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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NPCMove : MonoBehaviour
{
public Vector3 start, end;
public float speed = 2f;
void Start()
{
start = this.transform.position;
}
// Update is called once per frame
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, end, Time.deltaTime * speed);
if (Vector3.Distance(transform.position, end) <= 1f)
{
transform.position = start;
}
}
}