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using NUnit.Framework;
using UnityEditor.Tilemaps;
namespace UnityEditor.U2D.Tilemap.Editor.PackageTests
{
internal class TilemapPackageEditorTests
{
[Test]
public void GridPaintPaletteWindow_IsLoadedFromDll()
{
Assert.That(typeof(GridPaintPaletteWindow).Assembly.FullName, Contains.Substring("Unity.2D.Tilemap.Editor"));
}
}
}