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3.3 KiB

package tetris;
import javax.swing.*;
import java.awt.*;
public class NextBlockPanel extends JPanel {
private Block nextBlock;
private GamePanel gamePanel;
private JLabel scoreLabel;
private final ResourceManager resManager = ResourceManager.getInstance();
public NextBlockPanel() {
setPreferredSize(new Dimension(200, 600));
setLayout(new BorderLayout());
initUI();
}
public void setGamePanel(GamePanel gamePanel) {
this.gamePanel = gamePanel;
}
private static final int[] SPEED_LEVELS = {800, 400, 200};
private void initUI() {
JPanel previewPanel = new JPanel() {
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (nextBlock == null) return;
int[][] shape = nextBlock.getShape();
int startX = (getWidth() - shape[0].length * 30) / 2;
int startY = (getHeight() - shape.length * 30) / 2;
for (int i = 0; i < shape.length; i++) {
for (int j = 0; j < shape[i].length; j++) {
if (shape[i][j] == 1) {
int type = nextBlock.getType();
Image blockImage = resManager.getBlockImage(type);
if (blockImage != null) {
g.drawImage(blockImage, startX + j * 30, startY + i * 30, 29, 29, this);
}
}
}
}
}
@Override
public Dimension getPreferredSize() {
return new Dimension(150, 150);
}
};
previewPanel.setBorder(BorderFactory.createTitledBorder("下一个方块"));
scoreLabel = new JLabel("得分: 0", SwingConstants.CENTER);
scoreLabel.setFont(new Font("微软雅黑", Font.BOLD, 16));
JPanel controlPanel = new JPanel(new GridLayout(4, 1, 0, 10));
controlPanel.setBorder(BorderFactory.createEmptyBorder(20, 10, 20, 10));
JComboBox<String> combo = new JComboBox<>(new String[]{"简单", "中等", "困难"});
JButton restartBtn = new JButton("重新开始");
combo.addActionListener(e -> {
int index = combo.getSelectedIndex();
gamePanel.setFallSpeed((index >= 0 && index < SPEED_LEVELS.length) ? SPEED_LEVELS[index] : 500);
gamePanel.requestFocusInWindow();
});
restartBtn.addActionListener(e -> {
gamePanel.newGame();
updateScore();
gamePanel.requestFocusInWindow();
});
controlPanel.add(scoreLabel);
controlPanel.add(new JLabel("难度设置:"));
controlPanel.add(combo);
controlPanel.add(restartBtn);
add(previewPanel, BorderLayout.CENTER);
add(controlPanel, BorderLayout.SOUTH);
setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10));
revalidate();
}
public void setNextBlock(Block block) {
nextBlock = block;
repaint();
}
public void updateScore() {
SwingUtilities.invokeLater(() -> scoreLabel.setText("得分: " + gamePanel.getScore()));
}
}