ADD file via upload

main
p6xlcrq3f 4 months ago
parent f7dbc3406a
commit dc32d55386

@ -0,0 +1,548 @@
package cn.edu.caztc.sokobangame;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.io.BufferedInputStream;
import java.io.DataInputStream;
import java.io.FileInputStream;
import java.nio.file.Path;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/**
*
*/
public class MainGame extends JFrame implements MapConfig {
int[][][] map1 = new int[18][18][1];// 地图数组
int playerx = 0;//玩家坐标
int playery = 0;//玩家坐标
boolean diy = false;//
int level = 1;//关卡
//游戏面板
JPanel panel;
GetLevelDialog dialog;
private ImageIcon[] currentIcons;
private static MainGame instance;
private UpdateThread updateThread;
public static MainGame getInstance() {
return instance;
}
public MainGame() {
// TODO Auto-generated constructor stub
instance = this;
currentIcons = ThemeSwitcher.getCurrentThemeIcons().clone(); // 从ThemeSwitcher获取当前主题
this.setTitle("推箱子");
this.setSize(900, 950);
this.setLayout(new FlowLayout());
this.setDefaultCloseOperation(3);
//设置窗体居中
this.setLocationRelativeTo(null);
//不可拉伸
this.setResizable(false);
JMenuBar menuBar = new JMenuBar();
this.add(menuBar, BorderLayout.NORTH);
JMenu menu = new JMenu("菜单");
menuBar.add(menu);
JMenuItem menuItem = new JMenuItem("选关");
menuItem.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
// 传入 false 表示是单人模式
dialog = new GetLevelDialog(false); // 修改这里
if (dialog.getValue() != 0) {
diy = dialog.isdiy();
level = dialog.getValue();
GetMAP(level, diy);
}
}
});
menu.add(menuItem);
// 添加双人模式菜单项
// 修改双人模式菜单项
JMenuItem dualModeItem = new JMenuItem("双人模式");
dualModeItem.addActionListener(e -> {
DualGame dualGame = new DualGame();
dualGame.setVisible(true);
this.dispose(); // 完全关闭单人模式窗口
System.out.println("切换到双人模式,关闭单人模式"); // 添加切换信息
});
menu.add(dualModeItem);
JMenuItem menuItem_1 = new JMenuItem("重新开始");
menuItem_1.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
//重新开始
GetMAP(level,diy);
}
});
menu.add(menuItem_1);
JMenu customMenu = new JMenu("自定义");
menuBar.add(customMenu);
JMenuItem editorItem = new JMenuItem("地图编辑器");
editorItem.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
new CreatMap();
}
});
customMenu.add(editorItem);
// 添加主题切换菜单项
JMenuItem themeItem = ThemeSwitcher.createThemeMenuItem();
customMenu.add(themeItem);
// 添加音乐菜单
JMenu musicMenu = new JMenu("音乐");
menuBar.add(musicMenu);
// 音乐开关菜单项
JMenuItem toggleMusicItem = new JMenuItem("开启音乐");
// 音乐切换菜单项
JMenuItem changeMusicItem = new JMenuItem("切换音乐");
toggleMusicItem.addActionListener(e -> {
MusicPlayer player = MusicPlayer.getInstance();
if (player.isMuted()) {
// 使用getter方法替代直接访问字段
if (player.getCurrentTrackIndex() == -1) {
player.playMusic(0);
} else {
player.toggleMute();
}
toggleMusicItem.setText("关闭音乐");
} else {
player.toggleMute();
toggleMusicItem.setText("开启音乐");
}
});
changeMusicItem.addActionListener(e -> {
MusicPlayer.getInstance().nextTrack();
});
musicMenu.add(toggleMusicItem);
musicMenu.add(changeMusicItem);
JMenu aboutMenu = new JMenu("关于");
JMenuItem aboutItem = new JMenuItem("玩法说明");
aboutItem.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
JOptionPane.showMessageDialog(null,
"用键盘的方向键控制人物,将箱子推到指定位置",
"关于", JOptionPane.PLAIN_MESSAGE);
}
});
aboutMenu.add(aboutItem);
menuBar.add(aboutMenu);
GetMAP(level, diy);
//创建游戏面板
panel = setpanel();
this.add(panel);
this.setVisible(true);
//安装键盘监听器
PanelListenner plis = new PanelListenner();
this.addKeyListener(plis);
