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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.U2D.PSD
{
static class Tooltips
{
public static readonly string importToggleToolTip = L10n.Tr("Toggle to import layer from Photoshop file.");
public static readonly string collapseToggleTooltip = L10n.Tr("Toggle to merge a layer group into a single Sprite.");
public static readonly string layerHiddenToolTip = L10n.Tr("The layer is hidden in the source file.");
public static readonly string hiddenLayerNotImportWarning = L10n.Tr( "Layer will not be imported because hidden layers are excluded from import.");
public static readonly string groupSeparatedToolTip = L10n.Tr("Layers Separated. Click to merge them.");
public static readonly string groupMergedToolTip = L10n.Tr("Layers merged. Click to separate them.");
public static readonly string groupMixedToolTip = L10n.Tr("Group contains child groups that are merged.");
}
}