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{
"name": "OverloadedFunctionPointers",
"rootNamespace": "",
"references": [
"Unity.Burst"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": true,
"overrideReferences": false,
"precompiledReferences": [],
"optionalUnityReferences": [
"TestAssemblies"
],
"autoReferenced": false,
"defineConstraints": [
"UNITY_INCLUDE_TESTS"
],
"versionDefines": [],
"noEngineReferences": false
}