//启动刷新面板线程
updateThread = new UpdateThread(panel);
updateThread.start();
// 窗口关闭时停止音乐
this.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
MusicPlayer.getInstance().stopMusic();
if (updateThread != null) {
updateThread.stopRunning();
}
}
});
}
// 更新主题的方法
public void updateTheme(ImageIcon[] newIcons) {
currentIcons = newIcons.clone();
panel.repaint();
}
// 修改GetGameImage方法使用当前主题图标
Image GetGameImage(int i) {
if (i >= 0 && i < currentIcons.length) {
return currentIcons[i].getImage();
}
return null;
}
/**
*
*
* @param level
* @param diy
*/
void GetMAP(int level, boolean diy) {
String stringdiy = "";
if (diy) {
stringdiy = "diy";
}
try {
DataInputStream in = new DataInputStream(
new BufferedInputStream(new FileInputStream(PATH + "\\" + stringdiy + level + ".map")));
int i = in.readInt();
int j = in.readInt();
for (int ii = 0; ii < i; ii++) {
for (int jj = 0; jj < j; jj++) {
map1[ii][jj][0] = in.readInt();
if (map1[ii][jj][0] == 5) {
playerx = ii;
playery = jj;
map1[ii][jj][0] = 1;
}
}
}
} catch (Exception e) {
// TODO: handle exception
}
}
/**
*
*/
class MyPanel extends JPanel {
@Override
public void paint(Graphics g) {
super.paint(g);
for (int i = 0; i < MAP_HEIGHT / SOUREC_HEIGHT; i++) {
for (int j = 0; j < MAP_WIDTH / SOUREC_WIDTH; j++) {
g.drawImage(GetGameImage(map1[i][j][0]), getDrawX(j), getDrawY(i), SOUREC_WIDTH, SOUREC_HEIGHT,
null);
}
}
g.drawImage(icon106.getImage(), getDrawX(playery), getDrawY(playerx), SOUREC_WIDTH, SOUREC_HEIGHT, null);
}
// 将数组下标转化成对应的图片左上角坐标
public int getDrawX(int j) {
int x = j * 50;
return x;
}
//将数组下标转化成对应的图片左上角坐标
public int getDrawY(int i) {
int y = i * 50;
return y;
}
}
/**
*
*/
public JPanel setpanel() {
JPanel panel = new MyPanel();
panel.setPreferredSize(new Dimension(MAP_WIDTH, MAP_HEIGHT));
panel.setLayout(null);
panel.setBackground(Color.white);
return panel;
}
/**
*
*
* @param i
* @return
*/
// Image GetGameImage(int i) {
// if (i > 5) {
// i = 0;
// }
// return allicons[i].getImage();
// }
/**
*
*/
class PanelListenner extends KeyAdapter {
//当按键按下
public void keyPressed(KeyEvent e) {
int code = e.getKeyCode();
switch (code) {
case KeyEvent.VK_UP:
if (check(1)) {
Move(1);
}
break;
case KeyEvent.VK_DOWN:
if (check(3)) {
Move(3);
}
break;
case KeyEvent.VK_LEFT:
if (check(2)) {
Move(2);
}
break;
case KeyEvent.VK_RIGHT:
if (check(4)) {
Move(4);
}
break;
// case 87:// W 键
// if (check(1)) {
// Move(1);
// }
// break;
// case 83:// S 键
// if (check(3)) {
// Move(3);
// }
// break;
// case 65:// A 键
// if (check(2)) {
// Move(2);
// }
// break;
// case 68:// D 键
// if (check(4)) {
// Move(4);
// }
// break;
default:
break;
}
if (IsSuccess()) {
GetNextMap();
}
}
}
/**
*
*
* @param direction 1234wasd
* @return
*/
boolean check(int direction) {
switch (direction) {
case 1:
//判断1.超界 2.前面是墙 3.前面是箱子或者空箱子 再前面是箱子或者墙或者空箱子
if (playerx == 0) {
return false;
} else if (map1[playerx - 1][playery][0] == 0) {
return false;
} else if (map1[playerx - 1][playery][0] == 2 || map1[playerx - 1][playery][0] == 3) {
if (map1[playerx - 2][playery][0] == 2 || map1[playerx - 2][playery][0] == 3
|| map1[playerx - 2][playery][0] == 0) {
return false;
}
}
break;
case 2:
if (playery == 0) {
return false;
} else if (map1[playerx][playery - 1][0] == 0) {
return false;
} else if (map1[playerx][playery - 1][0] == 2 || map1[playerx][playery - 1][0] == 3) {
if (map1[playerx][playery - 2][0] == 2 || map1[playerx][playery - 2][0] == 3
