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24 lines
1.7 KiB
24 lines
1.7 KiB
{
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"name": "com.unity.burst",
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"displayName": "Burst",
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"version": "1.8.17",
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"unity": "2020.3",
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"description": "Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.",
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"dependencies": {
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"com.unity.mathematics": "1.2.1",
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"com.unity.modules.jsonserialize": "1.0.0"
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},
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"_upm": {
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"changelog": "### Added\n\n### Removed\n\n### Changed\n- Improved performance of Burst-compiled code in the Windows x64 Editor by only emitting context-saving code when the code being compiled contains a `throw`\n- Improved error message for pointer-like types in non-`readonly` `static` fields\n\n### Fixed\n- Fixed another compiler crash caused by faulty alias analysis\n- BurstAotSettings files are no longer written to disk unless default settings are changed\n- Fixed the `BurstDebugInformation_DoNotShip` folder not being saved outside the player build folder for Embedded Linux and QNX platforms\n- Fixed direct negation of enums was not correctly promoting the underlying type, causing wrong results.\n- Fixed that `Mathf.Approximately` would return the wrong result approximately all of the time\n- Fixed an issue with default interface methods which would result in compiler errors due to IL corruption.\n- Creating a project with a space in the path would cause burst to fail on windows arm64.\n\n### Known Issues"
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},
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"upmCi": {
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"footprint": "845f4941e769f30529b4122e14f627a9140d8ec8"
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},
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"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html",
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"repository": {
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"url": "https://github.cds.internal.unity3d.com/unity/burst.git",
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"type": "git",
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"revision": "234303811291ae524719609ac4e9ca24be4b58dd"
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}
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}
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