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38 lines
1.3 KiB
38 lines
1.3 KiB
using UnityEngine;
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using UnityEditor;
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using UnityEditor.UI;
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[CustomEditor( typeof(WebGLNativeInputField))]
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public class WebGLNativeInputFieldEditor : InputFieldEditor
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{
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private SerializedProperty m_DialogType;
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private SerializedProperty m_DialogTitle;
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private SerializedProperty m_DialogOkBtn;
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private SerializedProperty m_DialogCancelBtn;
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protected override void OnEnable()
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{
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base.OnEnable();
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m_DialogType = serializedObject.FindProperty("m_DialogType");
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m_DialogTitle = serializedObject.FindProperty("m_DialogTitle");
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m_DialogOkBtn = serializedObject.FindProperty("m_DialogOkBtn");
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m_DialogCancelBtn = serializedObject.FindProperty("m_DialogCancelBtn");
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}
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public override void OnInspectorGUI()
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{
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WebGLNativeInputField dialog = target as WebGLNativeInputField;
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serializedObject.Update();
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EditorGUILayout.PropertyField(m_DialogType);
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EditorGUILayout.PropertyField(m_DialogTitle);
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if (dialog.m_DialogType == WebGLNativeInputField.EDialogType.OverlayHtml)
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{
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EditorGUILayout.PropertyField(m_DialogOkBtn);
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EditorGUILayout.PropertyField(m_DialogCancelBtn);
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}
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serializedObject.ApplyModifiedProperties();
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base.OnInspectorGUI();
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}
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}
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