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{"version":3,"file":"esquery.lite.min.js","sources":["../parser.js","../esquery.js"],"sourcesContent":["/*\n * Generated by PEG.js 0.10.0.\n *\n * http://pegjs.org/\n */\n(function(root, factory) {\n if (typeof define === \"function\" && define.amd) {\n define([], factory);\n } else if (typeof module === \"object\" && module.exports) {\n module.exports = factory();\n }\n})(this, function() {\n \"use strict\";\n\n function peg$subclass(child, parent) {\n function ctor() { this.constructor = child; }\n ctor.prototype = parent.prototype;\n child.prototype = new ctor();\n }\n\n function peg$SyntaxError(message, expected, found, location) {\n this.message = message;\n this.expected = expected;\n this.found = found;\n this.location = location;\n this.name = \"SyntaxError\";\n\n if (typeof Error.captureStackTrace === \"function\") {\n Error.captureStackTrace(this, peg$SyntaxError);\n }\n }\n\n peg$subclass(peg$SyntaxError, Error);\n\n peg$SyntaxError.buildMessage = function(expected, found) {\n var DESCRIBE_EXPECTATION_FNS = {\n literal: function(expectation) {\n return \"\\\"\" + literalEscape(expectation.text) + \"\\\"\";\n },\n\n \"class\": function(expectation) {\n var escapedParts = \"\",\n i;\n\n for (i = 0; i < expectation.parts.length; i++) {\n escapedParts += expectation.parts[i] instanceof Array\n ? classEscape(expectation.parts[i][0]) + \"-\" + classEscape(expectation.parts[i][1])\n : classEscape(expectation.parts[i]);\n }\n\n return \"[\" + (expectation.inverted ? \"^\" : \"\") + escapedParts + \"]\";\n },\n\n any: function(expectation) {\n return \"any character\";\n },\n\n end: function(expectation) {\n return \"end of input\";\n },\n\n other: function(expectation) {\n return expectation.description;\n }\n };\n\n function hex(ch) {\n return ch.charCodeAt(0).toString(16).toUpperCase();\n }\n\n function literalEscape(s) {\n return s\n .replace(/\\\\/g, '\\\\\\\\')\n .replace(/\"/g, '\\\\\"')\n .replace(/\\0/g, '\\\\0')\n .replace(/\\t/g, '\\\\t')\n .replace(/\\n/g, '\\\\n')\n .replace(/\\r/g, '\\\\r')\n .replace(/[\\x00-\\x0F]/g, function(ch) { return '\\\\x0' + hex(ch); })\n .replace(/[\\x10-\\x1F\\x7F-\\x9F]/g, function(ch) { return '\\\\x' + hex(ch); });\n }\n\n function classEscape(s) {\n return s\n .replace(/\\\\/g, '\\\\\\\\')\n .replace(/\\]/g, '\\\\]')\n .replace(/\\^/g, '\\\\^')\n .replace(/-/g, '\\\\-')\n .replace(/\\0/g, '\\\\0')\n .replace(/\\t/g, '\\\\t')\n .replace(/\\n/g, '\\\\n')\n .replace(/\\r/g, '\\\\r')\n .replace(/[\\x00-\\x0F]/g, function(ch) { return '\\\\x0' + hex(ch); })\n .replace(/[\\x10-\\x1F\\x7F-\\x9F]/g, function(ch) { return '\\\\x' + hex(ch); });\n }\n\n function describeExpectation(expectation) {\n return DESCRIBE_EXPECTATION_FNS[expectation.type](expectation);\n }\n\n function describeExpected(expected) {\n var descriptions = new Array(expected.length),\n i, j;\n\n for (i = 0; i < expected.length; i++) {\n descriptions[i] = describeExpectation(expected[i]);\n }\n\n descriptions.sort();\n\n if (descriptions.length > 0) {\n for (i = 1, j = 1; i < descriptions.length; i++) {\n if (descriptions[i - 1] !== descriptions[i]) {\n descriptions[j] = descriptions[i];\n j++;\n }\n }\n descriptions.length = j;\n }\n\n switch (descriptions.length) {\n case 1:\n return descriptions[0];\n\n case 2:\n return descriptions[0] + \" or \" + descriptions[1];\n\n default:\n return descriptions.slice(0, -1).join(\", \")\n + \", or \"\n + descriptions[descriptions.length - 1];\n }\n }\n\n function describeFound(found) {\n return found ? \"\\\"\" + literalEscape(found) + \"\\\"\" : \"end of input\";\n }\n\n return \"Expected \" + describeExpected(expected) + \" but \" + describeFound(found) + \" found.\";\n };\n\n function peg$parse(input, options) {\n options = options !== void 0 ? options : {};\n\n var peg$FAILED = {},\n\n peg$startRuleFunctions = { start: peg$parsestart },\n peg$startRuleFunction = peg$parsestart,\n\n peg$c0 = function(ss) {\n return ss.length === 1 ? ss[0] : { type: 'matches', selectors: ss };\n },\n peg$c1 = function() { return void 0; },\n peg$c2 = \" \",\n peg$c3 = peg$literalExpectation(\" \", false),\n peg$c4 = /^[^ [\\],():#!=><~+.]/,\n peg$c5 = peg$classExpectation([\" \", \"[\", \"]\", \",\", \"(\", \")\", \":\", \"#\", \"!\", \"=\", \">\", \"<\", \"~\", \"+\", \".\"], true, false),\n peg$c6 = function(i) { return i.join(''); },\n peg$c7 = \">\",\n peg$c8 = peg$literalExpectation(\">\", false),\n peg$c9 = function() { return 'child'; },\n peg$c10 = \"~\",\n peg$c11 = peg$literalExpectation(\"~\", false),\n peg$c12 = function() { return 'sibling'; },\n peg$c13 = \"+\",\n peg$c14 = peg$literalExpectation(\"+\", false),\n peg$c15 = function() { return 'adjacent'; },\n peg$c16 = function() { return 'descendant'; },\n peg$c17 = \",\",\n peg$c18 = peg$literalExpectation(\",\", false),\n peg$c19 = function(s, ss) {\n return [s].concat(ss.map(function (s) { return s[3]; }));\n },\n peg$c20 = function(op, s) {\n if (!op) return s;\n return { type: op, left: { type: 'exactNode' }, right: s };\n },\n peg$c21 = function(a, ops) {\n return ops.reduce(function (memo, rhs) {\n return { type: rhs[0], left: memo, right: rhs[1] };\n }, a);\n },\n peg$c22 = \"!\",\n peg$c23 = peg$literalExpectation(\"!\", false),\n peg$c24 = function(subject, as) {\n const b = as.length === 1 ? as[0] : { type: 'compound', selectors: as };\n if(subject) b.subject = true;\n return b;\n },\n peg$c25 = \"*\",\n peg$c26 = peg$literalExpectation(\"*\", false),\n peg$c27 = function(a) { return { type: 'wildcard', value: a }; },\n peg$c28 = \"#\",\n peg$c29 = peg$literalExpectation(\"#\", false),\n peg$c30 = function(i) { return { type: 'identifier', value: i }; },\n peg$c31 = \"[\",\n peg$c32 = peg$literalExpectation(\"[\", false),\n peg$c33 = \"]\",\n peg$c34 = peg$literalExpectation(\"]\", false),\n peg$c35 = function(v) { return v; },\n peg$c36 = /^[><!]/,\n peg$c37 = peg$classExpectation([\">\", \"<\", \"!\"], false, false),\n peg$c38 = \"=\",\n peg$c39 = peg$literalExpectation(\"=\", false),\n peg$c40 = function(a) { return (a || '') + '='; },\n peg$c41 = /^[><]/,\n peg$c42 = peg$classExpectation([\">\", \"<\"], false, false),\n peg$c43 = \".\",\n peg$c44 = peg$literalExpectation(\".