/* * Copyright (c) 2013-2019 Huawei Technologies Co., Ltd. All rights reserved. * Copyright (c) 2020-2021 Huawei Device Co., Ltd. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * 3. Neither the name of the copyright holder nor the names of its contributors may be used * to endorse or promote products derived from this software without specific prior written * permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "los_bitmap.h" #include "los_printf.h" #include "los_toolchain.h"//GCC 编译器的内置函数 /** 位操作是指对二进制数的bit位进行操作。程序可以设置某一变量为状态字,状态字中的 每一bit位(标志位)可以具有自定义的含义。 系统提供标志位的置1和清0操作,可以改变标志位的内容,同时还提供获取状态字中标志位 为1的最高位和最低位的功能。用户也可以对系统的寄存器进行位操作。 */ #define OS_BITMAP_MASK 0x1FU #define OS_BITMAP_WORD_MASK ~0UL /* find first zero bit starting from LSB */ STATIC INLINE UINT16 Ffz(UINTPTR x) {//__builtin_ffsl: 返回右起第一个1的位置,函数来自 glibc return __builtin_ffsl(~x) - 1;//从LSB开始查找第一个零位 LSB(最低有效位) 对应 最高有效位(MSB) } ///对状态字的某一标志位进行置1操作 VOID LOS_BitmapSet(UINT32 *bitmap, UINT16 pos) { if (bitmap == NULL) { return; } *bitmap |= 1U << (pos & OS_BITMAP_MASK);//在对应位上置1 } ///对状态字的某一标志位进行清0操作 VOID LOS_BitmapClr(UINT32 *bitmap, UINT16 pos) { if (bitmap == NULL) { return; } *bitmap &= ~(1U << (pos & OS_BITMAP_MASK));//在对应位上置0 } /** 获取参数位图中最高位为1的索引位 例如: 00110110 返回 5 CLZ 用于计算操作数最高端0的个数,这条指令主要用于以下两个场合   1.计算操作数规范化(使其最高位为1)时需要左移的位数   2.确定一个优先级掩码中最高优先级 */ UINT16 LOS_HighBitGet(UINT32 bitmap) { if (bitmap == 0) { return LOS_INVALID_BIT_INDEX; } return (OS_BITMAP_MASK - CLZ(bitmap));//CLZ = count leading zeros 用于计算整数的前导零 } /// 获取参数位图中最低位为1的索引位, 例如: 00110110 返回 1 UINT16 LOS_LowBitGet(UINT32 bitmap) { if (bitmap == 0) { return LOS_INVALID_BIT_INDEX; } return CTZ(bitmap);// CTZ = count trailing zeros 用于计算给定整数的尾随零 } /// 从start位置开始设置numsSet个bit位 置1 VOID LOS_BitmapSetNBits(UINTPTR *bitmap, UINT32 start, UINT32 numsSet) { UINTPTR *p = bitmap + BITMAP_WORD(start); const UINT32 size = start + numsSet; UINT16 bitsToSet = BITMAP_BITS_PER_WORD - (start % BITMAP_BITS_PER_WORD); UINTPTR maskToSet = BITMAP_FIRST_WORD_MASK(start); while (numsSet > bitsToSet) { *p |= maskToSet; numsSet -= bitsToSet; bitsToSet = BITMAP_BITS_PER_WORD; maskToSet = OS_BITMAP_WORD_MASK; p++; } if (numsSet) { maskToSet &= BITMAP_LAST_WORD_MASK(size); *p |= maskToSet; } } ///从start位置开始 清除numsSet个bit位置0 ,对状态字的连续标志位进行清0操作 VOID LOS_BitmapClrNBits(UINTPTR *bitmap, UINT32 start, UINT32 numsClear) { UINTPTR *p = bitmap + BITMAP_WORD(start); const UINT32 size = start + numsClear; UINT16 bitsToClear = BITMAP_BITS_PER_WORD - (start % BITMAP_BITS_PER_WORD); UINTPTR maskToClear = BITMAP_FIRST_WORD_MASK(start); while (numsClear >= bitsToClear) { *p &= ~maskToClear; numsClear -= bitsToClear; bitsToClear = BITMAP_BITS_PER_WORD; maskToClear = OS_BITMAP_WORD_MASK; p++; } if (numsClear) { maskToClear &= BITMAP_LAST_WORD_MASK(size); *p &= ~maskToClear; } } ///从numBits位置开始找到第一个0位 INT32 LOS_BitmapFfz(UINTPTR *bitmap, UINT32 numBits) { INT32 bit, i; for (i = 0; i < BITMAP_NUM_WORDS(numBits); i++) { if (bitmap[i] == OS_BITMAP_WORD_MASK) { continue; } bit = i * BITMAP_BITS_PER_WORD + Ffz(bitmap[i]); if (bit < numBits) { return bit; } return -1; } return -1; }