# encoding: utf-8
# status 1:完成实训
# modified_time: 为实训TPM有改动( 非版本库) ; reset_time: 为版本库修改时间
class Myshixun < ActiveRecord :: Base
attr_accessible :description , :name , :parent_id , :user_id , :gpid , :forked_from , :visits , :is_public , :identifier , :shixun_id ,
:modify_time , :reset_time , :updated_at , :created_at , :status , :git_url , :onclick_time , :commit_id
# has_many :users, :through => :myshixun_members
has_many :myshixun_members , :dependent = > :destroy
has_one :repository , :dependent = > :destroy
has_many :games , :dependent = > :destroy , :order = > " games.id ASC "
belongs_to :shixun , counter_cache : true
has_one :shixun_modify , :dependent = > :destroy
has_one :webssh , :dependent = > :destroy
has_many :student_works
belongs_to :user
validates_uniqueness_of :shixun_id , :scope = > :user_id , :message = > " error "
# validates :shixun_id, :uniqueness => {:scope => :user_id, :message => "不能被重复开启"}
scope :min , lambda { select ( [ :id , :shixun_id , :identifier , :gpid , :status , :user_id , :commit_id , :modify_time , :reset_time ,
:system_tip , :gpid ] ) }
scope :finished , lambda { where ( status : 1 ) }
def output_times
times = Output . where ( :game_id = > self . games . map ( & :id ) , :test_set_position = > 1 ) . count
times
end
def mirror_name
self . shixun . mirror_repositories . map ( & :type_name ) . blank? ? " " : self . shixun . mirror_repositories . map ( & :type_name )
end
def main_mirror
self . shixun . mirror_repositories . published_main_mirror . try ( :first )
end
def total_stage
self . games . count
end
def current_stage
game = self . games . where ( :status = > 0 ) . first
position = game . blank? ? games . count : game . challenge . try ( :position )
return position
end
def current_stages
game = self . games . where ( :status = > 1 ) . first
position = game . blank? ? 1 : game . challenge . try ( :position )
return position
end
# 通关时间
def done_time
time = " "
if self . status == 1 || self . games . where ( :status = > 2 ) . count == self . shixun . challenges . count
time = self . games . map ( & :end_time ) . max
end
time
end
def is_complete?
self . status == 1 || self . games . where ( :status = > 2 ) . count == self . games . count
end
def total_spend_time
time = 0
self . games . each do | game |
if game . status == 2
time += game . cost_time . to_i
end
end
time
end
# 准确率
def total_accuracy
accuracy = 0
count = 0
self . games . where ( :status = > 2 ) . each do | game |
count += 1
accuracy += game . accuracy ? game . accuracy : 0
end
accuracy . to_f / count
end
# 通过的关卡理应得到的总经验值(看与不看参考答案无影响)
def sum_score
score = 0
self . games . each do | game |
if game . status == 2
total_exp = game . challenge . score . to_i
score += total_exp
end
end
score
end
# 获得的经验值
def total_score
score = 0
self . games . where ( :status = > 2 ) . each do | game |
score += game . final_score . to_i < 0 ? 0 : game . challenge . score . to_i
end
score
end
def total_gold
score = 0
self . games . each do | game |
if game . status == 2
total_gold = game . answer_open? ? - game . challenge . score . to_i : game . final_score . to_i
score += total_gold
end
end
score
end
# id 转换成 identifier
def to_param
identifier
end
# 当前任务:一个实训中只可能一个未完成任务(status 0或1只会存在一条记录)
# status:0 可以测评的,正在测评的
# 如果都完成,则当前任务为最后一个任务
def current_task
games = self . games
current_game = games . select { | game | game . status == 1 || game . status == 0 } . first
if current_game . blank?
current_game = Game . find_by_sql ( " SELECT g.* FROM games g, challenges c where g.myshixun_id= #{ self . id } and g.challenge_id = c.id and g.status = 2 order by c.position desc " ) . first
end
return current_game
#
# if self.status == 1
# current_game = Game.find_by_sql("SELECT g.* FROM games g, challenges c where g.myshixun_id=#{self.id} and g.challenge_id = c.id and g.status = 2 order by c.position desc").first
# else
# current_game = self.games.select{|game| game.status == 1 || game.status == 0}.first
# end
# return current_game
end
def owner
self . user
rescue ActiveRecord :: RecordNotFound
end
def score
game = self . games . where ( :status = > [ 0 , 1 ] ) . first
unless game . blank?
score = game . challenge . try ( :score )
end
return score
end
end