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extends Control
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#@onready var 本场景 = $"面板"
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@onready var 语言 = $"面板/背景色/MarginContainer/色/内容按钮分隔/正文和标题分隔2/语言"
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@warning_ignore("unused_parameter")
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func _unhandled_input(event) -> void:
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if Input.is_action_pressed("归零") or Input.is_action_pressed("ui_menu") or Input.is_action_pressed("ui_home") or Input.is_action_pressed("ui_text_backspace") or Input.is_action_pressed("关于") or Input.is_action_pressed("ui_cancel"):
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_on_返回_pressed()
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func _ready():
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#本场景.set("theme", "res://Assets/样式/得意黑字体.tres")
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语言.selected = Global.读取设置()
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func _on_返回_pressed():
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get_tree ().change_scene_to_file("res://主界面.tscn")
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func _on_语言_item_selected(index):
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Global.切换并保存(index)
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