\", false),\n peg$c45 = function(a, as) {\n return [].concat.apply([a], as).join('');\n },\n peg$c46 = function(name, op, value) {\n return { type: 'attribute', name: name, operator: op, value: value };\n },\n peg$c47 = function(name) { return { type: 'attribute', name: name }; },\n peg$c48 = \"\\\"\",\n peg$c49 = peg$literalExpectation(\"\\\"\", false),\n peg$c50 = /^[^\\\\\"]/,\n peg$c51 = peg$classExpectation([\"\\\\\", \"\\\"\"], true, false),\n peg$c52 = \"\\\\\",\n peg$c53 = peg$literalExpectation(\"\\\\\", false),\n peg$c54 = peg$anyExpectation(),\n peg$c55 = function(a, b) { return a + b; },\n peg$c56 = function(d) {\n return { type: 'literal', value: strUnescape(d.join('')) };\n },\n peg$c57 = \"'\",\n peg$c58 = peg$literalExpectation(\"'\", false),\n peg$c59 = /^[^\\\\']/,\n peg$c60 = peg$classExpectation([\"\\\\\", \"'\"], true, false),\n peg$c61 = /^[0-9]/,\n peg$c62 = peg$classExpectation([[\"0\", \"9\"]], false, false),\n peg$c63 = function(a, b) {\n // Can use `a.flat().join('')` once supported\n const leadingDecimals = a ? [].concat.apply([], a).join('') : '';\n return { type: 'literal', value: parseFloat(leadingDecimals + b.join('')) };\n },\n peg$c64 = function(i) { return { type: 'literal', value: i }; },\n peg$c65 = \"type(\",\n peg$c66 = peg$literalExpectation(\"type(\", false),\n peg$c67 = /^[^ )]/,\n peg$c68 = peg$classExpectation([\" \", \")\"], true, false),\n peg$c69 = \")\",\n peg$c70 = peg$literalExpectation(\")\", false),\n peg$c71 = function(t) { return { type: 'type', value: t.join('') }; },\n peg$c72 = /^[imsu]/,\n peg$c73 = peg$classExpectation([\"i\", \"m\", \"s\", \"u\"], false, false),\n peg$c74 = \"/\",\n peg$c75 = peg$literalExpectation(\"/\", false),\n peg$c76 = /^[^\\/]/,\n peg$c77 = peg$classExpectation([\"/\"], true, false),\n peg$c78 = function(d, flgs) { return {\n type: 'regexp', value: new RegExp(d.join(''), flgs ? flgs.join('') : '') };\n },\n peg$c79 = function(i, is) {\n return { type: 'field', name: is.reduce(function(memo, p){ return memo + p[0] + p[1]; }, i)};\n },\n peg$c80 = \":not(\",\n peg$c81 = peg$literalExpectation(\":not(\", false),\n peg$c82 = function(ss) { return { type: 'not', selectors: ss }; },\n peg$c83 = \":matches(\",\n peg$c84 = peg$literalExpectation(\":matches(\", false),\n peg$c85 = function(ss) { return { type: 'matches', selectors: ss }; },\n peg$c86 = \":has(\",\n peg$c87 = peg$literalExpectation(\":has(\", false),\n peg$c88 = function(ss) { return { type: 'has', selectors: ss }; },\n peg$c89 = \":first-child\",\n peg$c90 = peg$literalExpectation(\":first-child\", false),\n peg$c91 = function() { return nth(1); },\n peg$c92 = \":last-child\",\n peg$c93 = peg$literalExpectation(\":last-child\", false),\n peg$c94 = function() { return nthLast(1); },\n peg$c95 = \":nth-child(\",\n peg$c96 = peg$literalExpectation(\":nth-child(\", false),\n peg$c97 = function(n) { return nth(parseInt(n.join(''), 10)); },\n peg$c98 = \":nth-last-child(\",\n peg$c99 = peg$literalExpectation(\":nth-last-child(\", false),\n peg$c100 = function(n) { return nthLast(parseInt(n.join(''), 10)); },\n peg$c101 = \":\",\n peg$c102 = peg$literalExpectation(\":\", false),\n peg$c103 = function(c) {\n return { type: 'class', name: c };\n },\n\n peg$currPos = 0,\n peg$savedPos = 0,\n peg$posDetailsCache = [{ line: 1, column: 1 }],\n peg$maxFailPos = 0,\n peg$maxFailExpected = [],\n peg$silentFails = 0,\n\n peg$resultsCache = {},\n\n peg$result;\n\n if (\"startRule\" in options) {\n if (!(options.startRule in peg$startRuleFunctions)) {\n throw new Error(\"Can't start parsing from rule \\\"\" + options.startRule + \"\\\".\");\n }\n\n peg$startRuleFunction = peg$startRuleFunctions[options.startRule];\n }\n\n function text() {\n return input.substring(peg$savedPos, peg$currPos);\n }\n\n function location() {\n return peg$computeLocation(peg$savedPos, peg$currPos);\n }\n\n function expected(description, location) {\n location = location !== void 0 ? location : peg$computeLocation(peg$savedPos, peg$currPos)\n\n throw peg$buildStructuredError(\n [peg$otherExpectation(description)],\n input.substring(peg$savedPos, peg$currPos),\n location\n );\n }\n\n function error(message, location) {\n location = location !== void 0 ? location : peg$computeLocation(peg$savedPos, peg$currPos)\n\n throw peg$buildSimpleError(message, location);\n }\n\n function peg$literalExpectation(text, ignoreCase) {\n return { type: \"literal\", text: text, ignoreCase: ignoreCase };\n }\n\n function peg$classExpectation(parts, inverted, ignoreCase) {\n return { type: \"class\", parts: parts, inverted: inverted, ignoreCase: ignoreCase };\n }\n\n function peg$anyExpectation() {\n return { type: \"any\" };\n }\n\n function peg$endExpectation() {\n return { type: \"end\" };\n }\n\n function peg$otherExpectation(description) {\n return { type: \"other\", description: description };\n }\n\n function peg$computePosDetails(pos) {\n var details = peg$posDetailsCache[pos], p;\n\n if (details) {\n return details;\n } else {\n p = pos - 1;\n while (!peg$posDetailsCache[p]) {\n p--;\n }\n\n details = peg$posDetailsCache[p];\n details = {\n line: details.line,\n column: details.column\n };\n\n while (p < pos) {\n if (input.charCodeAt(p) === 10) {\n details.line++;\n details.column = 1;\n } else {\n details.column++;\n }\n\n p++;\n }\n\n peg$posDetailsCache[pos] = details;\n return details;\n }\n }\n\n function peg$computeLocation(startPos, endPos) {\n var startPosDetails = peg$computePosDetails(startPos),\n endPosDetails = peg$computePosDetails(endPos);\n\n return {\n start: {\n offset: startPos,\n line: startPosDetails.line,\n column: startPosDetails.column\n },\n end: {\n offset: endPos,\n line: endPosDetails.line,\n column: endPosDetails.column\n }\n };\n }\n\n function peg$fail(expected) {\n if (peg$currPos < peg$maxFailPos) { return; }\n\n if (peg$currPos > peg$maxFailPos) {\n peg$maxFailPos = peg$currPos;\n peg$maxFailExpected = [];\n }\n\n peg$maxFailExpected.push(expected);\n }\n\n function peg$buildSimpleError(message, location) {\n return new peg$SyntaxError(message, null, null, location);\n }\n\n function peg$buildStructuredError(expected, found, location) {\n return new peg$SyntaxError(\n peg$SyntaxError.buildMessage(expected, found),\n expected,\n found,\n location\n );\n }\n\n function peg$parsestart() {\n var s0, s1, s2, s3;\n\n var key = peg$currPos * 32 + 0,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n s1 = peg$parse_();\n if (s1 !== peg$FAILED) {\n s2 = peg$parseselectors();\n if (s2 !== peg$FAILED) {\n s3 = peg$parse_();\n if (s3 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c0(s2);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n if (s0 === peg$FAILED) {\n s0 = peg$currPos;\n s1 = peg$parse_();\n if (s1 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c1();\n }\n s0 = s1;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parse_() {\n var s0, s1;\n\n var key = peg$currPos * 32 + 1,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = [];\n if (input.charCodeAt(peg$currPos) === 32) {\n s1 = peg$c2;\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c3); }\n }\n while (s1 !