extends Control #@onready var 本场景 = $"面板" @onready var 语言 = $"面板/背景色/MarginContainer/色/内容按钮分隔/正文和标题分隔2/语言" @warning_ignore("unused_parameter") func _unhandled_input(event) -> void: if Input.is_action_pressed("归零") or Input.is_action_pressed("ui_menu") or Input.is_action_pressed("ui_home") or Input.is_action_pressed("ui_text_backspace") or Input.is_action_pressed("关于") or Input.is_action_pressed("ui_cancel"): _on_返回_pressed() func _ready(): #本场景.set("theme", "res://Assets/样式/得意黑字体.tres") 语言.selected = Global.读取设置() func _on_返回_pressed(): get_tree ().change_scene_to_file("res://主界面.tscn") func _on_语言_item_selected(index): Global.切换并保存(index)