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using UnityEngine;
namespace UnityEditor.Tilemaps
{
/// <summary>
/// Tool for doing a flood fill with the Tile Palette
/// </summary>
public sealed class FillTool : TilemapEditorTool
{
private static class Styles
{
public static string tooltipStringFormat = "|Flood fill with active brush ({0})";
public static string shortcutId = "Grid Painting/Fill";
public static GUIContent toolContent = EditorGUIUtility.IconContent("Grid.FillTool", GetTooltipText(tooltipStringFormat, shortcutId));
}
/// <summary>
/// Tooltip String Format for the FillTool
/// </summary>
protected override string tooltipStringFormat
{
get { return Styles.tooltipStringFormat; }
}
/// <summary>
/// Shortcut Id for the FillTool
/// </summary>
protected override string shortcutId
{
get { return Styles.shortcutId; }
}
/// <summary>
/// Toolbar Icon for the FillTool
/// </summary>
public override GUIContent toolbarIcon
{
get { return Styles.toolContent; }
}
}
}