== peg$FAILED) {\n s0.push(s1);\n if (input.charCodeAt(peg$currPos) === 32) {\n s1 = peg$c2;\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c3); }\n }\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parseidentifierName() {\n var s0, s1, s2;\n\n var key = peg$currPos * 32 + 2,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n s1 = [];\n if (peg$c4.test(input.charAt(peg$currPos))) {\n s2 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s2 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c5); }\n }\n if (s2 !== peg$FAILED) {\n while (s2 !== peg$FAILED) {\n s1.push(s2);\n if (peg$c4.test(input.charAt(peg$currPos))) {\n s2 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s2 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c5); }\n }\n }\n } else {\n s1 = peg$FAILED;\n }\n if (s1 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c6(s1);\n }\n s0 = s1;\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsebinaryOp() {\n var s0, s1, s2, s3;\n\n var key = peg$currPos * 32 + 3,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n s1 = peg$parse_();\n if (s1 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 62) {\n s2 = peg$c7;\n peg$currPos++;\n } else {\n s2 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c8); }\n }\n if (s2 !== peg$FAILED) {\n s3 = peg$parse_();\n if (s3 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c9();\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n if (s0 === peg$FAILED) {\n s0 = peg$currPos;\n s1 = peg$parse_();\n if (s1 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 126) {\n s2 = peg$c10;\n peg$currPos++;\n } else {\n s2 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c11); }\n }\n if (s2 !== peg$FAILED) {\n s3 = peg$parse_();\n if (s3 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c12();\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n if (s0 === peg$FAILED) {\n s0 = peg$currPos;\n s1 = peg$parse_();\n if (s1 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 43) {\n s2 = peg$c13;\n peg$currPos++;\n } else {\n s2 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c14); }\n }\n if (s2 !== peg$FAILED) {\n s3 = peg$parse_();\n if (s3 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c15();\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n if (s0 === peg$FAILED) {\n s0 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 32) {\n s1 = peg$c2;\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c3); }\n }\n if (s1 !== peg$FAILED) {\n s2 = peg$parse_();\n if (s2 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c16();\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n }\n }\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsehasSelectors() {\n var s0, s1, s2, s3, s4, s5, s6, s7;\n\n var key = peg$currPos * 32 + 4,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n s1 = peg$parsehasSelector();\n if (s1 !== peg$FAILED) {\n s2 = [];\n s3 = peg$currPos;\n s4 = peg$parse_();\n if (s4 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 44) {\n s5 = peg$c17;\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c18); }\n }\n if (s5 !== peg$FAILED) {\n s6 = peg$parse_();\n if (s6 !== peg$FAILED) {\n s7 = peg$parsehasSelector();\n if (s7 !== peg$FAILED) {\n s4 = [s4, s5, s6, s7];\n s3 = s4;\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n while (s3 !== peg$FAILED) {\n s2.push(s3);\n s3 = peg$currPos;\n s4 = peg$parse_();\n if (s4 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 44) {\n s5 = peg$c17;\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c18); }\n }\n if (s5 !== peg$FAILED) {\n s6 = peg$parse_();\n if (s6 !== peg$FAILED) {\n s7 = peg$parsehasSelector();\n if (s7 !== peg$FAILED) {\n s4 = [s4, s5, s6, s7];\n s3 = s4;\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n }\n if (s2 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c19(s1, s2);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parseselectors() {\n var s0, s1, s2, s3, s4, s5, s6, s7;\n\n var key = peg$currPos * 32 + 5,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n s1 = peg$parseselector();\n if (s1 !== peg$FAILED) {\n s2 = [];\n s3 = peg$currPos;\n s4 = peg$parse_();\n if (s4 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 44) {\n s5 = peg$c17;\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c18); }\n }\n if (s5 !== peg$FAILED) {\n s6 = peg$parse_();\n if (s6 !== peg$FAILED) {\n s7 = peg$parseselector();\n if (s7 !== peg$FAILED) {\n s4 = [s4, s5, s6, s7];\n s3 = s4;\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n while (s3 !== peg$FAILED) {\n s2.push(s3);\n s3 = peg$currPos;\n s4 = peg$parse_();\n if (s4 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 44) {\n s5 = peg$c17;\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c18); }\n }\n if (s5 !== peg$FAILED) {\n s6 = peg$parse_();\n if (s6 !== peg$FAILED) {\n s7 = peg$parseselector();\n if (s7 !== peg$FAILED) {\n s4 = [s4, s5, s6, s7];\n s3 = s4;\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n }\n if (s2 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c19(s1, s2);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsehasSelector() {\n var s0, s1, s2;\n\n var key = peg$currPos * 32 + 6,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n s1 = peg$parsebinaryOp();\n if (s1 === peg$FAILED) {\n s1 = null;\n }\n if (s1 !== peg$FAILED) {\n s2 = peg$parseselector();\n if (s2 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c20(s1, s2);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parseselector() {\n var s0, s1, s2, s3, s4, s5;\n\n var key = peg$currPos * 32 + 7,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n s1 = peg$parsesequence();\n if (s1 !== peg$FAILED) {\n s2 = [];\n s3 = peg$currPos;\n s4 = peg$parsebinaryOp();\n if (s4 !== peg$FAILED) {\n s5 = peg$parsesequence();\n if (s5 !== peg$FAILED) {\n s4 = [s4, s5];\n s3 = s4;\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n while (s3 !== peg$FAILED) {\n s2.push(s3);\n s3 = peg$currPos;\n s4 = peg$parsebinaryOp();\n if (s4 !== peg$FAILED) {\n s5 = peg$parsesequence();\n if (s5 !== peg$FAILED) {\n s4 = [s4, s5];\n s3 = s4;\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n }\n if (s2 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c21(s1, s2);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsesequence() {\n var s0, s1, s2, s3;\n\n var key = peg$currPos * 32 + 8,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 33) {\n s1 = peg$c22;\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c23); }\n }\n if (s1 === peg$FAILED) {\n s1 = null;\n }\n if (s1 !== peg$FAILED) {\n s2 = [];\n s3 = peg$parseatom();\n if (s3 !== peg$FAILED) {\n while (s3 !