You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
269 lines
6.4 KiB
269 lines
6.4 KiB
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using TMPro;
|
|
public class InventoryUI : MonoBehaviour
|
|
{
|
|
public static InventoryUI Instance;
|
|
[Header("拖拽图片")]
|
|
public Image dragItem;
|
|
|
|
[Header("RawImage的Texture")]
|
|
public RawImage rawImage;
|
|
[Header("监控的对应楼道名称")]
|
|
public TextMeshProUGUI RawImageText;
|
|
|
|
public RawImageButton[] rawImageButton;
|
|
|
|
[Header("监控视频的显示UI")]
|
|
public GameObject SXJrawUI;
|
|
[Header("移动的UI组")]
|
|
public MoveUI[] MoveUIzu;
|
|
|
|
[Header("物资信息UI")]
|
|
public GameObject MaterialObjUI;
|
|
[Header("物資信息的子物品 实际物品信息参数")]
|
|
public List<ContentUI> contentUIs;
|
|
|
|
[Header("物资信息按钮信息集合")]
|
|
public MaterialButton[] materialButtons;
|
|
|
|
[Header("不足显示的按钮")]
|
|
public GameObject Button1;
|
|
|
|
[Header("加载UI前的一个弹窗UI")]
|
|
public GameObject LoadUI;
|
|
|
|
[Header("头歌字符")]
|
|
private bool isCheckResult;
|
|
public Text eduderText;
|
|
|
|
void Start()
|
|
{
|
|
Instance = this;
|
|
GetRawImagebutton();
|
|
|
|
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
|
|
if (Input.GetKeyDown(KeyCode.J))
|
|
{
|
|
for(var i = 0; i < MoveUIzu.Length; i++)
|
|
{
|
|
MoveUIzu[i].Collapse();
|
|
}
|
|
}
|
|
if (Input.GetKeyDown(KeyCode.L))
|
|
{
|
|
for (var i = 0; i < MoveUIzu.Length; i++)
|
|
{
|
|
MoveUIzu[i].Release();
|
|
}
|
|
}
|
|
|
|
if (isCheckResult)
|
|
{
|
|
if (eduderText.text.Contains("Y"))
|
|
{
|
|
//执行无人车函数
|
|
AImove.Instance.CallAImove();
|
|
|
|
//关闭评测窗口
|
|
isCheckResult = false;
|
|
LoadUI.SetActive(false);
|
|
}
|
|
}
|
|
if (Input.GetKeyDown(KeyCode.K))
|
|
{
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
public void ResetMaterial()
|
|
{
|
|
for(var i = 0; i < contentUIs.Count; i++)
|
|
{
|
|
contentUIs[i].nameui.text = "";
|
|
contentUIs[i].numberui.text ="";
|
|
contentUIs[i].stateui.text= "";
|
|
}
|
|
|
|
|
|
}
|
|
/// <summary>
|
|
/// 获取RawImageButton数组 并遍历传进去序号 加一个物资信息获取
|
|
/// </summary>
|
|
public void GetRawImagebutton()
|
|
{
|
|
for(var i = 0; i < rawImageButton.Length; i++)
|
|
{
|
|
rawImageButton[i].slotIndex = i;
|
|
}
|
|
|
|
for(var i = 0; i < materialButtons.Length; i++)
|
|
{
|
|
materialButtons[i].ID = i;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 选中UI高亮打开图片
|
|
/// </summary>
|
|
/// <param name="index">序号</param>
|
|
public void UpdateCameraHightlight(int index)
|
|
{
|
|
foreach (var slot in materialButtons)
|
|
{
|
|
MoveTool.Instance.MoveScale(MaterialObjUI, 0);
|
|
slot.isOpen = false;
|
|
}
|
|
|
|
foreach (var slot in rawImageButton)
|
|
{
|
|
//if (slot.slotIndex == index && slot.isOpen)
|
|
//{
|
|
// slot.Hight.enabled = false;
|
|
// slot.isOpen = false;
|
|
// break;
|
|
//}
|
|
//if (slot.slotIndex == index&&slot.isOpen!=true)
|
|
//{
|
|
// slot.Hight.enabled = true;
|
|
// slot.isOpen = true;
|
|
//}
|
|
if (slot.slotIndex == index)
|
|
{
|
|
if (slot.isOpen)
|
|
{
|
|
slot.Hight.enabled = false;
|
|
slot.isOpen = false;
|
|
|
|
// break;
|
|
}
|
|
else
|
|
{
|
|
slot.Hight.enabled = true;
|
|
slot.isOpen = true;
|
|
|
|
|
|
}
|
|
SXJrawUI.SetActive(slot.isOpen);
|
|
RawImageText.text = slot.NmaeText.ToString();
|
|
}
|
|
else
|
|
{
|
|
slot.isOpen = false;
|
|
|
|
slot.Hight.enabled = false;
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// 物资信息的UI开启
|
|
/// </summary>
|
|
/// <param name="index"></param>
|
|
public void UpdateCameraMaterialImager(int index)
|
|
{
|
|
foreach (var slot in rawImageButton)
|
|
{
|
|
slot.isOpen = false;
|
|
slot.Hight.enabled = false;
|
|
SXJrawUI.SetActive(slot.isOpen);
|
|
|
|
}
|
|
|
|
Button1.SetActive(false);
|
|
|
|
foreach (var slot in materialButtons)
|
|
{
|
|
if (slot.ID == index)
|
|
{
|
|
if (slot.isOpen)
|
|
{
|
|
MoveTool.Instance.MoveScale(MaterialObjUI, 0);
|
|
slot.isOpen = false;
|
|
|
|
}
|
|
else
|
|
{
|
|
slot.isOpen = true;
|
|
MoveTool.Instance.MoveScale(MaterialObjUI, 1);
|
|
ResetMaterial();
|
|
for(var i = 0; i < slot.dataContent.Count; i++)
|
|
{
|
|
contentUIs[i].nameui.text = slot.dataContent[i].name;
|
|
contentUIs[i].numberui.text = slot.dataContent[i].quantity.ToString();
|
|
if (slot.dataContent[i].quantity > slot.dataContent[i].judgment)
|
|
{
|
|
contentUIs[i].stateui.text = "充足";
|
|
}
|
|
else
|
|
{
|
|
contentUIs[i].stateui.text = "不足";
|
|
Button1.SetActive(true);
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|
|
else
|
|
{
|
|
slot.isOpen = false;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 关闭监控画面和物资信息
|
|
/// </summary>
|
|
public void OFFui()
|
|
{
|
|
foreach (var slot in rawImageButton)
|
|
{
|
|
slot.isOpen = false;
|
|
slot.Hight.enabled = false;
|
|
SXJrawUI.SetActive(slot.isOpen);
|
|
|
|
}
|
|
foreach (var slot in materialButtons)
|
|
{
|
|
MoveTool.Instance.MoveScale(MaterialObjUI, 0);
|
|
slot.isOpen = false;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// 物资详情的按钮
|
|
/// </summary>
|
|
public void DetailsButton()
|
|
{
|
|
AImove.Instance.AIposInt = 0;
|
|
isCheckResult = true;
|
|
OFFui();
|
|
LoadUI.SetActive(true);
|
|
}
|
|
|
|
}
|