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<ol class="chapter"><li class="chapter-item affix "><a href="../../about-book.html">关于本书</a></li><li class="chapter-item affix "><a href="../../into-rust.html">进入 Rust 编程世界</a></li><li class="chapter-item affix "><a href="../../first-try/sth-you-should-not-do.html">避免从入门到放弃</a></li><li class="chapter-item affix "><a href="../../community.html">社区和锈书</a></li><li class="chapter-item affix "><li class="part-title">Rust 语言基础学习</li><li class="spacer"></li><li class="chapter-item "><a href="../../first-try/intro.html"><strong aria-hidden="true">1.</strong> 寻找牛刀,以便小试</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../first-try/installation.html"><strong aria-hidden="true">1.1.</strong> 安装 Rust 环境</a></li><li class="chapter-item "><a href="../../first-try/editor.html"><strong aria-hidden="true">1.2.</strong> 墙推 VSCode!</a></li><li class="chapter-item "><a href="../../first-try/cargo.html"><strong aria-hidden="true">1.3.</strong> 认识 Cargo</a></li><li class="chapter-item "><a href="../../first-try/hello-world.html"><strong aria-hidden="true">1.4.</strong> 不仅仅是 Hello world</a></li><li class="chapter-item "><a href="../../first-try/slowly-downloading.html"><strong aria-hidden="true">1.5.</strong> 下载依赖太慢了?</a></li></ol></li><li class="chapter-item "><a href="../../basic/intro.html"><strong aria-hidden="true">2.</strong> Rust 基础入门</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/variable.html"><strong aria-hidden="true">2.1.</strong> 变量绑定与解构</a></li><li class="chapter-item "><a href="../../basic/base-type/index.html"><strong aria-hidden="true">2.2.</strong> 基本类型</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/base-type/numbers.html"><strong aria-hidden="true">2.2.1.</strong> 数值类型</a></li><li class="chapter-item "><a href="../../basic/base-type/char-bool.html"><strong aria-hidden="true">2.2.2.</strong> 字符、布尔、单元类型</a></li><li class="chapter-item "><a href="../../basic/base-type/statement-expression.html"><strong aria-hidden="true">2.2.3.</strong> 语句与表达式</a></li><li class="chapter-item "><a href="../../basic/base-type/function.html"><strong aria-hidden="true">2.2.4.</strong> 函数</a></li></ol></li><li class="chapter-item "><a href="../../basic/ownership/index.html"><strong aria-hidden="true">2.3.</strong> 所有权和借用</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/ownership/ownership.html"><strong aria-hidden="true">2.3.1.</strong> 所有权</a></li><li class="chapter-item "><a href="../../basic/ownership/borrowing.html"><strong aria-hidden="true">2.3.2.</strong> 引用与借用</a></li></ol></li><li class="chapter-item "><a href="../../basic/compound-type/intro.html"><strong aria-hidden="true">2.4.</strong> 复合类型</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/compound-type/string-slice.html"><strong aria-hidden="true">2.4.1.</strong> 字符串与切片</a></li><li class="chapter-item "><a href="../../basic/compound-type/tuple.html"><strong aria-hidden="true">2.4.2.</strong> 元组</a></li><li class="chapter-item "><a href="../../basic/compound-type/struct.html"><strong aria-hidden="true">2.4.3.</strong> 结构体</a></li><li class="chapter-item "><a href="../../basic/compound-type/enum.html"><strong aria-hidden="true">2.4.4.</strong> 枚举</a></li><li class="chapter-item "><a href="../../basic/compound-type/array.html"><strong aria-hidden="true">2.4.5.</strong> 数组</a></li></ol></li><li class="chapter-item "><a href="../../basic/flow-control.html"><strong aria-hidden="true">2.5.</strong> 流程控制</a></li><li class="chapter-item "><a href="../../basic/match-pattern/intro.html"><strong aria-hidde
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<main>
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<h1 id="双单向链表"><a class="header" href="#双单向链表">双单向链表</a></h1>
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<p>在之前的双向链表章节中,我们一度非常纠结,原因来自同样纠结成一团的所有权依赖。还有一个重要原因就是:先入为主的链表定义。</p>
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<p>谁说所有的链接一定要一个方向呢?这里一起来尝试下新的东东:链表的其中一半朝左,另一半朝右。</p>
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<p>新规矩( 老规矩是创建文件 ),创建一个新的模块:</p>
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<pre><pre class="playground"><code class="language-rust edition2021">
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<span class="boring">#![allow(unused)]
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</span><span class="boring">fn main() {
|
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</span>// lib.rs
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// ...
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pub mod silly1; // NEW!