== peg$FAILED) {\n s2.push(s3);\n s3 = peg$parseatom();\n }\n } else {\n s2 = peg$FAILED;\n }\n if (s2 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c24(s1, s2);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parseatom() {\n var s0;\n\n var key = peg$currPos * 32 + 9,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$parsewildcard();\n if (s0 === peg$FAILED) {\n s0 = peg$parseidentifier();\n if (s0 === peg$FAILED) {\n s0 = peg$parseattr();\n if (s0 === peg$FAILED) {\n s0 = peg$parsefield();\n if (s0 === peg$FAILED) {\n s0 = peg$parsenegation();\n if (s0 === peg$FAILED) {\n s0 = peg$parsematches();\n if (s0 === peg$FAILED) {\n s0 = peg$parsehas();\n if (s0 === peg$FAILED) {\n s0 = peg$parsefirstChild();\n if (s0 === peg$FAILED) {\n s0 = peg$parselastChild();\n if (s0 === peg$FAILED) {\n s0 = peg$parsenthChild();\n if (s0 === peg$FAILED) {\n s0 = peg$parsenthLastChild();\n if (s0 === peg$FAILED) {\n s0 = peg$parseclass();\n }\n }\n }\n }\n }\n }\n }\n }\n }\n }\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsewildcard() {\n var s0, s1;\n\n var key = peg$currPos * 32 + 10,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 42) {\n s1 = peg$c25;\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c26); }\n }\n if (s1 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c27(s1);\n }\n s0 = s1;\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parseidentifier() {\n var s0, s1, s2;\n\n var key = peg$currPos * 32 + 11,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 35) {\n s1 = peg$c28;\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c29); }\n }\n if (s1 === peg$FAILED) {\n s1 = null;\n }\n if (s1 !== peg$FAILED) {\n s2 = peg$parseidentifierName();\n if (s2 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c30(s2);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parseattr() {\n var s0, s1, s2, s3, s4, s5;\n\n var key = peg$currPos * 32 + 12,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 91) {\n s1 = peg$c31;\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c32); }\n }\n if (s1 !== peg$FAILED) {\n s2 = peg$parse_();\n if (s2 !== peg$FAILED) {\n s3 = peg$parseattrValue();\n if (s3 !== peg$FAILED) {\n s4 = peg$parse_();\n if (s4 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 93) {\n s5 = peg$c33;\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c34); }\n }\n if (s5 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c35(s3);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parseattrOps() {\n var s0, s1, s2;\n\n var key = peg$currPos * 32 + 13,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (peg$c36.test(input.charAt(peg$currPos))) {\n s1 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c37); }\n }\n if (s1 === peg$FAILED) {\n s1 = null;\n }\n if (s1 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 61) {\n s2 = peg$c38;\n peg$currPos++;\n } else {\n s2 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c39); }\n }\n if (s2 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c40(s1);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n if (s0 === peg$FAILED) {\n if (peg$c41.test(input.charAt(peg$currPos))) {\n s0 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s0 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c42); }\n }\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parseattrEqOps() {\n var s0, s1, s2;\n\n var key = peg$currPos * 32 + 14,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 33) {\n s1 = peg$c22;\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c23); }\n }\n if (s1 === peg$FAILED) {\n s1 = null;\n }\n if (s1 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 61) {\n s2 = peg$c38;\n peg$currPos++;\n } else {\n s2 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c39); }\n }\n if (s2 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c40(s1);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parseattrName() {\n var s0, s1, s2, s3, s4, s5;\n\n var key = peg$currPos * 32 + 15,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n s1 = peg$parseidentifierName();\n if (s1 !== peg$FAILED) {\n s2 = [];\n s3 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 46) {\n s4 = peg$c43;\n peg$currPos++;\n } else {\n s4 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c44); }\n }\n if (s4 !== peg$FAILED) {\n s5 = peg$parseidentifierName();\n if (s5 !== peg$FAILED) {\n s4 = [s4, s5];\n s3 = s4;\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n while (s3 !== peg$FAILED) {\n s2.push(s3);\n s3 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 46) {\n s4 = peg$c43;\n peg$currPos++;\n } else {\n s4 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c44); }\n }\n if (s4 !== peg$FAILED) {\n s5 = peg$parseidentifierName();\n if (s5 !== peg$FAILED) {\n s4 = [s4, s5];\n s3 = s4;\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n }\n if (s2 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c45(s1, s2);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parseattrValue() {\n var s0, s1, s2, s3, s4, s5;\n\n var key = peg$currPos * 32 + 16,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n s1 = peg$parseattrName();\n if (s1 !== peg$FAILED) {\n s2 = peg$parse_();\n if (s2 !== peg$FAILED) {\n s3 = peg$parseattrEqOps();\n if (s3 !== peg$FAILED) {\n s4 = peg$parse_();\n if (s4 !== peg$FAILED) {\n s5 = peg$parsetype();\n if (s5 === peg$FAILED) {\n s5 = peg$parseregex();\n }\n if (s5 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c46(s1, s3, s5);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n if (s0 === peg$FAILED) {\n s0 = peg$currPos;\n s1 = peg$parseattrName();\n if (s1 !== peg$FAILED) {\n s2 = peg$parse_();\n if (s2 !== peg$FAILED) {\n s3 = peg$parseattrOps();\n if (s3 !== peg$FAILED) {\n s4 = peg$parse_();\n if (s4 !== peg$FAILED) {\n s5 = peg$parsestring();\n if (s5 === peg$FAILED) {\n s5 = peg$parsenumber();\n if (s5 === peg$FAILED) {\n s5 = peg$parsepath();\n }\n }\n if (s5 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c46(s1, s3, s5);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n if (s0 === peg$FAILED) {\n s0 = peg$currPos;\n s1 = peg$parseattrName();\n if (s1 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c47(s1);\n }\n s0 = s1;\n }\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsestring() {\n var s0, s1, s2, s3, s4, s5;\n\n var key = peg$currPos * 32 + 17,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 34) {\n s1 = peg$c48;\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c49); }\n }\n if (s1 !== peg$FAILED) {\n s2 = [];\n if (peg$c50.test(input.charAt(peg$currPos))) {\n s3 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c51); }\n }\n if (s3 === peg$FAILED) {\n s3 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 92) {\n s4 = peg$c52;\n peg$currPos++;\n } else {\n s4 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c53); }\n }\n if (s4 !== peg$FAILED) {\n if (input.length > peg$currPos) {\n s5 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c54); }\n }\n if (s5 !== peg$FAILED) {\n peg$savedPos = s3;\n s4 = peg$c55(s4, s5);\n s3 = s4;\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n }\n while (s3 !