using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; using UnityEngine.UI; public class MoveTool : Singleton { public void MoveTarger(Transform start,Vector3 target,float Vlaue) { start.DOMove(target, Vlaue); } public void MoveTarger(Transform start, Vector3 target) { start.DOMove(target, 2); } public void MoveTarget(Transform start,Transform target) { start.DOMove(target.position, 2); } public void Teleportation(GameObject obj,GameObject target) { } public void Teleportation(GameObject obj, Vector3 target) { } public void MoveScale(GameObject obj,int value) { obj.transform.DOScale(new Vector3(value, value, value), 0.3f); CanvasGroup can = obj.GetComponent(); can.DOFade(value , 0.2f); } }