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using System.Collections.Generic;
namespace UnityEditor.U2D.Common.Path
{
internal interface ISelection<T>
{
int Count { get; }
T activeElement { get; set; }
T[] elements { get; set; }
void Clear();
void BeginSelection();
void EndSelection(bool select);
bool Select(T element, bool select);
bool Contains(T element);
}
}