== peg$FAILED) {\n s2.push(s3);\n if (peg$c50.test(input.charAt(peg$currPos))) {\n s3 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c51); }\n }\n if (s3 === peg$FAILED) {\n s3 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 92) {\n s4 = peg$c52;\n peg$currPos++;\n } else {\n s4 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c53); }\n }\n if (s4 !== peg$FAILED) {\n if (input.length > peg$currPos) {\n s5 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c54); }\n }\n if (s5 !== peg$FAILED) {\n peg$savedPos = s3;\n s4 = peg$c55(s4, s5);\n s3 = s4;\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n }\n }\n if (s2 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 34) {\n s3 = peg$c48;\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c49); }\n }\n if (s3 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c56(s2);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n if (s0 === peg$FAILED) {\n s0 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 39) {\n s1 = peg$c57;\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c58); }\n }\n if (s1 !== peg$FAILED) {\n s2 = [];\n if (peg$c59.test(input.charAt(peg$currPos))) {\n s3 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c60); }\n }\n if (s3 === peg$FAILED) {\n s3 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 92) {\n s4 = peg$c52;\n peg$currPos++;\n } else {\n s4 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c53); }\n }\n if (s4 !== peg$FAILED) {\n if (input.length > peg$currPos) {\n s5 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c54); }\n }\n if (s5 !== peg$FAILED) {\n peg$savedPos = s3;\n s4 = peg$c55(s4, s5);\n s3 = s4;\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n }\n while (s3 !== peg$FAILED) {\n s2.push(s3);\n if (peg$c59.test(input.charAt(peg$currPos))) {\n s3 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c60); }\n }\n if (s3 === peg$FAILED) {\n s3 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 92) {\n s4 = peg$c52;\n peg$currPos++;\n } else {\n s4 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c53); }\n }\n if (s4 !== peg$FAILED) {\n if (input.length > peg$currPos) {\n s5 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c54); }\n }\n if (s5 !== peg$FAILED) {\n peg$savedPos = s3;\n s4 = peg$c55(s4, s5);\n s3 = s4;\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n }\n }\n if (s2 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 39) {\n s3 = peg$c57;\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c58); }\n }\n if (s3 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c56(s2);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsenumber() {\n var s0, s1, s2, s3;\n\n var key = peg$currPos * 32 + 18,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n s1 = peg$currPos;\n s2 = [];\n if (peg$c61.test(input.charAt(peg$currPos))) {\n s3 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c62); }\n }\n while (s3 !== peg$FAILED) {\n s2.push(s3);\n if (peg$c61.test(input.charAt(peg$currPos))) {\n s3 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c62); }\n }\n }\n if (s2 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 46) {\n s3 = peg$c43;\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c44); }\n }\n if (s3 !== peg$FAILED) {\n s2 = [s2, s3];\n s1 = s2;\n } else {\n peg$currPos = s1;\n s1 = peg$FAILED;\n }\n } else {\n peg$currPos = s1;\n s1 = peg$FAILED;\n }\n if (s1 === peg$FAILED) {\n s1 = null;\n }\n if (s1 !== peg$FAILED) {\n s2 = [];\n if (peg$c61.test(input.charAt(peg$currPos))) {\n s3 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c62); }\n }\n if (s3 !== peg$FAILED) {\n while (s3 !== peg$FAILED) {\n s2.push(s3);\n if (peg$c61.test(input.charAt(peg$currPos))) {\n s3 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c62); }\n }\n }\n } else {\n s2 = peg$FAILED;\n }\n if (s2 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c63(s1, s2);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsepath() {\n var s0, s1;\n\n var key = peg$currPos * 32 + 19,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n s1 = peg$parseidentifierName();\n if (s1 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c64(s1);\n }\n s0 = s1;\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsetype() {\n var s0, s1, s2, s3, s4, s5;\n\n var key = peg$currPos * 32 + 20,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.substr(peg$currPos, 5) === peg$c65) {\n s1 = peg$c65;\n peg$currPos += 5;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c66); }\n }\n if (s1 !== peg$FAILED) {\n s2 = peg$parse_();\n if (s2 !== peg$FAILED) {\n s3 = [];\n if (peg$c67.test(input.charAt(peg$currPos))) {\n s4 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s4 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c68); }\n }\n if (s4 !== peg$FAILED) {\n while (s4 !== peg$FAILED) {\n s3.push(s4);\n if (peg$c67.test(input.charAt(peg$currPos))) {\n s4 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s4 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c68); }\n }\n }\n } else {\n s3 = peg$FAILED;\n }\n if (s3 !== peg$FAILED) {\n s4 = peg$parse_();\n if (s4 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 41) {\n s5 = peg$c69;\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c70); }\n }\n if (s5 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c71(s3);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parseflags() {\n var s0, s1;\n\n var key = peg$currPos * 32 + 21,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = [];\n if (peg$c72.test(input.charAt(peg$currPos))) {\n s1 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c73); }\n }\n if (s1 !== peg$FAILED) {\n while (s1 !== peg$FAILED) {\n s0.push(s1);\n if (peg$c72.test(input.charAt(peg$currPos))) {\n s1 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c73); }\n }\n }\n } else {\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parseregex() {\n var s0, s1, s2, s3, s4;\n\n var key = peg$currPos * 32 + 22,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 47) {\n s1 = peg$c74;\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c75); }\n }\n if (s1 !== peg$FAILED) {\n s2 = [];\n if (peg$c76.test(input.charAt(peg$currPos))) {\n s3 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c77); }\n }\n if (s3 !== peg$FAILED) {\n while (s3 !== peg$FAILED) {\n s2.push(s3);\n if (peg$c76.test(input.charAt(peg$currPos))) {\n s3 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c77); }\n }\n }\n } else {\n s2 = peg$FAILED;\n }\n if (s2 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 47) {\n s3 = peg$c74;\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c75); }\n }\n if (s3 !