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13 lines
444 B
13 lines
444 B
using System;
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namespace Unity.IL2CPP.CompilerServices
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{
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/// <summary>
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/// This is used to indicate to IL2CPP that the static constructors should be executed eagerly at startup
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/// rather than lazily at runtime.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, Inherited = false, AllowMultiple = false)]
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internal class Il2CppEagerStaticClassConstructionAttribute : Attribute
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{
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}
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} |