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2 months ago
import javafx.fxml.FXML;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
public class BaseConverterController {
@FXML
private TextField txtNumber; // 输入数字的文本框
@FXML
private TextField txtFromBase; // 输入源进制的文本框
@FXML
private TextField txtToBase; // 输入目标进制的文本框
@FXML
private Label lblResult; // 显示结果的标签
// 按钮点击事件处理
@FXML
protected void handleConvert() {
try {
String number = txtNumber.getText();
int fromBase = Integer.parseInt(txtFromBase.getText());
int toBase = Integer.parseInt(txtToBase.getText());
// 验证进制范围
if (fromBase < 2 || fromBase > 16 || toBase < 2 || toBase > 16) {
lblResult.setText("无效的进制 (2 ≤ R ≤ 16)");
} else {
// 进行进制转换
String result = convertBase(number, fromBase, toBase);
lblResult.setText("结果: " + result);
}
} catch (NumberFormatException ex) {
lblResult.setText("输入无效,请输入有效的数字。");
}
}
// 进制转换的辅助方法
private String convertBase(String number, int fromBase, int toBase) {
int decimalValue = Integer.parseInt(number, fromBase); // 转换为十进制
return Integer.toString(decimalValue, toBase).toUpperCase(); // 转换为目标进制
}
}