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<span class="boring">}
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</span></code></pre></pre>
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<pre><pre class="playground"><code class="language-rust edition2021">
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<span class="boring">#![allow(unused)]
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</span><span class="boring">fn main() {
|
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</span>// silly1.rs
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use crate::second::List as Stack;
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struct List<T> {
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left: Stack<T>,
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right: Stack<T>,
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}
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<span class="boring">}
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</span></code></pre></pre>
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<p>这里将之前的 <code>List</code> 引入进来,并重命名为 <code>Stack</code>,接着,创建一个新的链表。现在既可以向左增长又可以向右增长。</p>
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<pre><pre class="playground"><code class="language-rust edition2021">
|
|
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|
<span class="boring">#![allow(unused)]
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</span><span class="boring">fn main() {
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</span>pub struct Stack<T> {
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head: Link<T>,
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}
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type Link<T> = Option<Box<Node<T>>>;
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|
struct Node<T> {
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|
elem: T,
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|
next: Link<T>,
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}
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impl<T> Stack<T> {
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|
pub fn new() -> Self {
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Stack { head: None }
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}
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|
pub fn push(&mut self, elem: T) {
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|
let new_node = Box::new(Node {
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|
elem: elem,
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|
|
next: self.head.take(),
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});
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self.head = Some(new_node);
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}
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|
pub fn pop(&mut self) -> Option<T> {
|
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|
|
self.head.take().map(|node| {
|
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|
|
let node = *node;
|
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|
|
self.head = node.next;
|
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|
|
|
node.elem
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|
})
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}
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|
|
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|
pub fn peek(&self) -> Option<&T> {
|
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|
|
|
self.head.as_ref().map(|node| {
|
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|
&node.elem
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|
})
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|
}
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|
pub fn peek_mut(&mut self) -> Option<&mut T> {
|
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|
|
self.head.as_mut().map(|node| {
|
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|
|
&mut node.elem
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|
})
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|
|
}
|
|
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|
}
|
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|
impl<T> Drop for Stack<T> {
|
|
|
|
|
fn drop(&mut self) {
|
|
|
|
|
let mut cur_link = self.head.take();
|
|
|
|
|
while let Some(mut boxed_node) = cur_link {
|
|
|
|
|
cur_link = boxed_node.next.take();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}
|
|
|
|
|
</span></code></pre></pre>
|
|
|
|
|
<p>稍微修改下 <code>push</code> 和 <code>pop</code>:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">
|
|
|
|
|
<span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>pub fn push(&mut self, elem: T) {
|
|
|
|
|
let new_node = Box::new(Node {
|
|
|
|
|
elem: elem,
|
|
|
|
|
next: None,
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
self.push_node(new_node);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn push_node(&mut self, mut node: Box<Node<T>>) {