== peg$FAILED) {\n s4 = peg$parseflags();\n if (s4 === peg$FAILED) {\n s4 = null;\n }\n if (s4 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c78(s2, s4);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsefield() {\n var s0, s1, s2, s3, s4, s5, s6;\n\n var key = peg$currPos * 32 + 23,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 46) {\n s1 = peg$c43;\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c44); }\n }\n if (s1 !== peg$FAILED) {\n s2 = peg$parseidentifierName();\n if (s2 !== peg$FAILED) {\n s3 = [];\n s4 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 46) {\n s5 = peg$c43;\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c44); }\n }\n if (s5 !== peg$FAILED) {\n s6 = peg$parseidentifierName();\n if (s6 !== peg$FAILED) {\n s5 = [s5, s6];\n s4 = s5;\n } else {\n peg$currPos = s4;\n s4 = peg$FAILED;\n }\n } else {\n peg$currPos = s4;\n s4 = peg$FAILED;\n }\n while (s4 !== peg$FAILED) {\n s3.push(s4);\n s4 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 46) {\n s5 = peg$c43;\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c44); }\n }\n if (s5 !== peg$FAILED) {\n s6 = peg$parseidentifierName();\n if (s6 !== peg$FAILED) {\n s5 = [s5, s6];\n s4 = s5;\n } else {\n peg$currPos = s4;\n s4 = peg$FAILED;\n }\n } else {\n peg$currPos = s4;\n s4 = peg$FAILED;\n }\n }\n if (s3 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c79(s2, s3);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsenegation() {\n var s0, s1, s2, s3, s4, s5;\n\n var key = peg$currPos * 32 + 24,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.substr(peg$currPos, 5) === peg$c80) {\n s1 = peg$c80;\n peg$currPos += 5;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c81); }\n }\n if (s1 !== peg$FAILED) {\n s2 = peg$parse_();\n if (s2 !== peg$FAILED) {\n s3 = peg$parseselectors();\n if (s3 !== peg$FAILED) {\n s4 = peg$parse_();\n if (s4 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 41) {\n s5 = peg$c69;\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c70); }\n }\n if (s5 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c82(s3);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsematches() {\n var s0, s1, s2, s3, s4, s5;\n\n var key = peg$currPos * 32 + 25,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.substr(peg$currPos, 9) === peg$c83) {\n s1 = peg$c83;\n peg$currPos += 9;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c84); }\n }\n if (s1 !== peg$FAILED) {\n s2 = peg$parse_();\n if (s2 !== peg$FAILED) {\n s3 = peg$parseselectors();\n if (s3 !== peg$FAILED) {\n s4 = peg$parse_();\n if (s4 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 41) {\n s5 = peg$c69;\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c70); }\n }\n if (s5 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c85(s3);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsehas() {\n var s0, s1, s2, s3, s4, s5;\n\n var key = peg$currPos * 32 + 26,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.substr(peg$currPos, 5) === peg$c86) {\n s1 = peg$c86;\n peg$currPos += 5;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c87); }\n }\n if (s1 !== peg$FAILED) {\n s2 = peg$parse_();\n if (s2 !== peg$FAILED) {\n s3 = peg$parsehasSelectors();\n if (s3 !== peg$FAILED) {\n s4 = peg$parse_();\n if (s4 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 41) {\n s5 = peg$c69;\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c70); }\n }\n if (s5 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c88(s3);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsefirstChild() {\n var s0, s1;\n\n var key = peg$currPos * 32 + 27,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.substr(peg$currPos, 12) === peg$c89) {\n s1 = peg$c89;\n peg$currPos += 12;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c90); }\n }\n if (s1 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c91();\n }\n s0 = s1;\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parselastChild() {\n var s0, s1;\n\n var key = peg$currPos * 32 + 28,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.substr(peg$currPos, 11) === peg$c92) {\n s1 = peg$c92;\n peg$currPos += 11;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c93); }\n }\n if (s1 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c94();\n }\n s0 = s1;\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsenthChild() {\n var s0, s1, s2, s3, s4, s5;\n\n var key = peg$currPos * 32 + 29,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.substr(peg$currPos, 11) === peg$c95) {\n s1 = peg$c95;\n peg$currPos += 11;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c96); }\n }\n if (s1 !== peg$FAILED) {\n s2 = peg$parse_();\n if (s2 !== peg$FAILED) {\n s3 = [];\n if (peg$c61.test(input.charAt(peg$currPos))) {\n s4 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s4 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c62); }\n }\n if (s4 !== peg$FAILED) {\n while (s4 !== peg$FAILED) {\n s3.push(s4);\n if (peg$c61.test(input.charAt(peg$currPos))) {\n s4 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s4 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c62); }\n }\n }\n } else {\n s3 = peg$FAILED;\n }\n if (s3 !== peg$FAILED) {\n s4 = peg$parse_();\n if (s4 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 41) {\n s5 = peg$c69;\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c70); }\n }\n if (s5 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c97(s3);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsenthLastChild() {\n var s0, s1, s2, s3, s4, s5;\n\n var key = peg$currPos * 32 + 30,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.substr(peg$currPos, 16) === peg$c98) {\n s1 = peg$c98;\n peg$currPos += 16;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c99); }\n }\n if (s1 !== peg$FAILED) {\n s2 = peg$parse_();\n if (s2 !== peg$FAILED) {\n s3 = [];\n if (peg$c61.test(input.charAt(peg$currPos))) {\n s4 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s4 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c62); }\n }\n if (s4 !== peg$FAILED) {\n while (s4 !== peg$FAILED) {\n s3.push(s4);\n if (peg$c61.test(input.charAt(peg$currPos))) {\n s4 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s4 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c62); }\n }\n }\n } else {\n s3 = peg$FAILED;\n }\n if (s3 !== peg$FAILED) {\n s4 = peg$parse_();\n if (s4 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 41) {\n s5 = peg$c69;\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c70); }\n }\n if (s5 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c100(s3);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parseclass() {\n var s0, s1, s2;\n\n var key = peg$currPos * 32 + 31,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 58) {\n s1 = peg$c101;\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c102); }\n }\n if (s1 !