|| map1[playerx][playery - 2][0] == 0) {
return false;
}
}
break;
case 3:
if (playerx == 17) {
return false;
} else if (map1[playerx + 1][playery][0] == 0) {
return false;
} else if (map1[playerx + 1][playery][0] == 2 || map1[playerx + 1][playery][0] == 3) {
if (map1[playerx + 2][playery][0] == 2 || map1[playerx + 2][playery][0] == 3
|| map1[playerx + 2][playery][0] == 0) {
return false;
}
}
break;
case 4:
if (playery == 17) {
return false;
} else if (map1[playerx][playery + 1][0] == 0) {
return false;
} else if (map1[playerx][playery + 1][0] == 2 || map1[playerx][playery + 1][0] == 3) {
if (map1[playerx][playery + 2][0] == 2 || map1[playerx][playery + 2][0] == 3
|| map1[playerx][playery + 2][0] == 0) {
return false;
}
}
break;
default:
break;
}
return true;
}
/**
*
* @param direction 1234wasd
*/
private void Move(int direction) {
switch (direction) {
case 1: // 上
if (map1[playerx - 1][playery][0] == 2 || map1[playerx - 1][playery][0] == 3) {
// 保存目标位置原始状态
int targetOriginal = map1[playerx - 2][playery][0];
// 移动箱子
if (targetOriginal == 4) { // 目标位置是点位
map1[playerx - 2][playery][0] = 3; // 变为已到位箱子
} else {
map1[playerx - 2][playery][0] = 2; // 变为普通箱子
}
// 恢复原来位置
if (map1[playerx - 1][playery][0] == 3) { // 如果移动的是已到位箱子
map1[playerx - 1][playery][0] = 4; // 恢复为点位
} else {
map1[playerx - 1][playery][0] = 1; // 恢复为地板
}
}
playerx -= 1;
break;
case 2: // 左
if (map1[playerx][playery - 1][0] == 2 || map1[playerx][playery - 1][0] == 3) {
int targetOriginal = map1[playerx][playery - 2][0];
if (targetOriginal == 4) {
map1[playerx][playery - 2][0] = 3;
} else {
map1[playerx][playery - 2][0] = 2;
}
if (map1[playerx][playery - 1][0] == 3) {
map1[playerx][playery - 1][0] = 4;
} else {
map1[playerx][playery - 1][0] = 1;
}
}
playery -= 1;
break;
case 3: // 下
if (map1[playerx + 1][playery][0] == 2 || map1[playerx + 1][playery][0] == 3) {
int targetOriginal = map1[playerx + 2][playery][0];
if (targetOriginal == 4) {
map1[playerx + 2][playery][0] = 3;
} else {
map1[playerx + 2][playery][0] = 2;
}
if (map1[playerx + 1][playery][0] == 3) {
map1[playerx + 1][playery][0] = 4;
} else {
map1[playerx + 1][playery][0] = 1;
}
}
playerx += 1;
break;
case 4: // 右
if (map1[playerx][playery + 1][0] == 2 || map1[playerx][playery + 1][0] == 3) {
int targetOriginal = map1[playerx][playery + 2][0];
if (targetOriginal == 4) {
map1[playerx][playery + 2][0] = 3;
} else {
map1[playerx][playery + 2][0] = 2;
}
if (map1[playerx][playery + 1][0] == 3) {
map1[playerx][playery + 1][0] = 4;
} else {
map1[playerx][playery + 1][0] = 1;
}
}
playery += 1;
break;
}
}
/**
*
* @return
*/
boolean IsSuccess() {
for (int i = 0; i < MAP_WIDTH/SOUREC_WIDTH; i++) {
for (int j = 0; j < MAP_HEIGHT/SOUREC_HEIGHT; j++) {
if (map1[i][j][0] == 2) { // 只检查空箱子(2),不检查已到位箱子(3)
return false;
}
}
}
return true;
}
/**
*
*/
void GetNextMap() {
if (diy) {
if (Utils.IsExistence(PATH + "\\diy" + (level+1) + ".map")) {
JOptionPane.showMessageDialog(null,"恭喜通关!即将进入下一关", "成功", JOptionPane.INFORMATION_MESSAGE);
level++;
GetMAP(level, diy);
}else {
Success();
}
} else {
if (Utils.IsExistence(PATH + "\\" + (level+1) + ".map")) {
JOptionPane.showMessageDialog(null, "恭喜通关!即将进入下一关", "成功", JOptionPane.INFORMATION_MESSAGE);
level++;
GetMAP(level, diy);
}else {
Success();
}
}
}
/**
* ,
*/
void Success() {
JOptionPane.showMessageDialog(null, "恭喜你,全部闯关成功!", "全部通关", JOptionPane.PLAIN_MESSAGE);
level=1;
GetMAP(level, diy);
}
}
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