|
|
|
|
|
node.next = self.head.take();
|
|
|
|
|
self.head = Some(node);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub fn pop(&mut self) -> Option<T> {
|
|
|
|
|
self.pop_node().map(|node| {
|
|
|
|
|
node.elem
|
|
|
|
|
})
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn pop_node(&mut self) -> Option<Box<Node<T>>> {
|
|
|
|
|
self.head.take().map(|mut node| {
|
|
|
|
|
self.head = node.next.take();
|
|
|
|
|
node
|
|
|
|
|
})
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}
|
|
|
|
|
</span></code></pre></pre>
|
|
|
|
|
<p>现在可以开始构造新的链表:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">
|
|
|
|
|
<span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>pub struct List<T> {
|
|
|
|
|
left: Stack<T>,
|
|
|
|
|
right: Stack<T>,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
impl<T> List<T> {
|
|
|
|
|
fn new() -> Self {
|
|
|
|
|
List { left: Stack::new(), right: Stack::new() }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}
|
|
|
|
|
</span></code></pre></pre>
|
|
|
|
|
<p>当然,还有一大堆左左右右类型的操作:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">
|
|
|
|
|
<span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>pub fn push_left(&mut self, elem: T) { self.left.push(elem) }
|
|
|
|
|
pub fn push_right(&mut self, elem: T) { self.right.push(elem) }
|
|
|
|
|
pub fn pop_left(&mut self) -> Option<T> { self.left.pop() }
|
|
|
|
|
pub fn pop_right(&mut self) -> Option<T> { self.right.pop() }
|
|
|
|
|
pub fn peek_left(&self) -> Option<&T> { self.left.peek() }
|
|
|
|
|
pub fn peek_right(&self) -> Option<&T> { self.right.peek() }
|
|
|
|
|
pub fn peek_left_mut(&mut self) -> Option<&mut T> { self.left.peek_mut() }
|
|
|
|
|
pub fn peek_right_mut(&mut self) -> Option<&mut T> { self.right.peek_mut() }
|
|
|
|
|
<span class="boring">}
|
|
|
|
|
</span></code></pre></pre>
|
|
|
|
|
<p>其中最有趣的是:还可以来回闲逛了。</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">
|
|
|
|
|
<span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>pub fn go_left(&mut self) -> bool {
|
|
|
|
|
self.left.pop_node().map(|node| {
|
|
|
|
|
self.right.push_node(node);
|
|
|
|
|
}).is_some()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub fn go_right(&mut self) -> bool {
|
|
|
|
|
self.right.pop_node().map(|node| {
|
|
|
|
|
self.left.push_node(node);
|
|
|
|
|
}).is_some()
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}
|
|
|
|
|
</span></code></pre></pre>
|
|
|
|
|
<p>这里返回 <code>bool</code> 是为了告诉调用者我们是否成功的移动。最后,再来测试下:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">
|
|
|
|
|
<span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>#[cfg(test)]
|
|
|
|
|
mod test {
|
|
|
|
|
use super::List;
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
|
fn walk_aboot() {
|
|
|
|
|
let mut list = List::new(); // [_]
|
|
|
|
|
|
|
|
|
|
list.push_left(0); // [0,_]
|
|
|
|
|
list.push_right(1); // [0, _, 1]
|
|
|
|
|
assert_eq!(list.peek_left(), Some(&0));
|
|
|
|
|
assert_eq!(list.peek_right(), Some(&1));
|
|
|
|
|
|
|
|
|
|
list.push_left(2); // [0, 2, _, 1]
|
|
|
|
|
list.push_left(3); // [0, 2, 3, _, 1]
|
|
|
|
|
list.push_right(4); // [0, 2, 3, _, 4, 1]
|
|
|
|
|
|
|
|
|
|
while list.go_left() {} // [_, 0, 2, 3, 4, 1]
|
|
|
|
|
|
|
|
|
|
assert_eq!(list.pop_left(), None);
|
|
|
|
|
assert_eq!(list.pop_right(), Some(0)); // [_, 2, 3, 4, 1]
|
|
|
|
|
assert_eq!(list.pop_right(), Some(2)); // [_, 3, 4, 1]
|
|
|
|
|
|
|
|
|
|
list.push_left(5); // [5, _, 3, 4, 1]
|
|
|
|
|
assert_eq!(list.pop_right(), Some(3)); // [5, _, 4, 1]
|
|
|
|
|
assert_eq!(list.pop_left(), Some(5)); // [_, 4, 1]
|
|
|
|
|
assert_eq!(list.pop_right(), Some(4)); // [_, 1]
|
|
|
|
|
assert_eq!(list.pop_right(), Some(1)); // [_]
|
|
|
|
|
|
|
|
|
|
assert_eq!(list.pop_right(), None);
|
|
|
|
|
assert_eq!(list.pop_left(), None);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}
|
|
|
|
|
</span></code></pre></pre>
|
|
|
|
|
<pre><code class="language-shell">$ cargo test
|
|
|
|
|
|
|
|
|
|
Running target/debug/lists-5c71138492ad4b4a
|
|
|
|
|
|
|
|
|
|
running 16 tests
|
|
|
|
|
test fifth::test::into_iter ... ok
|
|
|
|
|
test fifth::test::basics ... ok
|
|
|
|
|
test fifth::test::iter ... ok
|
|
|
|
|
test fifth::test::iter_mut ... ok
|
|
|
|
|
test fourth::test::into_iter ... ok
|
|
|
|
|
test fourth::test::basics ... ok
|
|
|
|
|
test fourth::test::peek ... ok
|
|
|
|
|
test first::test::basics ... ok
|
|
|
|
|
test second::test::into_iter ... ok
|
|
|
|
|
test second::test::basics ... ok
|
|
|
|
|
test second::test::iter ... ok
|
|
|
|
|
test second::test::iter_mut ... ok
|
|
|
|
|
test third::test::basics ... ok
|
|
|
|
|
test third::test::iter ... ok
|
|
|
|
|
test second::test::peek ... ok
|
|
|
|
|
test silly1::test::walk_aboot ... ok
|
|
|
|
|
|
|
|
|
|
test result: ok. 16 passed; 0 failed; 0 ignored; 0 measured
|
|
|
|
|
</code></pre>
|
|
|
|
|
<p>上上下下,左左右右,BABA,哦耶,这个链表无敌了!</p>
|
|
|
|
|
<p>以上是一个非常典型的<ruby>手指型数据结构<rt>finger data structure</rt></ruby>,在其中维护一个手指,然后操作所需的时间与手指的距离成正比。</p>
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