Undo.RecordObject(obj, name);
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}
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public void RegisterCompleteObjectUndo(object o, string name)
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{
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var obj = o as Object;
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if (obj != null)
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Undo.RegisterCompleteObjectUndo(obj, name);
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}
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public void RegisterCompleteObjectUndo(object[] o, string name)
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{
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var obj = o as Object[];
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if (obj != null)
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Undo.RegisterCompleteObjectUndo(obj, name);
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}
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public void RegisterCreatedObjectUndo(object o, string name)
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{
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var obj = o as Object;
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if (obj != null)
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Undo.RegisterCreatedObjectUndo(obj, name);
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}
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public void DestroyObjectImmediate(object o)
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{
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var obj = o as Object;
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if (obj != null)
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Undo.DestroyObjectImmediate(obj);
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}
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public void ClearUndo(object o)
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{
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var obj = o as Object;
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if (obj != null)
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Undo.ClearUndo(obj);
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}
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public void IncrementCurrentGroup()
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{
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Undo.IncrementCurrentGroup();
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}
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}
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}
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