class Game < ActiveRecord::Base # stauts 0: can exe 1:doing 2:successed 3:locked # modify_time: 与challenges表的modify_time联合使用,2个字段一致,则表示测试集未修改,反之,被修改 default_scope :order => 'games.created_at desc' attr_accessible :myshixun_id, :user_id, :status, :final_score, :challenge_id, :open_time, :identifier, :answer_open, :end_time, :retry_status, :resubmit_identifier, :test_sets_view, :picture_name, :accuracy, :modify_time, :cost_time, :evaluate_count belongs_to :myshixun,:touch=> true belongs_to :user belongs_to :challenge has_many :outputs, :dependent => :destroy has_many :choose_output # has_many :test_sets, :dependent => :destroy has_many :challenge_samples has_many :game_codes, :dependent => :destroy has_many :evaluate_records, :dependent => :destroy has_one :run_code_message, :dependent => :destroy include ApplicationHelper scope :min, lambda { select([:id, :status, :myshixun_id, :user_id, :final_score, :challenge_id, :identifier, :answer_open, :test_sets_view, :cost_time, :star, :modify_time]) } # 根据得分比例来算实际得分(试卷、实训作业) def real_score score self.final_score == challenge.score ? self.final_score : (self.final_score.to_f / challenge.score) * score end def had_done myshixun = self.myshixun challenge_count = myshixun.games.count had_done = (myshixun.games.where(:status => 2).count == challenge_count) ? 1 : 0 return had_done end def had_passed? self.status == 2 ? true : false end def consumes_time if self.end_time.blank? "--" else game_spend_time(self.cost_time) end end def consumes_time_int if self.end_time.blank? 0 else self.end_time.to_i - self.open_time.to_i end end # id 转换成 challenge'position def to_param identifier end # 因为outputs是按qurey_index倒序,所有first取的qurey_index的最大值 # 之所以加1是以为,存的时候要递增,如果仅取的话,则注意:必须减一 def query_index if self.outputs.try(:first).present? self.outputs.first.try(:query_index).to_i + 1 else 1 end end def lastest_code self.game_codes.first.try(:new_code) # game_code = GameCode.where(:game_id => self.id).first # game_code.try(:new_code) end def last_game challenge = self.challenge last_challenge_id = challenge.last_challenge game = Game.where(:myshixun_id => self.myshixun_id, :challenge_id => last_challenge_id).first #render_404 if game.nil? return game end # def next_game # challenge = self.challenge # next_challenge_id = challenge.next_challenge # game = Game.where(:myshixun_id => self.myshixun_id, :challenge_id => next_challenge_id).first # raise ActiveRecord::RecordNotFound if game.nil? # return game # end def prev_game challenge = self.challenge prev_challenge_id = challenge.prev_challenge game = Game.where(:myshixun_id => self.myshixun_id, :challenge_id => prev_challenge_id).first raise ActiveRecord::RecordNotFound if game.nil? return game end # 针对api形式取下一关identifier def self.next_game shixun_id, myshixun_id, challenge_position next_game = Game.find_by_sql("select * from games where myshixun_id=#{myshixun_id} and challenge_id=(select id from challenges where shixun_id=#{shixun_id} and position=#{challenge_position + 1})").first end # 针对api形式取上一关identifier def self.prev_identifier shixun_id, myshixun_id, challenge_position Game.find_by_sql("select identifier from games where myshixun_id=#{myshixun_id} and challenge_id=(select id from challenges where shixun_id=#{shixun_id} and position=#{challenge_position - 1})").first.try(:identifier) end def up_game challenge = self.challenge if challenge.position == 1 self else prev_challenge_id = Challenge.where(:position => (challenge.position - 1), :shixun_id => challenge.shixun).first game = Game.where(:myshixun_id => self.myshixun_id, :challenge_id => prev_challenge_id).first end end def down_game challenge = self.challenge challenge_count = Challenge.where(:shixun_id => challenge.shixun_id).count if challenge.position == challenge_count challenge.position = 0 end next_challenge_id = Challenge.where(:position => (challenge.position + 1), :shixun_id => challenge.shixun).first game = Game.where(:myshixun_id => self.myshixun_id, :challenge_id => next_challenge_id).first end def all_outputs Output.select([:game_id, :query_index, :out_put, :created_at]).where(:game_id => self.id).group(:query_index) end # 获取game最新的一条输出结果 def latest_output outputs = Output.where(:game_id => self.id).order("created_at desc") output = outputs.blank? ? nil : outputs.first return output end def is_final_game? challenge = self.challenge challenge.try(:position).to_i == challenge.shixun.challenges.count ? true : false end # 选择题正确答案个数 def choose_correct_num Output.where(:game_id => self.id, :query_index => (self.query_index - 1), :result => 1).count end end