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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class DragUI : MonoBehaviour, IPointerClickHandler, IBeginDragHandler, IDragHandler, IEndDragHandler
{
[Header("组件获取")]
[SerializeField] private Image dragImage;
private InventoryUI inventoryUI => GetComponentInParent<InventoryUI>();
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void OnBeginDrag(PointerEventData eventData)
{
inventoryUI.dragItem.enabled = true;
inventoryUI.dragItem.sprite = dragImage.sprite;
// inventoryUI.dragItem.SetNativeSize();
}
public void OnDrag(PointerEventData eventData)
{
inventoryUI.dragItem.transform.position = Input.mousePosition;
}
public void OnEndDrag(PointerEventData eventData)
{
inventoryUI.dragItem.enabled = false;
Debug.Log(eventData.pointerCurrentRaycast.gameObject);
}
public void OnPointerClick(PointerEventData eventData)
{
throw new System.NotImplementedException();
}
}