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using System.IO;
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namespace UnityEditor.U2D.Aseprite
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{
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/// <summary>
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/// Empty default chunk.
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/// </summary>
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internal class NoneChunk : BaseChunk
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{
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internal NoneChunk(uint chunkSize) : base(chunkSize) { }
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protected override void InternalRead(BinaryReader reader) { }
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}
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}
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