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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.U2D.Common.Path
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{
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internal enum ShapeType
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{
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Polygon,
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Spline
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}
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internal interface IShape
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{
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ShapeType type { get; }
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bool isOpenEnded { get; }
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ControlPoint[] ToControlPoints();
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}
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}
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