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using UnityEngine;
namespace UnityEditor.U2D.Aseprite
{
internal class AsepriteImportData : ScriptableObject
{
[SerializeField]
int m_ImportedTextureWidth;
public int importedTextureWidth
{
get => m_ImportedTextureWidth;
set => m_ImportedTextureWidth = value;
}
[SerializeField]
int m_ImportedTextureHeight;
public int importedTextureHeight
{
get => m_ImportedTextureHeight;
set => m_ImportedTextureHeight = value;
}
[SerializeField]
int m_TextureActualHeight;
public int textureActualHeight
{
get => m_TextureActualHeight;
set => m_TextureActualHeight = value;
}
[SerializeField]
int m_TextureActualWidth;
public int textureActualWidth
{
get => m_TextureActualWidth;
set => m_TextureActualWidth = value;
}
}
}