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using System.IO;
namespace UnityEditor.U2D.Aseprite
{
/// <summary>
/// Parsed representation of an Aseprite Path chunk.
/// </summary>
/// <note>Not supported yet.</note>
internal class PathChunk : BaseChunk
{
public override ChunkTypes chunkType => ChunkTypes.Path;
internal PathChunk(uint chunkSize) : base(chunkSize) { }
protected override void InternalRead(BinaryReader reader) { }
}
}