using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SliderUI : MonoBehaviour { [SerializeField] private Image image; [SerializeField] private Slider slider; [Header("image的最大长度")] public float X; void Start() { } void Update() { var value =slider.value; image.rectTransform.anchoredPosition= new Vector3(value*X, 0, 0); } }