== peg$FAILED) {\n s2 = peg$parseidentifierName();\n if (s2 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c103(s2);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n\n function nth(n) { return { type: 'nth-child', index: { type: 'literal', value: n } }; }\n function nthLast(n) { return { type: 'nth-last-child', index: { type: 'literal', value: n } }; }\n function strUnescape(s) {\n return s.replace(/\\\\(.)/g, function(match, ch) {\n switch(ch) {\n case 'b': return '\\b';\n case 'f': return '\\f';\n case 'n': return '\\n';\n case 'r': return '\\r';\n case 't': return '\\t';\n case 'v': return '\\v';\n default: return ch;\n }\n });\n }\n\n\n peg$result = peg$startRuleFunction();\n\n if (peg$result !== peg$FAILED && peg$currPos === input.length) {\n return peg$result;\n } else {\n if (peg$result !== peg$FAILED && peg$currPos < input.length) {\n peg$fail(peg$endExpectation());\n }\n\n throw peg$buildStructuredError(\n peg$maxFailExpected,\n peg$maxFailPos < input.length ? input.charAt(peg$maxFailPos) : null,\n peg$maxFailPos < input.length\n ? peg$computeLocation(peg$maxFailPos, peg$maxFailPos + 1)\n : peg$computeLocation(peg$maxFailPos, peg$maxFailPos)\n );\n }\n }\n\n return {\n SyntaxError: peg$SyntaxError,\n parse: peg$parse\n };\n});\n","/* vim: set sw=4 sts=4 : */\nimport estraverse from 'estraverse';\nimport parser from './parser.js';\n\n/**\n* @typedef {\"LEFT_SIDE\"|\"RIGHT_SIDE\"} Side\n*/\n\nconst LEFT_SIDE = 'LEFT_SIDE';\nconst RIGHT_SIDE = 'RIGHT_SIDE';\n\n/**\n * @external AST\n * @see https://esprima.readthedocs.io/en/latest/syntax-tree-format.html\n */\n\n/**\n * One of the rules of `grammar.pegjs`\n * @typedef {PlainObject} SelectorAST\n * @see grammar.pegjs\n*/\n\n/**\n * The `sequence` production of `grammar.pegjs`\n * @typedef {PlainObject} SelectorSequenceAST\n*/\n\n/**\n * Get the value of a property which may be multiple levels down\n * in the object.\n * @param {?PlainObject} obj\n * @param {string[]} keys\n * @returns {undefined|boolean|string|number|external:AST}\n */\nfunction getPath(obj, keys) {\n for (let i = 0; i < keys.length; ++i) {\n if (obj == null) { return obj; }\n obj = obj[keys[i]];\n }\n return obj;\n}\n\n/**\n * Determine whether `node` can be reached by following `path`,\n * starting at `ancestor`.\n * @param {?external:AST} node\n * @param {?external:AST} ancestor\n * @param {string[]} path\n * @param {Integer} fromPathIndex\n * @returns {boolean}\n */\nfunction inPath(node, ancestor, path, fromPathIndex) {\n let current = ancestor;\n for (let i = fromPathIndex; i < path.length; ++i) {\n if (current == null) {\n return false;\n }\n const field = current[path[i]];\n if (Array.isArray(field)) {\n for (let k = 0; k < field.length; ++k) {\n if (inPath(node, field[k], path, i + 1)) {\n return true;\n }\n }\n return false;\n }\n current = field;\n }\n return node === current;\n}\n\n/**\n * A generated matcher function for a selector.\n * @callback SelectorMatcher\n * @param {?SelectorAST} selector\n * @param {external:AST[]} [ancestry=[]]\n * @param {ESQueryOptions} [options]\n * @returns {void}\n*/\n\n/**\n * A WeakMap for holding cached matcher functions for selectors.\n * @type {WeakMap<SelectorAST, SelectorMatcher>}\n*/\nconst MATCHER_CACHE = typeof WeakMap === 'function' ? new WeakMap : null;\n\n/**\n * Look up a matcher function for `selector` in the cache.\n * If it does not exist, generate it with `generateMatcher` and add it to the cache.\n * In engines without WeakMap, the caching is skipped and matchers are generated with every call.\n * @param {?SelectorAST} selector\n * @returns {SelectorMatcher}\n */\nfunction getMatcher(selector) {\n if (selector == null) {\n return () => true;\n }\n\n if (MATCHER_CACHE != null) {\n let matcher = MATCHER_CACHE.get(selector);\n if (matcher != null) {\n return matcher;\n }\n matcher = generateMatcher(selector);\n MATCHER_CACHE.set(selector, matcher);\n return matcher;\n }\n\n return generateMatcher(selector);\n}\n\n/**\n * Create a matcher function for `selector`,\n * @param {?SelectorAST} selector\n * @returns {SelectorMatcher}\n */\nfunction generateMatcher(selector) {\n switch(selector.type) {\n case 'wildcard':\n return () => true;\n\n case 'identifier': {\n const value = selector.value.toLowerCase();\n return (node, ancestry, options) => {\n const nodeTypeKey = (options && options.nodeTypeKey) || 'type';\n return value === node[nodeTypeKey].toLowerCase();\n };\n }\n\n case 'exactNode':\n return (node, ancestry) => {\n return ancestry.length === 0;\n };\n\n case 'field': {\n const path = selector.name.split('.');\n return (node, ancestry) => {\n const ancestor = ancestry[path.length - 1];\n return inPath(node, ancestor, path, 0);\n };\n }\n\n case 'matches': {\n const matchers = selector.selectors.map(getMatcher);\n return (node, ancestry, options) => {\n for (let i = 0; i < matchers.length; ++i) {\n if (matchers[i](node, ancestry, options)) { return true; }\n }\n return false;\n };\n }\n\n case 'compound': {\n const matchers = selector.selectors.map(getMatcher);\n return (node, ancestry, options) => {\n for (let i = 0; i < matchers.length; ++i) {\n if (!matchers[i](node, ancestry, options)) { return false; }\n }\n return true;\n };\n }\n\n case 'not': {\n const matchers = selector.selectors.map(getMatcher);\n return (node, ancestry, options) => {\n for (let i = 0; i < matchers.length; ++i) {\n if (matchers[i](node, ancestry, options)) { return false; }\n }\n return true;\n };\n }\n\n case 'has': {\n const matchers = selector.selectors.map(getMatcher);\n return (node, ancestry, options) => {\n let result = false;\n\n const a = [];\n estraverse.traverse(node, {\n enter (node, parent) {\n if (parent != null) { a.unshift(parent); }\n\n for (let i = 0; i < matchers.length; ++i) {\n if (matchers[i](node, a, options)) {\n result = true;\n this.break();\n return;\n }\n }\n },\n leave () { a.shift(); },\n keys: options && options.visitorKeys,\n fallback: options && options.fallback || 'iteration'\n });\n\n return result;\n };\n }\n\n case 'child': {\n const left = getMatcher(selector.left);\n const right = getMatcher(selector.right);\n return (node, ancestry, options) => {\n if (ancestry.length > 0 && right(node, ancestry, options)) {\n return left(ancestry[0], ancestry.slice(1), options);\n }\n return false;\n };\n }\n\n case 'descendant': {\n const left = getMatcher(selector.left);\n const right = getMatcher(selector.right);\n return (node, ancestry, options) => {\n if (right(node, ancestry, options)) {\n for (let i = 0, l = ancestry.length; i < l; ++i) {\n if (left(ancestry[i], ancestry.slice(i + 1), options)) {\n return true;\n }\n }\n }\n return false;\n };\n }\n\n case 'attribute': {\n const path = selector.name.split('.');\n switch (selector.operator) {\n case void 0:\n return (node) => getPath(node, path) != null;\n case '=':\n switch (selector.value.type) {\n case 'regexp':\n return (node) => {\n const p = getPath(node, path);\n return typeof p === 'string' && selector.value.value.test(p);\n };\n case 'literal': {\n const literal = `${selector.value.value}`;\n return (node) => literal === `${getPath(node, path)}`;\n }\n case 'type':\n return (node) => selector.value.value === typeof getPath(node, path);\n }\n throw new Error(`Unknown selector value type: ${selector.value.type}`);\n case '!