parent
df1452766e
commit
183a900f97
@ -1,96 +0,0 @@
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package tetris;
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import javax.swing.*;
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import java.awt.*;
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public class NextBlockPanel extends JPanel {
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private Block nextBlock;
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private GamePanel gamePanel;
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private JLabel scoreLabel;
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private final ResourceManager resManager = ResourceManager.getInstance();
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public NextBlockPanel() {
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setPreferredSize(new Dimension(200, 600));
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setLayout(new BorderLayout());
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initUI();
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}
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public void setGamePanel(GamePanel gamePanel) {
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this.gamePanel = gamePanel;
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}
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private static final int[] SPEED_LEVELS = {800, 400, 200};
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private void initUI() {
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JPanel previewPanel = new JPanel() {
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@Override
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protected void paintComponent(Graphics g) {
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super.paintComponent(g);
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if (nextBlock == null) return;
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int[][] shape = nextBlock.getShape();
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int startX = (getWidth() - shape[0].length * 30) / 2;
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int startY = (getHeight() - shape.length * 30) / 2;
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for (int i = 0; i < shape.length; i++) {
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for (int j = 0; j < shape[i].length; j++) {
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if (shape[i][j] == 1) {
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int type = nextBlock.getType();
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Image blockImage = resManager.getBlockImage(type);
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if (blockImage != null) {
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g.drawImage(blockImage, startX + j * 30, startY + i * 30, 29, 29, this);
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}
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}
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}
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}
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}
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@Override
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public Dimension getPreferredSize() {
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return new Dimension(150, 150);
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}
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};
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previewPanel.setBorder(BorderFactory.createTitledBorder("下一个方块"));
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scoreLabel = new JLabel("得分: 0", SwingConstants.CENTER);
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scoreLabel.setFont(new Font("微软雅黑", Font.BOLD, 16));
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JPanel controlPanel = new JPanel(new GridLayout(4, 1, 0, 10));
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controlPanel.setBorder(BorderFactory.createEmptyBorder(20, 10, 20, 10));
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JComboBox<String> combo = new JComboBox<>(new String[]{"简单", "中等", "困难"});
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JButton restartBtn = new JButton("重新开始");
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combo.addActionListener(e -> {
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int index = combo.getSelectedIndex();
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gamePanel.setFallSpeed((index >= 0 && index < SPEED_LEVELS.length) ? SPEED_LEVELS[index] : 500);
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gamePanel.requestFocusInWindow();
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});
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restartBtn.addActionListener(e -> {
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gamePanel.newGame();
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updateScore();
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gamePanel.requestFocusInWindow();
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});
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controlPanel.add(scoreLabel);
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controlPanel.add(new JLabel("难度设置:"));
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controlPanel.add(combo);
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controlPanel.add(restartBtn);
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add(previewPanel, BorderLayout.CENTER);
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add(controlPanel, BorderLayout.SOUTH);
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setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10));
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revalidate();
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}
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public void setNextBlock(Block block) {
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nextBlock = block;
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repaint();
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}
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public void updateScore() {
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SwingUtilities.invokeLater(() -> scoreLabel.setText("得分: " + gamePanel.getScore()));
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}
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}
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