=':\n switch (selector.value.type) {\n case 'regexp':\n return (node) => !selector.value.value.test(getPath(node, path));\n case 'literal': {\n const literal = `${selector.value.value}`;\n return (node) => literal !== `${getPath(node, path)}`;\n }\n case 'type':\n return (node) => selector.value.value !== typeof getPath(node, path);\n }\n throw new Error(`Unknown selector value type: ${selector.value.type}`);\n case '<=':\n return (node) => getPath(node, path) <= selector.value.value;\n case '<':\n return (node) => getPath(node, path) < selector.value.value;\n case '>':\n return (node) => getPath(node, path) > selector.value.value;\n case '>=':\n return (node) => getPath(node, path) >= selector.value.value;\n }\n throw new Error(`Unknown operator: ${selector.operator}`);\n }\n\n case 'sibling': {\n const left = getMatcher(selector.left);\n const right = getMatcher(selector.right);\n return (node, ancestry, options) =>\n right(node, ancestry, options) &&\n sibling(node, left, ancestry, LEFT_SIDE, options) ||\n selector.left.subject &&\n left(node, ancestry, options) &&\n sibling(node, right, ancestry, RIGHT_SIDE, options);\n }\n\n case 'adjacent': {\n const left = getMatcher(selector.left);\n const right = getMatcher(selector.right);\n return (node, ancestry, options) =>\n right(node, ancestry, options) &&\n adjacent(node, left, ancestry, LEFT_SIDE, options) ||\n selector.right.subject &&\n left(node, ancestry, options) &&\n adjacent(node, right, ancestry, RIGHT_SIDE, options);\n }\n\n case 'nth-child': {\n const nth = selector.index.value;\n const right = getMatcher(selector.right);\n return (node, ancestry, options) =>\n right(node, ancestry, options) &&\n nthChild(node, ancestry, nth, options);\n }\n\n case 'nth-last-child': {\n const nth = -selector.index.value;\n const right = getMatcher(selector.right);\n return (node, ancestry, options) =>\n right(node, ancestry, options) &&\n nthChild(node, ancestry, nth, options);\n }\n\n case 'class': {\n \n const name = selector.name.toLowerCase();\n\n return (node, ancestry, options) => {\n \n if (options && options.matchClass) {\n return options.matchClass(selector.name, node, ancestry);\n }\n \n if (options && options.nodeTypeKey) return false; \n\n switch(name){\n case 'statement':\n if(node.type.slice(-9) === 'Statement') return true;\n // fallthrough: interface Declaration <: Statement { }\n case 'declaration':\n return node.type.slice(-11) === 'Declaration';\n case 'pattern':\n if(node.type.slice(-7) === 'Pattern') return true;\n // fallthrough: interface Expression <: Node, Pattern { }\n case 'expression':\n return node.type.slice(-10) === 'Expression' ||\n node.type.slice(-7) === 'Literal' ||\n (\n node.type === 'Identifier' &&\n (ancestry.length === 0 || ancestry[0].type !== 'MetaProperty')\n ) ||\n node.type === 'MetaProperty';\n case 'function':\n return node.type === 'FunctionDeclaration' ||\n node.type === 'FunctionExpression' ||\n node.type === 'ArrowFunctionExpression';\n }\n throw new Error(`Unknown class name: ${selector.name}`);\n };\n }\n }\n\n throw new Error(`Unknown selector type: ${selector.type}`);\n}\n\n/**\n * @callback TraverseOptionFallback\n * @param {external:AST} node The given node.\n * @returns {string[]} An array of visitor keys for the given node.\n */\n\n/**\n * @callback ClassMatcher\n * @param {string} className The name of the class to match.\n * @param {external:AST} node The node to match against.\n * @param {Array<external:AST>} ancestry The ancestry of the node.\n * @returns {boolean} True if the node matches the class, false if not.\n */\n\n/**\n * @typedef {object} ESQueryOptions\n * @property {string} [nodeTypeKey=\"type\"] By passing `nodeTypeKey`, we can allow other ASTs to use ESQuery.\n * @property { { [nodeType: string]: string[] } } [visitorKeys] By passing `visitorKeys` mapping, we can extend the properties of the nodes that traverse the node.\n * @property {TraverseOptionFallback} [fallback] By passing `fallback` option, we can control the properties of traversing nodes when encountering unknown nodes.\n * @property {ClassMatcher} [matchClass] By passing `matchClass` option, we can customize the interpretation of classes.\n */\n\n/**\n * Given a `node` and its ancestors, determine if `node` is matched\n * by `selector`.\n * @param {?external:AST} node\n * @param {?SelectorAST} selector\n * @param {external:AST[]} [ancestry=[]]\n * @param {ESQueryOptions} [options]\n * @throws {Error} Unknowns (operator, class name, selector type, or\n * selector value type)\n * @returns {boolean}\n */\nfunction matches(node, selector, ancestry, options) {\n if (!selector) { return true; }\n if (!node) { return false; }\n if (!ancestry) { ancestry = []; }\n\n return getMatcher(selector)(node, ancestry, options);\n}\n\n/**\n * Get visitor keys of a given node.\n * @param {external:AST} node The AST node to get keys.\n * @param {ESQueryOptions|undefined} options\n * @returns {string[]} Visitor keys of the node.\n */\nfunction getVisitorKeys(node, options) {\n const nodeTypeKey = (options && options.nodeTypeKey) || 'type';\n\n const nodeType = node[nodeTypeKey];\n if (options && options.visitorKeys && options.visitorKeys[nodeType]) {\n return options.visitorKeys[nodeType];\n }\n if (estraverse.VisitorKeys[nodeType]) {\n return estraverse.VisitorKeys[nodeType];\n }\n if (options && typeof options.fallback === 'function') {\n return options.fallback(node);\n }\n // 'iteration' fallback\n return Object.keys(node).filter(function (key) {\n return key !== nodeTypeKey;\n });\n}\n\n\n/**\n * Check whether the given value is an ASTNode or not.\n * @param {any} node The value to check.\n * @param {ESQueryOptions|undefined} options The options to use.\n * @returns {boolean} `true` if the value is an ASTNode.\n */\nfunction isNode(node, options) {\n const nodeTypeKey = (options && options.nodeTypeKey) || 'type';\n return node !== null && typeof node === 'object' && typeof node[nodeTypeKey] === 'string';\n}\n\n/**\n * Determines if the given node has a sibling that matches the\n * given selector matcher.\n * @param {external:AST} node\n * @param {SelectorMatcher} matcher\n * @param {external:AST[]} ancestry\n * @param {Side} side\n * @param {ESQueryOptions|undefined} options\n * @returns {boolean}\n */\nfunction sibling(node, matcher, ancestry, side, options) {\n const [parent] = ancestry;\n if (!parent) { return false; 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